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Posts
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Everything posted by Jarda
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A little late, but when I went to Olivia, the very same occurred. Raiders got the gun after Ack Ack died. I assumed this is the way AI works these days? I also got some weird explosions here and there on Normal. This is not happening on Survival tho. On a side note, Radrose-VIS seems to override AWCKR and break the ability of crafting the Ammunition Bench. I had to override it again in my personal patch in order to fix it.
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I don't remeber why, but I am running my game with bFullScreen=0 and bBorderless=1. The only thing I know is that I had issues with FullScreen=1.
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@Gernash No dude, you misunderstood me, and I think I did as well before, idk. What I meant is my english skills are not that good, sometimes I can't write things the way it should be. I would never be so harsh, even if your grammar was bad(which I certainly wouldn't notice) I would never jump in anyone over the web, no matter what. I hope we are good from now on, my apologies.
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@Gernash Crappy english, don't take me wrong mate. YOU are awesome, you know that.
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To play around FO4Edit was really cool, I could even get rid of some useless esp, and could understand better the load order and patches. Now I have a question: Is there a way to get a GMST list via console or external tools? I ask because I found only one reference for the following settings over the web, which I'm using in my personal patch: fSurvivalCompassLocationMaxDist fSurvivalPerceptionCompassBase fSurvivalPerceptionCompassMult These are not in the Fallout4.esm, neither in the "Complete GMST List" I've found on Reddit. I had to wipe my 3rd trial at a Survival Save mod, since it didn't worked again. I thought maybe there could be some GMST for saving, and it would solve everything with ease. Sorry for the offtopic, but since this guide and its forum thread got me to learn a lot of stuff I thought it wouldn't hurt to ask.
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No, NAC was fine, you removed the Gunners thing and some other stuff which I can't remember. But you said you couldn't help with Tales of Commonwealth, so I removed it myself. No issues so far, but I guess you had reasons for not touching it. This is why I asked about cleaning this new patch myself. I managed to create and test an esp. It has the Arbitration recommended dmg values. Enemies and locations can be seen on compass, but I've drastically reduced the distance for locations, since I couldn't find a way to show already discovered places only. It works on Survival only, I will attach it here in case someone wants this changes. No conflicts, it contains just GMST's. Survival Dmg_Compass.zip
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I guess this is the perfect time for me to learn about modding and esps. I can't trust my changes on Survival Options. In my understanding, the value check for 5.00 dmg mult is always returning false on the holotape. Guess I will read a bit and maybe I even become able to do some other useful stuff. Thanks for the patch. Should I stick with the one you provided outside Nexus(cleaned masters), or can I clean the new one myself?
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The maximum incoming damage multiplier on Survival Options is 3.00. I've assumed it uses the same math as Arbitration and edited to 5.00 on FO4Edit. This is my 1st solo edit btw. The values and terminal entries are ok, but I'm not really sure about how to confirm the effect ingame.
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I was using the Core version of WE-VIS patch by mistake, so I'm starting a new game because the WE weapons and some armors had no icons, even after changing to the correct esp. I've also added a Survival Save Enabler mid-game, but it does quicksaves only, so I will use Survival Options instead. Turning off PRC Lens really helped with lighting. I loaded ELFX before NAC/NAI, tested on clean saves, but the results are weird, it seems to remove some shadows in places, turning the ambient too bright and artificial, so I'm passing this one. I forgot to copy the asi loader dll from Shadow Boost in my previous playthrough, so it was just placebo. Game was already running perfectly without it, so I hope it improves even more now. One thing is bugging me tho. Whenever I set the ingame options for General Subtitles=On and HUD color=White, it always revert back to default values after I quit the game.
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@Gernash Thank you. I don't use to, and it was not intended, but this I've skipped some reading, my bad again. After adjusting the ui color to white (like you wrote in the guide) I can see the icon colors. About the xp, I get none while building/cooking, just when crafting armor/weapons. Not sure if I get some on Chem Station tho. Tbh, I'm using the clean version of the Core patch that you kindly uploaded on Dropbox last week or so. I have no internet connection atm, so I thought it would be better to stick with my current modlist without updating stuff, since it is working fine. The only thing I've updated was NAC, and today I've got the Enb patch from PRC page, which I didn't noticed before. Not related to your guide at all, but the blocky/pixelated shadows are still there after PCR patch. I play on 1st person only, but it breaks any character screenshot attempt. It only gets better if my character is looking to the sun, otherwise there are weird pixels in the eyes and nose whenever the face gets some shadow. Also, my game froze 3 times after installing it. Need to play more to confirm, but I got no freezing before activating this patch.
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Nice, thank you! Mind I ask if you have it loaded in the end of your list? Before or after the ModWiki patches?
