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Gernash

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Everything posted by Gernash

  1. HAHAHHAH, I just worked out innr records....many hours of annoying edits then.....the sky parted....Low and Behold https://www.nexusmods.com/fallout4/mods/18513/? This guy with 94 downloads is a God I tell you....Best Plugin ever!!!!!!!!!!!!!!!!!!!!!! SHHH dont tell GSDFan I'm trying to make your sorting all cool and pretty... Didnt you not notice the naming of allll the mods and weapond and items in your weapons bench, I mean like allllll offfffff themmmmmmm like 280+ items and desctiptions. No? zzzzzzz will have to change the descriptions to this sh+t and that sh+t and the other
  2. Hmm, try disabling the weapon mods all of them I'd say it's either cut weapon or the other one if you didnt reinstall them when you moved over to the core. as that was setup for different overhaul and WOF is needed as It's patched in NO mod is optional in a Plugin pack
  3. Yea if an item is touched then it's innr gets locked with a different mod I had to respawn a specific item or DANZ would be unhappy with me... :) So yea del/toss modded weapons and use new ones if possible.
  4. Nice thanks for info BTW some of the things in my list are due to woring on next patch (THE VIS stuff at the end)
  5. I'll post my curent plugin.txt list on wiki 1 sec up
  6. just run through fo4 f4se doesent run many mods.
  7. Na It looks ok........Are you installing the patches into the same folder or have you multiple folders? All the patches go into 1 folder, I think you have a vault 101 and modkiki patch folder........
  8. link to F4SE is current link to beta patch is current
  9. I'm doing VIS Power armor and Raider overhaul atm it's sooo annoying.... if only I had a xls export/import in FO4Edit
  10. https://wiki.step-project.com/User:Gernash/MODWiki#Updated_ICONLIBS2_for_DEF_UI yeay colored icons https://wiki.step-project.com/User:Gernash/Plugin_Weapons#Scope_Addon_for_Weapon_Plugin_Pack_II Scope addon for Weapon Plugin Pack II https://www.nexusmods.com/fallout4/mods/17371? Modwiki CORE V1.0.1 fomod installer now has Plugins and addon's included for simpler patch updating.(Hundreds of edits but you probably wont "notice" what they are......) Bugger Missed one Cough... Nothing to see here.... now the new Modwiki CORE V1.0.2 fomod installer.........
  11. yea WBO is the Pack I overhaul RGBO is the Pack II overhaul i was playing with overhauls and found RGBO was similar (A bit more deadly!) and had more DLC content. So I'm leaning towards that, hence the amount of active changes with that setup
  12. yea patch incomming about 10-20min
  13. https://wiki.step-project.com/User:Gernash/MODWiki#Weapons Plugins "NEW" flare addons for plugins (to assist with ongoing work with a mod section....) does it make logical sence when looking at this section?
  14. I havent playes with Unique Player, looked at it but they was some rumbling about they were waiting on something to make it seamless.... dunno
  15. HAHA wellllll to be expected. I'm just making fomod for new patch will stream line weapon bench and descriptions etc Added scopes ZOMG fun and some mod removals just doing now. edit: And add all the new content to VIS so it's sorted
  16. As a side note a very high percentage of patches I've downloaded from nexus are odd(maybe made from an old version) and have edits relating to files not present(the patch author load list?) and incorrect information in them(the item info does not accurately represent the items modification), I have redone a lot of it but there are literally hundreds of edits to do. The "stock" issue may be related to "cut weapon mods restored", I have fully redone cut weapon mods restored and extended weapon mods in the new patch
  17. @Rhodsey I'm not sure, I have an updated Weapons patch here and with it I got a pistol and put a riflestock on it and the nif etc was present. do you want a link now or can you wait till the fomod is up and some new stuff in a few hours?
  18. Ahhh then you built it with Snap'n Build any quest injected mods will do that, I might add that as an "ID" tag (another thing....I'm playing with) so people know its not breaking a menu and can leave in place when resetting menu's.
  19. Um the workshop rearanged modwiki patch and all Other mod wiki patches at the end they are Stops for mods and will "fix" most load order issues. you greenhouse may be vanished because of it. Salvage Beacons interesting I was going to add the trash compactor mod with fusion batteries to Melt scrap to components... https://www.nexusmods.com/fallout4/mods/17507/? soo the settlers go collect your loot....Um so they can get killed trying to run there or they just spawn? Be awsome Darwinism thing
  20. YA I has the Settlement's page in a 2nd loacation then I say f it and built the core and have been spending 14hrs a day to get it to a stable state for people to use now very tired so quality typzo slippaging wit zzz needs
  21. WOW nice apparently I'm bad, worked out the Vis issue was happy now read your post now sad....
  22. I think I'll just finish xfer from old wiki tomorrow so I can delete the old stuff. Also I'll do some write ups and make the color code chart.Tonight I'm going to look into why there are objects not being sorted by VIS(all game objects are in VIS and patched so I think it's a xml issue with def_ui and junk) Other than that I think there is enough content for people to play with atm. The only thing if people switch over mid save is the breaking of the build menu but there is a guide up for that. and weapons need to be dropped and tabbed into workbench to reset the item BUT it may get deleted if it was heavily modified by the prior Mods(Not a deal breaker IMO)
  23. I think the layout is ver 2 worthy but I have to complete animations section base CORE file updates (file removal and addition of about 6 new things) Complete xfer from old wiki Generate a color code for Plugins of each section so the Master plugin list order makes sense Documentation and notes (Guff) pages. then do a full update to change log as so much has happened to do the restructuring and trying to make the patches split up into 1 major overhaul patch and 4 small sectional patches fo make it easy on people installing it all. So yea like 5min work....... Also Go back and rewrite whole sections of the intal wikki then spend a week going through lanscape object files then make a survival mode build.....
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