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Use CK to create patch?


GamerPoets

Question

I've read information around the internet and I believe that I understand what to do but I rather be safe than sorry.

 

If I understand, to make a patch (such as disabling objects from a mod so that they are not visible in game) for another mod that already exists (ex: JK's Morthal) I need to first turn JK's Morthal.esp into an .esm. After doing so load the CK, disable what I want no longer visible to the player in game, then save those changes as an .esp of it's own. Open WryeBash, make the new .esp dependent upon the mods original .esp instead of the .esm (which has all the same information) save it and done?

 

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Almost. You don't need to change the plugin's extensions from .esp to .esm, only to check the ESM flag in the plugin's header (either from Wrye Bash using "esmify", or from xEdit by editing this field and checking the flag).

 

This way, you can do exactly what you describe, except you don't have to change the master of your "patch" afterward, just turn off the ESM flag from the master when you're done.

 

 

Note that disabling objects in the CK doesn't make them disappear from the CK's UI. If you want to visualize what your game will actually look like, completely delete them, and then run the "undelete and disable references" functions in xEdit. Just don't delete anything that popup a warning when you try to delete it, as it mean it's referenced by something else and the dependency link would be broken.

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Thank you = ) This is my first time doing all of this stuff. TechAngel taught about me how to add the .ini settings to the CK and how to open it and start disabling things. I was told that it's safer to disable them. Which is fine for me. I'm one of those crazy people that can remember way more than I should.

 

 I really love the modding community. Just thought I'd share that = )

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Thank you zilav = ) I was suppose to contact you before to ask you something for a tutorial that I was going to work on... and I completely forgot what it was for = ( lol. I'm sure one day I will get back to whatever that tutorial was and it will dawn on me. I will definitely read the guide. I love JK's Morthal and Riverwood but there is just "too much" for me in those mods. I removed 114 items in his Riverwood and 65 or so in Morthal, then I removed a few bits and pieces of Lanterns of Skyrim and ELFX -Exteriors to make it all fit together... I'm hooked. 

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