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Light Flickering Issues (ELFX + ELE)


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Posted

Hello!

 

For a couple of weeks, I've tried to compare lighting mods (ELFX vs RS).

The problem is, I've been experiencing light flickering issues in some places (ex: Helgen Cave, Dragonsreach, haven't fully tested it since I'm hitting some performance problems with my setup) (Lighting changes when you tilt the mouse a bit) (Happens with BOTH, but ELFX+ELE is just... really bad with those issues)

 

I'm using ELE (but, not STEP specific version) + Vivid Weather.

What kind of ELE plugin should I use if I'm going with ELFX? Any clues why this issue occurs and how to fix it?

 

Thanks anyway

2 answers to this question

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Posted

By flicker I'm guessing you mean they turn off and on. This is a limitation of the game engine. Only a certain number of lights can be within an certain radius. Surpass this number (which I think is 6) and you'll run into this issue. Mods that add light bulbs to any area which pushes this number beyond 6 is the main cause of this.

 

From what I've read ELFX adds multiple light bulbs for a single source in order to increase it's intensity, which is not the right way to do it. If that is true, then it could cause lights turning on and off.

 

RS is designed to work around this issue and focuses on putting lights at their sources while also applying the proper light bulb for the light source. For example, in the vanilla game there are torch light bulbs at braziers. These are changed in RS to to be fire light bulbs. With RS, you're not going to get a lot of extra "personal touches" like you would with ELFX because RS focuses more on correcting the vanilla lighting rather than added a lot of effects and whatnot.

 

ELE will simply "normalize" the color values for lights, ambient colors, etc...which makes it easier for modders (especially ENB authors) to work with them. ELE also fixes much of the interior lighting which is why many authors only use the interior module.

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Posted

Erm.. Not exactly they turn off and on... The lights just weirdly 'changed' when I shift the mouse a bit (Ex : somewhat brighter, etc). I just don't know how to describe it ::P:

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