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Everything posted by Gilgamesh2k5
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wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
Its cause I wanna use the BOS one not the green one NVM I am an idiot -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
I sent you a picture as a message -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
dude it may seem weird but I still have a problem understanding the step in your wiki about "Adding all the nexus categories". When I click into configure categories in general settings. Where do I right click to add then save? If I right click a category then click add, it just adds a category called new...Don't understand this step. Can you provide clarification? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
Coolness! Seemed okay to add as it is only opening up previously closed interiors...would I be okay to install Olympus enb with this pack? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
Hey bro did you get my comment about enb and lexington? Last page... -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
homie sleeping right now. Side effect of working on modding a game that is incomplete in useful tools lol -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
go to sleep brother lol. you earned it. Maybe when you wake up in a million years you can give me some advice on how, or rather if, I could choose another enb during a fresh install of your pack. The one I really want is Olympus, but would be happy with Vogue or photorealistic commonwealth. Again, I am doing a fresh install of your pack and am at the part in the beggining where I will install the ENB. Advice? when you wake up of course...Oh and my MSI can handle whatever with an fps from 45-60 so not worried there. OH, and check out lexington interiors, it would go great with beantown as it trakes away some of those nasty boards in lexington, 26 buildings in fact, to place awesome interior spaces.. for more immersion of course...just a suggestion, since you don't have any mwahahahahahah -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
Hey bro I will test it this weekend as I have been learning new systems at my job and also have been prepping for 3 electrical engineering mid terms so I haven't had time to play this week. Pretty sure I will end up peppering you with stuff at that time lol. Keep up the great work dude! kind of a side question, but what is version 2.0? at the top of your wiki -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
good catches guys, also you just have to download the bethesda.net launcher to obtain the creation kit luckily once the patches are ironed out dude, the chore is just keeping the guide up to date and the eventual bug stomp. I love how you have done the Modwiki fomod dude...makes sense as you can easily alter individual patches -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
uh oh we got another nit-picker like me lol..you got your work cut out for ya Gernash!! -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
understood dude, my apologies. I am and have always been staunchly opposed to censorship. However I will keep the comments to a more mild content from now on. I blame it on the Marine Corps lol, six years of extremely crass discourse and it becomes a hard habit to break doing a fresh install of your guide because I have so many old and obsolete esp;s from the evolution of your guide lol. figured I was better off with a clean slate. -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
you can throw the nsfw tag on it in the guide right? I didn't know step had such a puckered ass lol when it comes to adult content. seems kind of redundant to discriminate but hey, what do I know. LOL your guide bro, your rules. Awfully cool mod though, just sayin lol -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
oh dude niiice!!! hey, any chance you could look into fusion city? I know you are avoiding those as they can be problematic but that one looks amazing. I rarely suggest but I have played this one a bit and it is pretty damn good. where should we place the esp's for the PA tags in the load order? also where to place the backpack esp's and the k9 harness in load order -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
hey bro should I uninstall the modwiki full overhaul patch you had, aka alpha patch, and just install the updated modwiki core? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
oh ok, I didn't know...Must be the same for deserters as well.. okay thanks dude...so whatcha working on right now? I didnt see MODWiki-WBOWOF Patchin the fomod -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
okay one more question, after installing elianoras patch for armorsmith, the merged esp....can we disable the original esps that the patch merged? to reduce esp count -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
hey bro have you gone an updated any of the mods in your guides? I haven't checked to see if there are any updates. I am just curious because I am catching up to you tonight -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
I like you thinking bro. personally I love the idea of having the modern weapons so I would choose to have them all. however I can see how some purists will see differently. I am gonna start going through and updating my mod load tommorow with whatever you have added or changed this week in comparison from when I first started talking to you I have resisted updating because I know you had a lot of movement going on through the week with adding contents for weapons plugin and other patches anf the alpha patch upgrade, etc. I kind of got lost so I said I will wait till tommorow and start over from the beggininng of the wiki and check off what I have already and add what I dont...probably easiest to sort the left mod pane by date and time installed so I can run through the wiki one by one. I know you have been working hard on your gem here dude and we appreciate the hard work. It's a lot of headache to mod a game that isn't as concrete yet as Skyrim, all the while missing half of the wonderful tools we have with skyrim. Keep up your awesome work!! hard working pack authors are the backbone of bethesda modding, along with all the mod authors. you guys help us learn -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
yeah I definitely prefer a more RPG ish fo4. Also, looks solid bro! glad to see you added the synth overhaul as it was the only one missing from the trio of super mutant, raider and synth. Also glad to see you put your own twist to weaponsmith. I belive it is a good solid backbone mod due to the qunatity and quaility of the weapons in one bundle that is approved by all of the individual authors -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
looks amazing dude! I will get to updating either tommorow night or saturday. Whats on your plate right now? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
after some thought, I think I will wait till this weekend to start adding in, I feel like I am bugging the **** out of you lol and you are balls deep into updating the wiki -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
also under worldspace plugin, your war of the commonwealth plugin to download is the same as plenty o exploration.. -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
seeing that elianoras merged esp includes them, safe to move esp's up to optional in left pane? to reduce esp count also install worldspace mods into weapons section of MO left pane? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
lool to be honest I havent had time except to get to the point at initial vault exit...Full time electrical engineering intern and full time EE student...and the wife and I have errands..so at this moment I am doing homework and checking your wiki for updates...BOOM!!! **** ton of downloads to do in background during HW. I felel like I need to bug you for load list again lol,,,so many extras and LOOT is ******* retarded right now...god I wish wrye bash had full support for fo4....seems odd adding mods without the tools we had with skyrim huh? should I go ahead and move the esp's to optional in the mod pane now that elianoras merged patch is there? didnt see it in your guide but I assume since it is a merged patch we can move those esps to optional also, since the worldspace addons are under the weapon plugin section, is it safe to assume that's where they will all go in the left mod pane? under the weapons section divider? -
wip-fallout-4-using-modorganizer-2
Gilgamesh2k5 replied to Gernash's topic in Unofficial Fallout 4 Guides
looks like you are working hard homie, keep up the great work!!!

