Thick8 Posted September 19, 2016 Posted September 19, 2016 I am currently up to 246 mods. I've read here that the max is 250 something. What is the something? bsa,esp, what?
0 hishutup Posted September 19, 2016 Posted September 19, 2016 I wont give you a straight forward answer.In gamebryo the plugin index is two hexadecimal digits.00->FF Each hex digit is 4 binary digits0000->1111 Each binary digit is to the next power of two compared to the digit on the right. Since this is unsigned(no negatives) we can use all the digits. The superscript is the decimal equivalent not the power.08 04 02 01 If the highest possible index is FF then1128 164 132 116 18 14 12 11 If you add them together to get the maximum number. I should not the maximum "safe" is one less than the maximum because that is where the persistent data is store via the safe file. You can still use it but I dont know what sort of ill effects will happen.Hope this helps.
0 GrantSP Posted September 20, 2016 Posted September 20, 2016 I am currently up to 246 mods. I've read here that the max is 250 something. What is the something? bsa,esp, what?The limit that @Hishutup is alluding to is only applicable to plugins (ESPs), you can safely have any number of mods installed.Different games manage to reach the limit differently, Skyrim is around the 254 mark whereas Fallout3 is much less, around 140 for most users.
0 hishutup Posted September 20, 2016 Posted September 20, 2016 The limit that @Hishutup is alluding to is only applicable to plugins (ESPs), you can safely have any number of mods installed.Different games manage to reach the limit differently, Skyrim is around the 254 mark whereas Fallout3 is much less, around 140 for most users.I think only FNV has the 140 plugin issue. Although, Im kind of curious why that is though, its such a random number.
0 GrantSP Posted September 20, 2016 Posted September 20, 2016 I think only FNV has the 140 plugin issue. Although, Im kind of curious why that is though, its such a random number.Hmm... could be FNV. I too am confused why that game engine breaks at that limit. Not worried too much though, at least not enough worried to find out a definitive reason.
0 Greg Posted September 20, 2016 Posted September 20, 2016 140 is 0x8C so that is a seemingly random number to pull out of a hat, although I wonder if the developers of the engine at that time pulled that number out of a hat as the upper limit of an array thinking nobody would ever need more than 640K RAM... I mean 140 plugins.
0 Thick8 Posted September 22, 2016 Author Posted September 22, 2016 (edited) 54 68 61 6e 6b 20 79 6f 75 Edited September 22, 2016 by Thick8
0 GrantSP Posted September 22, 2016 Posted September 22, 2016 59 6f 75 27 72 65 20 77 65 6c 63 6f 6d 65
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Thick8
I am currently up to 246 mods. I've read here that the max is 250 something. What is the something? bsa,esp, what?
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