glarabel Posted June 15, 2016 Share Posted June 15, 2016 Might i suggest to add an override comment to this mod stating that it should override Moonlight Tales. Otherwise include in the Moonlight Tales mod to 'not install the "Meshes\Actors folder". It contains a skeleton.nif file that is already included with XP32 MSE mod. Just a thought. Link to comment
Nebulous112 Posted June 15, 2016 Share Posted June 15, 2016 I always assumed Neo wanted Moonlight Tales version to win because it is lower in the list and it doesn't mention to hide any files. This would be good to have clarification on. Link to comment
Whetstone Posted June 15, 2016 Share Posted June 15, 2016 Yeah I'm not sure on this. I always have XPMSE win skeleton conflicts but I could be wrong in this instance. Link to comment
LordOfLA Posted June 15, 2016 Share Posted June 15, 2016 XPMSE should always win. So go ahead and delete the moonlight files. Link to comment
Nebulous112 Posted June 15, 2016 Share Posted June 15, 2016 Yeah, but that is the thing, LA...XPMSE MCM menu shows everything is good to go, even with Moonlight Tales overwriting. So I wasn't sure if Neo meant for Moonlight to overwrite or not. But you are probably right, as it is the standard advice that XPMSE skeleton should always win. Link to comment
Neovalen Posted June 15, 2016 Share Posted June 15, 2016 In this particular case I don't believe it matters. However, you are probably correct in assuming XP32 should win. Link to comment
Astakos Posted June 15, 2016 Share Posted June 15, 2016 This overriding nif comes from the Werewolf skeleton which is 100% compatible with XPMSE.IIRC, Groovtama has also verified that somewhere among his posts in comments forum in Nexus. So there is no issue with that particular override. 1 Link to comment
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