
AtroCty
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Everything posted by AtroCty
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Hello there, since I've found finally the source of the weird Merge bug, (which causes to let the merge having all the merged plugins to have them as master; This happens if you use any other language than english) I ask kindly of someone could upload these merges of SR:LE and SR:LotD so I could manually translate and use them! Best regards AtroCty
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Scratch everything I said, I found all the source of evil: Translations. https://www.nexusmods.com/skyrim/mods/69905/?tab=14&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodbugs%2F%3Fid%3D69905&pUp=1 Sadly the program can't handle translations yet.
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Well, had the same error again today, even with disabling everything on the left pane. I opened the merged file in TES5Edit and deleted all master references in the file header. Checked for errors, 0. Hopefully this is a fix....
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Giant merge - for translating porposes
AtroCty replied to AtroCty's topic in Skyrim Revisited (retired)
I bump this in the hope we get someone willing to do it... The problem for me would be that I will need to redownload everything including Legendary Patch as well... -
Giant merge - for translating porposes
AtroCty replied to AtroCty's topic in Skyrim Revisited (retired)
Meh, it's late here, and I were/am very exhausted, so sorry for my lack of grammar. :P Gonna catch some sleep, maybe I will have a more proper answer when I wake up. ;) €DIT: I think you responded to the wrong topic. -
Hello there, since I try to make a huge translation-project (German) for STEP I wanted to ask if anyone made a giant merge for all the .esp/.esm's of SRLE:LotD that includes all the string-variables. This way we could do a giant library for TESVTranslator and unify all translations. (not only for German, but any other translation if desired) I can't do that since I dont have the original english files (anymore) and a whole re-download would require a huge amount of work. I would only require these both files. Best regards AtroCty
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https://forum.step-project.com/topic/9322-merge-standalone-output-esp-has-merged-file-as-master/page-2 Had the exact same issue. My resolution was to create a new profile on MO, deactivate ALL mods but the required ones for merging, then run Merge Plugins.
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Merge Standalone: Output esp has merged file as master?!
AtroCty replied to gtoeroe's topic in Skyrim Revisited (retired)
I did this first the EXACT same way since the beginning, still I had this master-issue. Only disabling the mods on the left pane was the only working resolution for me. -
Merge Standalone: Output esp has merged file as master?!
AtroCty replied to gtoeroe's topic in Skyrim Revisited (retired)
To be clear: I deactived all mods on the LEFT pane, until I've got only the required mods, and the required masters, nothing else. You maybe should add it to your guide-section. -
Merge Standalone: Output esp has merged file as master?!
AtroCty replied to gtoeroe's topic in Skyrim Revisited (retired)
I've made a new profile, deactivated ALL mods but the required for merge. Now it works, yay. :) -
Merge Standalone: Output esp has merged file as master?!
AtroCty replied to gtoeroe's topic in Skyrim Revisited (retired)
Meep! Does anyone have any kind of solution for this? Else I cannot go for Legacy of the Dragonborn... -
Merge Standalone: Output esp has merged file as master?!
AtroCty replied to gtoeroe's topic in Skyrim Revisited (retired)
Sorry to unburry this, but I have the exact problem now, and I can't resolve this issue... -
My last attempt - Merging problems and non-interacting NPCs
AtroCty replied to AtroCty's topic in Skyrim Revisited (retired)
Yupp, that fixed it, thanks! Now only Mod-Merging is missing. -
My last attempt - Merging problems and non-interacting NPCs
AtroCty replied to AtroCty's topic in Skyrim Revisited (retired)
Alright, found the source of issue #1: ASIS. Can't resolve it, so I deactiveted it now. -
Hello there, this is my 3rd (and probably last, even if it fails again) reinstallation of SRLE. This re-installation fixed my Wildlife and Whiterun-CTDs (finally). But now I have some new issues (*sigh*). 1. I started at Whiterun as houseowner. As soon as I left the building I wanted to start with the Blacksmith intruction at Adrianne Avenicci. But I cannot interact with her in any way! Console commands like "enable/disable", "resetAI" and "moveto player" didn't help. 2. Mod merging is realy weird. I used this guide for it (as stated in SRLE): https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging But as soon as I merged the plugin and try to activate it, it still require the merged plugins as master! Example: ELE_Legendary_Fs_Lite.esp require ELE_Fs_Lite.esp and ELE_Legendary_Lite.esp as master. What do I do wrong here? Thanks for any help!
