
Kudara
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blocksparkles.esp is from improved weapon impact effects.Ah thank you...and bleh because I was really hoping. I don't suppose anyone knows a mod or command to cut down on the spell glowing.
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Regarding making patch files for NPC mods, when it comes to perks should I just include the requiem perks for a given npc or merge the vanilla and requiem ones? I'm asking because my patch file I created is causing the game to crash out at startup and I wondered if it perhaps had something to do with perks.
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Hmm I didn't think about the leveled lists question with a bashed patch, so just to clarify we shouldn't be doing leveled lists when we do the bashed patch?
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Conflicts is my homemade conflict file that makes sure everything is exactly the way I want it. Just out of curiosity what is the blocksparkles.esp ? I've looked for it but can't find anything that matches on Nexus. I'm hoping it's a way to get rid of spell effects because I really dislike the base healing spell effect. It does help and gives me an idea at least of what to look at and try and figure out even if I ultimately decide not to mess with things.
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A question now that I've finally got my base requiem working correctly. How do I go about checking for conflicts before adding a mod from the extended pack like for instance Birds and Flocks? I'm running a Requiem/Survivalist playthrough with Frostfall/Wet and Cold/RND/Hunterborn. Do I just open up the mod in question as well as the requiem mods and look for red?
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It's not Unknown Enchants but now I have no idea what it could be because I've taken out everything I can find related to books...still getting the instant ctd when I mouse over a crafting book. *facepalm* nm I'll just take this as a cautionary tale about why you don't grab a bunch of new mods when your tired and have been enjoying a Rogue Chocolate Stout in the large bottle. Installing the original Requiem mod correctly would have helped everything.
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I'm getting an instant ctd when I mouse over the smithing crafting books, would Unknown Enchants cause this? This is my current load list.
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Just loaded most of STEP 2.2.8 and tried to load the patch only to get puzzled at the requirement for ads.esp. What mod is this? I tried looking though the core mods but nothing really jumped out at me that would fit those letters.
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Ok a question on XPMS it has different choices for 1h weapons and daggers? Those aren't in the same location? It makes it seem as if you can make two different choices for them.
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Yea after reading the posts I see that I will have to decide which placement I want as I can't have both...oh well. I'll have to think on this some. Thanks for the comments everyone I now feel as if I have a much better handle on what is going on. This is the first time I've used any mods that change the vanilla animations. Now to just remember which mod changed those....
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Alright I'm not quite sure where I went wrong of if what I have was the intended result. I started a new build using your revisited guide and MO, which is indeed a very nice utility, and ended up with an unexpected animation result. I like the idea of dual weilding from the back but not so much for one handed weapons and uses. I'd like for my character to have her one handed sword on her hip and her shield on her back. What I have now (no shield yet I need to make one to see where she stores it) is that her scabbard is indeed by her side but the draw animation is from the back. What did I do wrong and which animation mod of the multiple ones I loaded do you think is the culprit?
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Bleh the thread value in Performance Meter isn't rising...something which I suspected it might not as it's actually measuring the usage of the Skyrim program usage and not really that of the number of script threads running in the program. That means I'm back to square one in some respects thought I do have a nice rebuild out of the deal and am using Mod Organizer for the first time. Oh and I wasn't implying that iHUD was a thread hog I was just mentioning it because I knew it had scripts running in it.
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Added in Rainbows and Minty's Lightening (using for the first time and really liking the lightening) and used the Lightening mod to force a thunderstorm. Memory still 21 MB VRAM average now 1950 MB with burst of 3221 MB Threads still 2
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Alright, that only took about forever, I've finally got my Skyrim Revisited Basic done and started a new game with it while Performance Monitor ran in the background. The only script intensive mod running that I know of is iHUD. Basic is a relative term as I'm already running 132 mods...but I've left out every one that I thought would run a number of scripts. Mostly its a majority of of Revisited's Texture and Patch mods including Alternative Start so I could begin in Whiterun. This is the data from running around in Whiterun. Memory 21 MB VRAM average 1891 MB Burst 3124 MB (Not quite sure that's accurate as I thought the game would crash it if ran that high? I'm running all 1024 texture options.) Threads 2 No FPS data but I had absolutely no issues with stuttering or even a slow down in my panning speed.
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I suspect just like in most software development it takes patience and know how to really clean up your programming and make sure it finishes cleanly. How many programs these days have memory leaks which is a sign of just that type of problem. I'm making a fresh install as this is really bugging me and going to try the new Skyrim Performance Monitor on Nexus which has a thread monitoring function. I'll stop at the textures, general fixes and UI elements and see where I am performance wise and then start adding in the suspected script hogs and see how things go.