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General Questions: Cloaks, Crafting and Creatures


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Posted

It's me again with my third post this week, sorry for all the questions. I've recently set up SRLE extended and I have so many little questions that I want to ask and I'm not sure where else I can go to get them answered.

 

1) I'm a male character but when I go crafting I can see/make/wear armor sets that were labelled female only. For example, I can craft and wear Eldrids armour (which is labelled EC in my crafting menu. I only realized what it was when I put on the "cuirass" and realized this was not the look I was going for). Is this normal? If yes, is there any way to disable seeing items made for females using MCM?

 

2) Armor of Intrigue items are worth far more than seems right. While regular pouches that give the same amount of carry weight are worth 2 septims and a crust of stale bread, AoI items are worth 4000 septims even though they are made with the same items. Is this working as intended?! Should I run AoI through an updated masters process with scarcity/morrowloot like we were taught to do with scarcity and the bashed thread? I'm too afraid to try as I'm worried it will crash everything forever!

 

3) Wolves run away from me. At first, I thought it was a feature as a single wolf pup wouldn't be able to kill me so the AI thought tactically and retreated. But now I'm seeing 3 full grown wolves just run away without any form of strategy, so that makes me think maybe this isn't a feature?

 

4) Items sheathed onto my back clip through my cloak. Reinstalling cloaks of Skyrim and Winter is coming doesn't seem to do anything. I'm not sure which mod/patch I'm supposed to be looking at to fix this. 

 

Thanks for putting up with me and my trivial questions.

6 answers to this question

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Posted

1) I know of no way of doing that sorry. what could do is add a note or something to my guide to say this a female only Armour mod or something like that.

2) AoI does need some balancing which I need to work out how to do.

3) The latest version of SkyTEST has added animal fear to fire (which personally i don't like).

4). What Neo said.

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Posted

I'm only using SR:LE without extended so I'll try and answer what I can.

 

1) There is no quick and easy way to do this that I know of currently. I wish mod authors would stop making armors that are one sex only or at least mark the item in game with a (F) or something but alas, that is not my choice to make.

2) I don't use this mod, someone else will have to answer.

3) Are you using a torch? I believe part of SkyTEST is animals are afraid of fire.

4) Clipping is a part of life when playing Skyrim, sadly. You can change the weapon X,Y,Z positions using racemenu but not every weapon is the same size.

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Posted (edited)

Thanks for the quick answers!

 

If the wolves running away if working as intended, this might be the appropriate place to flag an exploit of sorts that occurs between Ordinators and SkyTEST. When the wolves run away from fire, they still count as being in combat. Meanwhile, the first light armour perk for Ordinators gives passive light armour experience when you are "in combat". Early on, whenever I encounter a wolf that runs away I gain about half a levels worth of light armour before combat finishes without even having to fight. It stops being significant once light armour hits about level 20 as it's really not that much experience but I got a few free levels out of it.

 

Edit: While I'm on a roll with asking small, general questions I noticed Wildcat was recently added to the list. Both Wildcat and Vigor have staggers; should one of the staggers be disabled via MCM to avoid making combat too hard? (Alternatively, I'm just bad at the game and I should get better)

Edited by syw651
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Posted

Thanks for the quick answers!

 

If the wolves running away if working as intended, this might be the appropriate place to flag an exploit of sorts that occurs between Ordinators and SkyTEST. When the wolves run away from fire, they still count as being in combat. Meanwhile, the first light armour perk for Ordinators gives passive light armour experience when you are "in combat". Early on, whenever I encounter a wolf that runs away I gain about half a levels worth of light armour before combat finishes without even having to fight. It stops being significant once light armour hits about level 20 as it's really not that much experience but I got a few free levels out of it.

 

Edit: While I'm on a roll with asking small, general questions I noticed Wildcat was recently added to the list. Both Wildcat and Vigor have staggers; should one of the staggers be disabled via MCM to avoid making combat too hard? (Alternatively, I'm just bad at the game and I should get better)

this exploit needs to be brought up with the Ordinator or Skytest authors.

 

- Vigor`s MCM option "Player Stagger Limit Actions" and "Wildcat`s "Disable Full Body Stagger" are exactly the same thing, if you disable one, you automatically disable the other, so if you want it you can leave it ON in both mods. If you happen to have it disabled in one of then, re-toogle in the other.

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Posted

I have added a note about which amours are female and which are male only one without a note are for both (nor do not require a note cos a being textures and meshes only). This is the best I can do for now.

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