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I have not paid attention to the Concealed Armors description part about the working body slots. I guess I'm fine, my bad. Following @Silentsorrow question, I did a quick research in order to learn about "blueprints", but the Fallout wiki lists it as a single quest item. What am I missing? Also, is there a way to remove the old houses on Sanctuary? I was able to get rid of the totally wrecked ones, but its foundations cannot be removed, and I can't remove walls and stuff from the reminiscent houses.
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@Barachiel Thanks for clarifying it. I'm using a G400s, so I've assigned Mouse4 for VAFS and Mouse5 for Crit. Other than that, I couldn't find any good key for that. I have some masks and backpacks which cannot be hidden by Concealed Armors, is this an expected behaviour or is some mistake of mine?
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Alright folks, its been 6 years since the last time I've played this series, it was vanilla FNV. I don't like spoilers, I didn't see any FO4 videos since launch, I've followed this guide right after installing the game, never played it before. That said, I'm not sure of what is vanilla or not, or if the mods are all working at all. I've been playing on Survival for 12 hours by now, since Normal was boring as hell. No issues so far, good stable fps, but I need some confirmations, just for the sake of it. I hope you guys can clarify it for me. [spoiler=Load Order]# This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp ArmorKeywords.esm HUDFramework.esm NewCalibers.esp Loads.esm ConcealedArmor.esm Arbitration - Resources.esm Homemaker.esm Snap'n Build.esm NAC.esm Settlement Resources Rebalanced.esp Homemaker - Greenhouse and Bunker Disabler.esp Homemaker - Streetlights Use Passive Power.esp OCDecorator.esp OCDecoratorDLC.esp OCDispenser.esp OCDecorator - No Experience.esp AutoDoors.esp SettleObjExpandPack.esp CleanSettlement Greenhouse.esp AES_Renovated Furniture.esp Evan_Modular Kitchen.esp OctaviusSentibar_Labels.esp CREAtiveClutter.esp dinoshelf.esp dinoshelf_extra_ammo.esp dinoshelf_retex.esp D.E.C.A.Y.esp RaiderOverhaul.esp Glowing Animals Emit Light.esp SuperMutantOverhaul.esp Synth Overhaul.esp ImmersiveVendors.esp Armorsmith Extended.esp Armorsith All DLCs Patch.esp Armorsmith All DLCs Patch.esp Crafting Workbench.esp Crafting Workbenches - Ammo.esp Crafting Workbenches - Faction and Quest Requirements.esp Craftable Armor Size.esp Craftable Armor Size - Fix Material Requirements.esp Crafting Workbenches - Removed Crafting Experience.esp ConcealedArmor.esp Realistic Guns and Bullets Overhaul.esp TakeCover.esp 3dscopes-framework.esp 3dscopes.esp 3dscopes-FarHarbor.esp 3dscopes-NukaWorld.esp 3dscopes Add+DLC+BMD Sollus91 Custom.esp Better Explosives - Normal.esp Better Explosives - Enhanced Grenades.esp Better Explosives - Far Harbor.esp Better Explosives - Grenade Frequency 30.esp Better Explosives - Perks redone - No Trajectory.esp Extended weapon mods.esp CutWeaponModsRestored.esp CutWeaponModsRestored-Automatron.esp CutWeaponModsRestored-FarHarbor.esp CutWeaponModsRestored-NukaWorld.esp CWMR-Patch-AWKCR.esp CWMR-Patch-Extended weapon mods.esp LegendaryModification.esp LegendaryModification2LM.esp LegendaryModificationCSA.esp LegendaryModificationGroknak.esp LegendaryModificationMisc.esp LegendaryModification - DLC Far Harbor.esp LegendaryModification - DLC Far Harbor (2LM).esp LegendaryModification - DLC Far Harbor (2LM Concealed).esp Weaponsmith Extended 2.esp Tracers - Light em up.esp VaultTecAcceleratedFocusSystem.esp VaultTecAcceleratedFocusSystem - FarHarbor.esp VaultTecAcceleratedFocusSystem - NukaWorld.esp MojaveImports.esp ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp FunctionalDisplays.esp FunctionalDisplays-Collectibles.esp QuickEnterFromStand.esp QuickExitToStand.esp ShellRain.esp Live Dismemberment - RegularNoHeadshots.esp QuickTrade.esp LooksMenu.esp LooksMenu Customization Compendium.esp CBBE.esp Realistic Death Physics - ALL DLC.esp The Eyes Of Beauty.esp EveryonesBestFriend.esp dD-Enhanced Blood Basic.esp Move (Get Out the Way).esp FO4Hotkeys.esp Companion Fall Damage Immunity.esp Arbitration - Button Lowered Weapons.esp BetterSettlers.esp AzarPonytailHairstyles.esp RaiderFaceVariety_2.0.esp TrapperFaceVariety.esp AA Lots More Settlers and Enemies.esp AA LMSE_BetterSettlers11c_Patch_Mortal.esp AA LMSE_FarHarbor.esp AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp AA LMSE_VariedRaiders_Patch.esp Settler Sandbox Overhaul.esp Grunts.esp Guards.esp Randomized DC Guard Outfits.esp AnS Wearable Backpacks and Pouches.esp AnS