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Anarcho_Architect

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  1. They are all selected by default in my case and i followed STEP Extended guide to perfection. Screenshots posted here: https://www.flickr.com/photos/132869504@N02/albums/72157677756018510
  2. I have been following the STEP Extended guide for some time now and i am kinda "stuck" at the Bashed Patch phase. I am looking at the https://wiki.step-project.com/Bashed_Patch#Recommendations and there are couple of things that are still unclear to me so i am asking for help. Step 4: At the Deactivate these mods... prompt, click [OK]. ESP files that are tagged NoMerge, BetterQuestObjectives.esp and WM Trap Fixes.esp, are deactivated during this process. My question is, when we create and activate our Bashed Patch, why should we only re-enable WM Trap Fixes.esp and not the EBQO.esp as well? I know the EBQO is only for STEP: Extended users like me so I am assuming the rule is updated only for users of STEP: Core guide? Step 5: Ensure the following boxes are checked: "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists". Does this mean we should only check those boxes and disable all other boxes ("Import Cells", "Import Graphics", "Import Inventory" and "Import Sounds") or should i check them all?
  3. I have been following the Skyrim Revisited: Legendary Edition STEP mod guide and I have a couple of simple questions that i believe i already know the answer for but i need to be 100% sure about those things. So the first question is: as i understand, every single BSA file from every mod should be extracted, right? Including Optimized Vanilla Textures by tony971 and USLEEP? My second question is about the "Basis diagnosis plugin" and its feature "check_modorder". Neovalen is recommending to disable it and several other people on forums are also saying its a bugged feature. But also, many are saying the feature needs to be active and followed, including Tannin42. To me, the feature doesnt make any sense. Why should the order of several mods matter if they dont even have any scripts or plugin edits conflicting? Anyway, as i understand, this feature should remain disabled and totally ignored?
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