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Found 6 results

  1. Hi there SSE braintrust. So, I've gone through the entire STEP setup and modding for SSE, and during the Benchmarking section I came across a rather noticeable popping of some sections of mountain fog. So far the position cow tamriel 40 -24 to benchmark the framerate consistently demonst...
  2. Hi! New to this forum, and new to the whole LOD thing. I've created my own lod on my massive mod pack of over 300 mods. I had some problems with everything but nothing I couldn't solve.. However I ran into a problem as I started a new game that I can't solve haha. So basically the LOD is weirdly...
  3. After running DynDOLOD on my current mod list i've noticed that distant trees seem to change depending on how far away i am from them. I've tried googling it but can only find issues regarding "pop-in" which isn't really related to the problem i'm having. The LODs seems to be switching be...
  4. Running DynDOLOD with the procedure specified in the HTML document for ultra.trees works well for Vanilla Trees and eliminates the dreaded and disgusting pop-in, but running DynDOLOD ultra with Enhanced Vanilla Trees installed makes the trees flicker when approaching them from a distance. Here is a...
  5. Hi everyone, I have the Z-Fighting or distant terrain/mountain flickering problem, and I just can't get rid of it or reduce it! It are not only the mountains and the snow on them that flicker, but all of the distant terrain flickers a bit too! I've already tried the following Z-Fighting fix on...
  6. Running into a really odd problem with mist, and I haven't been able to find anyone else posting about it. As per the title, distant mist flickers for me in some places. It's especially noticeable around Winterhold, for instance. Weird thing is, I went to record it with FRAPS so I could post a sho...
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