
hobo1137
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Dynamic Distant Objects LOD - DynDOLOD 2.27
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
Sweet! The new lodgen files fixed the issue when selecting the DLC01 Falmer Valley world. Someone else posted those files but can upload them tonight if still needed. If needed, I will report errors when doing all of the worlds this evening. Thanks!!! -
Dynamic Distant Objects LOD - DynDOLOD 2.27
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
As always, thanks for DynDOLOD! The last few builds have been issue-free for me. 2.25 is giving me the following but it SEEMS to finish anyway: https://imgur.com/U8ncZD4 Edit: Normally, I select All Worlds on High. I was able to reproduce the crash if I just check the DLC01 Falmer Valley. All of the other worlds have logs with info except DLC01 Falmer Valley. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
2.09 fixed my freezes. Awesome. Thank you! -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
I am having a similar issue but at a different spot in the generation. From around 2.03 or 2.04 through 2.07, my generation would always hang during DLC2SolstheimWorld. I would simply try a couple more times and it would eventually finish. On 2.08, I can now get past that point. However, it now hangs after DLC01FalmerValley and says saved to DynDOLOD_WORLDS.json updating 262 base records. I have tried to generate multiple times but it gets stuck in that same spot and can not finish. i7 6700k (hyperthreading enabled, no overclock) 32GB DDR4 RAM Samsung 830 SSD -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
I would not believe it myself if I read it from someone else but I have no intention of pinning this on DynDOLOD. Crapware. Nice. Ran a few stress test programs to be sure of my system but yeah. It's bizarre and I can just leave my desk while DynDOLOD generates. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
This is going to sound completely insane. Whenever I run DynDOLOD and it starts generating, if I have Chrome open or open it during, the DynDOLOD window always locks up around the 8 to 9 minute mark. The LODGEN window continues to run until finished but the DynDOLOD window does not move. It happens with the low/medium/high settings and also with the Advanced options. I simply run DynDOLOD again without opening Chrome and it completes without issues in about 13 minutes. I even reformatted and reinstalled Windows/Skyrim/mods and it does the same thing. This does not seem to happen with TexGen.exe or with the 1.49 DynDOLOD/TES5EDIT. Is it possible DynDOLOD really is finshed but I cannot see the DynDOLOD finished option buttons because of the window freeze? -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
2.04 fixed the hang when using the "advanced" options when generating DynDOLOD. Do you sleep? :) Oputpath still shows as the default in Texgen but I just change it to my desktop anyway and that saves for next time. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
So I tried NOT using the advanced options and it completed successfully. Whenever I use the advanced options like in your 2.00 video, it does it. Here are pics of the options and where it locks: https://imgur.com/a/rNF65 -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
I tried the 2.03 version but now I have an issue I did not see in 2.00/2.01/2.02. After about 10 minutes of DynDOLOD generating, the window just locks up. In the output folder, there are meshes, textures and three to five .json files every time I try generating. In the previous beta versions, I think there were a lot more than that. Task Manager shows lodgen.exe running with dyndolod.exe but when lodgen finishes nothing else happens. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
Using 2.02, I am also getting the DynDOLOD_Worlds.json does not belong to this DynDOLOD.esp. Steps I have tried: Uninstalled DynDOLOD, TES5EDIT and PapyrusUtil. Manually checked and removed all files leftover from those mods in all of the directories. Verified DynDOLOD.esp and everything related are nowhere on my PC. Installed TES5EDIT (latest on FO4 Nexus), DynDOLOD 2.02 and PapyrusUtil. Ran the procedures for TexGen and DynDOLOD and installed. Did coc whiterun and got the error message. DynDOLOD_Worlds.json seems to start with a different series of numbers. DynDOLOD does not seem activated in MCM. Pics: https://imgur.com/a/g4rg4 -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
Whoa! My process went from 45 minutes to 15. Amazing! -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
The new 2.01 beta got rid of that error. Yay. I'll report back if any other errors while generating. Thanks for such a wonderful mod. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
hobo1137 replied to sheson's question in DynDOLOD & xLODGen Support
TexGen works perfectly. With DynDOLOD, I am getting the error like the other two people: Exception in unit line -1: Error in unit 'prepare' on line 712 : Type mismatch It happens whether I do Low, Medium or High. It also does it when using the Advanced options. Here is a link to the full log: https://pastebin.com/JSuAxLq1