i know of the 255 plugin limit (it's actually 253 for me for some reason), and i know that a total of 508 plugins can be in the Data folder according to NMM (abd that's true for me as i tested it). but i'm having an issue that seems like strictly a "too many esms" problem. if i add one more esm of any mod, i can load my save but any subsequent save will not load and the Save Cleaner will crash when opening said save. Papyrus Data Transfer calls them corrupt as well. i can add more esps and i'm not close to those limits stated above, but 1 more esm borks things.
i've got a ton of merged mods and around 35-36 esms, which include the last separate USKPs (i don't think i can update to USLEEP because i hear the scripts to update mods to work w/ usleep won't work w/ large merges. and i can't rebuild some of my merges since some mods are no longer available. plus i'm midgame)
so...any know if there's a certain amount of ESMs that can be used?
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Mookeylama
i know of the 255 plugin limit (it's actually 253 for me for some reason), and i know that a total of 508 plugins can be in the Data folder according to NMM (abd that's true for me as i tested it). but i'm having an issue that seems like strictly a "too many esms" problem. if i add one more esm of any mod, i can load my save but any subsequent save will not load and the Save Cleaner will crash when opening said save. Papyrus Data Transfer calls them corrupt as well. i can add more esps and i'm not close to those limits stated above, but 1 more esm borks things.
i've got a ton of merged mods and around 35-36 esms, which include the last separate USKPs (i don't think i can update to USLEEP because i hear the scripts to update mods to work w/ usleep won't work w/ large merges. and i can't rebuild some of my merges since some mods are no longer available. plus i'm midgame)
so...any know if there's a certain amount of ESMs that can be used?
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