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SRLE Extended Mod Suggestions
AtroCty replied to Darth_mathias's topic in Skyrim Revisited (retired)
Wow, seems like I have a streak now. Some immersive addon for Campfire: Tentapalooza! https://www.nexusmods.com/skyrim/mods/72220/? -
Since I can't fix it, I tried a new start. I used the starting house at Whiterun. But now I always get a CTD if I try to enter Whiterun. DEBUG (12:15:35.0406): createfile w: C:\Spiele\steamapps\common\Skyrim\DATA\TEXTURES\landscape\grass\tundragrassobj04.dds -> C:\Spiele\steamapps\common\Skyrim Utilities\Mod Organizer\mods\Skyrim Flora Overhaul\TEXTURES\landscape\grass\tundragrassobj04.dds (80000000 - 3) = 00001BD4 (0) DEBUG (12:15:35.0409): createfile w: C:\Spiele\steamapps\common\Skyrim\DATA\MESHES\landscape\Grass\tundragrass01.nif -> C:\Spiele\steamapps\common\Skyrim Utilities\Mod Organizer\mods\Skyrim Flora Overhaul\MESHES\landscape\Grass\tundragrass01.nif (80000000 - 3) = 00001BD0 (0) DEBUG (12:15:35.0411): createfile w: C:\Spiele\steamapps\common\Skyrim\DATA\TEXTURES\landscape\grass\rocksgrasswater01.dds -> C:\Spiele\steamapps\common\Skyrim Utilities\Mod Organizer\mods\Optimized Vanilla Textures - HD\TEXTURES\landscape\grass\rocksgrasswater01.dds (80000000 - 3) = 00001BD0 (0) INFO (12:15:35.0485): Windows Exception (c0000005). Origin: "C:\Spiele\steamapps\common\Skyrim\TESV.exe" (6216e7). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) I'm glad for any advice! :(
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SRLE Extended Mod Suggestions
AtroCty replied to Darth_mathias's topic in Skyrim Revisited (retired)
And another suggestion: Instead of the ugly (IMHO) Khajiit Texture replacer take these: Feminine Khajiit Textures https://www.nexusmods.com/skyrim/mods/62193/? -
Can't edit, wat? Well, I fixed the textures non the less now. I replaced the textures with fresh ones, and replaced the Khajiit textures with these: https://www.nexusmods.com/skyrim/mods/62193/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D62193&pUp=1 (Which looks 100 times better IMHO) But the crashes remains, sadly.
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Hello there, I followed the SRLE Extended LotD guide, and tried to run it after the installation. I wanted to use Real Girls Realistic rather than Mature Skin, so removed the master reference in the CR-Patch. But now all Khajiits have a purple skin and tail (not the head though), and my additional SkyKids-Plugin (For more "Realistic Elves") has purple body textures as well. Additionaly, after I chose "I want to be in the wild" to start as a Hunter in the forest, the game crashes everytime. The top stated .nif was always icedragon (which makes kinda sense, since you always see a dragon sequence in the distance if you start there). Do you have any solution for that? https://www.modwat.ch/u/AtroCty Thanks in advance! :)
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SRLE Extended Mod Suggestions
AtroCty replied to Darth_mathias's topic in Skyrim Revisited (retired)
Another Suggestion: Build your own Home! https://www.nexusmods.com/skyrim/mods/18480/? -
SRLE Extended: Legacy of The Dragonborn
AtroCty replied to Darth_mathias's topic in Skyrim Revisited (retired)
Can you provide informations about the main differences to SR:LE in your article (like in the "Introduction and Summary"-section)? -
SRLE Extended Mod Suggestions
AtroCty replied to Darth_mathias's topic in Skyrim Revisited (retired)
A friend recommended Tetrachromatic ENB over Vividian ENB, since it uses the new features enbseries offers in the new versions (0.308) and looks awesome. You may take a look at it as well: https://www.nexusmods.com/skyrim/mods/73848/