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CTD with no apparent reason


elonin

Question

I have had ctd's in 1 in whiterun, 1 at river near riverwood and 2 at the same place on exiting bleak falls barrow.  None of these involved a great number of actors (that i'm aware of) and none involved combat.  My first thought is this may have something to do with a mod in my load order as my patches are up to date with this order.

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Falskaar.esm
ClimatesOfTamriel.esm
RaceCompatibility.esm
moonpath.esm
daymoyl.esm
Wyrmstooth.esp
SkyUI.esp
SkyTweak.esp
PNENB.esp
ClimatesOfTamriel-Interiors-Cold.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
cleaner_castlevolkihar3.esp
3DNPC.esp
Hothtrooper44_Armor_Ecksstra.esp
Tes Arena - Skyrim Frontier Fortress.esp
Hothtrooper44_ArmorCompilation.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
KTABladeOfWoe.esp
Clothing & Clutter Fixes.esp
Rebirth Monster.esp
Skyrim Immersive Creatures.esp
BlackSacramentDBReplacer.esp
Wintermyst - Enchantments of Skyrim.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
aMidianBorn_ContentAddon.esp
AMB Glass Variants Lore.esp
Differently Ebony.esp
AmazingFollowerTweaks.esp
Complete Crafting Overhaul_Remade.esp
Complete Crafting_TrueWeaponsLvlLists.esp
Civil War Overhaul.esp
Immersive Weapons.esp
Thunderchild - Epic Shout Package.esp
Skyrim Immersive Creatures - DLC2.esp
MoonAndStar_MAS.esp
Undeath.esp
SkyrimSewers.esp
Inconsequential NPCs.esp
townsandcitiesenhanced.esp
Cloaks.esp
CCO_SIC_Patch.esp
quest_thebiggertheyare.esp
BecomeKingofSkyrim.esp
QaxeWinterholdRebuild.esp
throneroom.esp
Better Vampires.esp
quest_nomercy.esp
moonpath_questdata.esp
Extended UI.esp
VL No AoE Drain.esp
VLCollisionFix.esp
RaceMenu.esp
RaceMenuPlugin.esp
Improved Dragon Shouts - Dawnguard.esp
Improved Dragon Shouts.esp
Improved Dragon Shouts - Dragonborn.esp
Imperious - Races of Skyrim.esp
iHUD.esp
HelmetToggle2.02b.esp
XPMSE.esp
HDTPhysicsWeaponSling.esp
No Annoying Skeleton Sound.esp
NoMoreGlowArmor.esp
NoStartingSpells.esp
Proper Aiming.esp
Realistic crime report radius.esp
dD - Realistic Ragdoll Force - Realistic.esp
SabreFurBag.esp
SameWalkRunSpeeds.esp
TradeBarter.esp
CopyArmor.esp
BarenziahQuestMarkers.esp
FlameAtronachArmor.esp
FullBootForKKSA.esp
Chesko_LoreBasedLoadingScreens.esp
Chesko_WearableLantern.esp
FISS.esp
Dragon Combat Overhaul.esp
Cloaks - Dawnguard.esp
ThalmorSolitudeheadQuartersRedone.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
HarvestOverhaul.esp
HarvestOverhaulCreatures.esp
FNIS.esp
FNISspells.esp
Dual Sheath Redux.esp
aedric ritual remake.esp
quest_seaofghosts.esp
tos_laintardale_hf.esp
tos_oakwood_hf.esp
xamnant.esp
tos_amber_guard.esp
Aurora - Standing Stones of Skyrim.esp
tos_granitehall.esp
quest_pitfighter.esp
quest_sorcery.esp
quest_andtherealmsofdaedra.esp
daymoyl_DawnguardAddon.esp
Magic of the Magna-Ge.esp
Vampirelordroyal.esp
Dwemertech - Magic of the Dwarves.esp
MoonAndStar_Undeath_compat.esp
BlackSacramentArmor.esp
Imaginator BETA.esp
Apocalypse - The Spell Package.esp
PerkusMaximus_Master.esp
PerMa Expansion 1 - Wintermyst.esp
PerkusMaximus_Mage.esp
PerkusMaximus_Thief.esp
Pre PaMa SiC Patch.esp
Pre PaMa CCF Wintermyst Patch.esp
aMidianborn_Skyforge_Weapons.esp
ForgottenMagic_Redone.esp
BVandRB_Formlist.esp
hfhometeleports.esp
Spectraverse - Only After Dragon Rising.esp
PerkusMaximus_Warrior.esp
PerMaExtendedPerkDescriptions.esp
Post PatchusMaximus Perma Mods and Tweaks.esp
DeadlyCombat.esp
JaxonzUtilities.esp
Dwemertech - PerMa Compatibility Patch.esp
quest_pitfighter_dlc01.esp
ForgottenMagic_Redone_PerMa Patch.esp
PerMa-Content Addon Patch.esp
PerMa_USKP master patch.esp
Wyrmstooth - PerMa Patch.esp
Alternate Start - Live Another Life.esp
Pre PaMa CCOR Patch.esp
Pre PaMa WAFR Patch.esp
DeadlyCombat_ASIS_Patch.esp
ASIS-Dependency.esp
2xskillgain.esp
Dual Sheath Redux Patch.esp

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I've heard that sorting with mod organizer's sort button is using an older version of loot which defeats the purpose of sorting with the newest loot possible.  There is note on the wiki about replacing the loot32.dll in with the one from the newer version of loot to update the sort.  Can i i safely ignore MO's warning about mod order if i just ran loot as an executible within MO.  Do i need to do anything after hitting apply to have the changes take effect?

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Nope, if you ran LOOT from within MO, all you need to do is click "Sort Plugins" which is one of the buttons in the top right. Then Apply, and close.

 

The PMOP (Potential Mod Order Problem) in MO is specific in what it does. It can safely be ignored, or you can turn it off altogether by doing the below:

  • Go to the Plugins tab and click Basic diagnosis plugin on the left and double-click true next to check_modorder and change it to false.
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I've heard that sorting with mod organizer's sort button is using an older version of loot which defeats the purpose of sorting with the newest loot possible.  There is note on the wiki about replacing the loot32.dll in with the one from the newer version of loot to update the sort.  Can i i safely ignore MO's warning about mod order if i just ran loot as an executible within MO.  Do i need to do anything after hitting apply to have the changes take effect?

That notice in the MO guide is incorrect and has been edited. There is no proper way to install the "full" LOOT by simply adding a single file to MO's LOOT folder.

The 'Sort' function uses exactly the same code as LOOT does, at the time of release for MO, and it only lacks some features such as the 'report window' and the ability to edit metadata. The actual sorting function is identical.

STEP recommends installing the full LOOT package to be used via MO because those features are vital to setting up correct load orders with the extensive list of mods used in our guides.

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