-
Posts
133 -
Joined
-
Last visited
-
Days Won
1
Everything posted by kareemamr50
-
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
don't worry i already deactivated it and now i have almost 243 what i am considered about is the load order -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
So i have installed everything and some other mods and here's my load order i know there's still asis and dyndolod and dual shealth redux but these are easy to put in last I wanted to know your opinions on this load order if there anything i need to change or remove please let me know https://pastebin.com/0vvwYxUU -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
tried to delete them it says Skipping: [NAVM:000FF1DE] (in GRUP Cell Temporary Children of manny_WL [CELL:0000B3ED] (in Tamriel "Skyrim" [WRLD:0000003C] at 40,14))Skipping: [NAVM:000FF1E1] (in GRUP Cell Temporary Children of RockjointIslandExterior02 [CELL:0000B3CC] (in Tamriel "Skyrim" [WRLD:0000003C] at 40,15))[undeleting and Disabling References done] Processed Records: 350, Undeleted Records: 0, Elapsed Time: 00:00<Warning: Plugin contains 2 deleted NavMeshes which can not be undeleted> -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
i noticed that loot tells me that windhlem has 2 deleted navmesh and i should use tes5edit to clean it should i do it or not? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
doing this by hand is sometimes complicated and time waste because Loot just take 5 seconds and it's done so that is why people do it alot but i agree that loot messes up sometimes and you have sort some of the load order by hand -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey darth i checked your mod list and noticed that Dolmen Ruins and Old Hroldan Ruins aren't there and i was wondering if we could add it in the guide unless there is some kind of conflict of any sort -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
just wondering if we could add ruins clutter improved https://www.nexusmods.com/skyrim/mods/14227/? since it has be updated and provides nice textures and meshes to ruins -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
and where is betterquestobjectives.esp i don't see it in your load order just the patches do i have to merge them with the patches or not? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
is there a updated CR with DCO still in it or do i have to remove it? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey darth can you tell me the undeath patches that you have on your modlist so i can merge them? also is there a updated CR with DCO still in it or do i have to remove it? -
SRLE: Legacy of The Dragonborn Reqtified
kareemamr50 replied to paul666root's topic in Skyrim Revisited (retired)
yeah that could work but sometimes an extra step needs to be done or a patch for a mods requires something i don't know i am not an expert but i may try that if i don't have any choice -
SRLE: Legacy of The Dragonborn Reqtified
kareemamr50 replied to paul666root's topic in Skyrim Revisited (retired)
hey paul just wondering if you will be doing a skyre guide or not because i wanted to try it for sometime now and haven't had the chance -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Just wondering is there a replacement for DCO since it's not on nexus and removed from CR? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
where did you get this patch Wheels of Lull_Forgotten City Patch.espi looked at the forgotten city patch and didn't find them? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
thank you so much man i will try it if i get some serious fps loss -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok cool thanks man but may i ask how did you resize the textures to 1024k in case i need to do it if i have alot of fps loss -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
thanks electronuta for the help i was waiting for something like this and can't wait when skse is released btw just wondering what fps did you get i have gtx 970 , 8 ram ,HDD and i7 4790 will that be enought? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
i also noticed that in the intergration guide that vanilla skyrim lod billbords is red despite not have custom place tress mega patch and grim grass has an ini in it that changes iMaxGrassTypesPerTexure=15 to 20 so it should be removed and also forgotten city patches should be merged or not? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok cool what about run for lives and when vampires attack does ICAIO have something similar to those? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
so i want your honest opinion about this mod should i use hunterborn along side this guide or not and why? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
but i think it has more idles and makes it more life-like and also has some breathing in it -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey just wondering why is Realistic Animation Project - Idles isn't in the guide while movement is in the guide? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
did anyone use claralux with this guide i was wondering if it works well with it? -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
can we replace the art of the dragonborn with this https://www.nexusmods.com/skyrim/mods/75175/? Dragonbone Mastery - Weapons Retexture -
SRLE Extended: Legacy of The Dragonborn
kareemamr50 replied to Darth_mathias's topic in Skyrim Revisited (retired)
anyone?