richardo11 Posted September 20, 2016 Posted September 20, 2016 I am a bit surprised or confused, when we created the SKSE.ini we used this setting:[General]ClearInvalidRegistrations=1 But we do not makes this entries: Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 in the SKSE.ini,or it is because the SKSE.ini was created before containing those setting?
0 DarkladyLexy Posted September 20, 2016 Posted September 20, 2016 (edited) the SKSE Memory tweak is not needed because we set crash fixes AlignHeapAllocate=1 SRLE LOTD use this optional setting too:"Optional you can set these to avoid memory fragmentation:CustomMemoryBlock=1CustomMemoryBlockTotalSizeMb=112 (this value is system dependant; set it to 64 and increase little by little until ingame console shows the memory blocks between 80-90% and none to 100%)" Edited September 20, 2016 by DarkladyLexy
0 hishutup Posted September 21, 2016 Posted September 21, 2016 UseOSAllocators is the actual parameter for enabling the custom memory management. The other parameters are for changing the behavior.
Question
richardo11
I am a bit surprised or confused, when we created the SKSE.ini
we used this setting:
[General]
ClearInvalidRegistrations=1
But we do not makes this entries:
Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
in the SKSE.ini,or it is because the SKSE.ini was created before containing those setting?
2 answers to this question
Recommended Posts