Wearable Backpacks and Pouches - Ballistic Weave.esp AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp AnS Wearable Backpacks and Pouches - AWKCR.esp AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp SalvageBeacons.esp Dogmeat's Backpack.esp Generator Fusebox - More realistic version.esp K9TacticalHarness.esp Reverb and Ambiance Overhaul.esp Immersive HUD.esp No more monochrome - Color setting for the Pipboy!.esp Scavver's Toolbox.esp Binoculars.esp NewRecipesFH-VIS.esp Journal.esp Quick Save.esp Master Locksmith Hacker.esp Faster Terminal Displays (20x).esp Arbitration - Recommended Core.esp Arbitration - Automatron AI.esp Arbitration - Survival Damage to Player 5x.esp Arbitration - Survival Damage by Player 2.5x.esp Laurent's Robot Skins.esp Raider Overhaul - AE Patch-Restored Content.esp Weaponsmith - VIS Icon Patch.esp SuperMutantOverHaul-Armorsmith.esp Weaponsmith - Super Mutant Redux Patch.esp Loads of Ammo - Leveled Lists.esp 3dscopes-AddToSpawnList.esp WET.esp FAR.esp NAC-FarHarbor.esp NAC-NukaWorld.esp NAI.esp Pip-Boy Flashlight.esp WorkshopRearranged.esp WorkshopRearranged_MojaveImports_Patch.esp WorkshopRearranged_RenovatedFurniture_Patch.esp WorkshopRearranged_SnB_Patch.esp BetterModDescriptions.esp BetterModDescriptionsAE.esp BetterModDescriptionsCAS.esp BetterSettlersMortalPack.esp plenty 'o' exploration.esp StumbleUponInteriors.esp subwayrunnnerdynamiclighting.esp BTInteriors_Project.esp WorkshopRearranged_BTInteriors_Patch.esp DWUK_LexingtonInteriors.esp SkjAlert_All_DLC.esp BetterSettlersNoLollygagging.esp BetterSettlersCleanFacePack.esp MODWiki - CORE - Patch.esp MODWiki-ModernWeapons-Patch.esp MODWiki-NAC-Patch.esp MODWiki-Doors-Patch.esp Things got pretty interesting after the settlement stuff started. There is a lot of options ready available for building. Is that how it works? I mean, I don't need to unlock anything other than the perks required for building certain stuff? If it is ok, that's cool, I like it. And I assume the settlement mods are working fine, since I can see it's names on Workshop menu.I've read on Armorsmith Expanded page that dog backpacks and other stuff should be moved from Chems Workshop(playing pt-BR, forgot the English name) to Armorsmith Workshop. In my game I still have dog backpacks on Chems thing, along with some stealth stuff and probably some other stuff I've forgot about. Not a big issue, but I started to think I could have screwed something.Some interiors on Concord has weird bloom lights. I assume most of those interiors are provided by mods, since the terminals content are still not translated from English. Again, not a big issue, I just need to turn ENB off. If it helps, I'm not using ELFX, because I thought NAC would take care of the lighting stuff. Now I'm not sure anymore.When on PA, item icons on containers has colors, but otherwise while not wearing PA, the icons on container screen are just white/green, which is my main interface color. Is this how it works? (Icons on Pip-Boy screen have colors tho.) Thats it, sorry for long and bad formating text, I'm on mobile right now.
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No worries, now I'm sure of what to do, thanks.
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Actually I am not sure if I really need to remove the missing masters from the patches. And if I do, should I remove all the references, or deleting the masters is enough?
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I totally forgot I could do that myself. Well, truth is I forgot mostly everything since the last time I messed with Skyrim. On a side note tho, I keep roaming around after exiting the vault at the beggining, and the fps seems to be much more stable than before. There are drops here and there, I went from 60 to 30+ once when fighting some critters, but given the visual quality compared to vanilla, I am very happy with the results. NAC is really cool, I've seen no need to mess with ENB ini's yet. You are doing an awesome job with this guide mate, I can't thank you enough.
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Yeah, I remember when I spent hours playing with ENB+ELFX+something else on Skyrim some years ago. In the end everything went fine to my tastes. Now that I have mods up and running, I feel safe to go through light/weather presets and settings.
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I appreciate that mate, thank you very much. The game is running fine. At first, something odd happened, I have yet to check if it was a cloudy weather NAC thing or what. On second spawn I've selected the first NAC option and it was fine, brighter day, etc... There were so many mod messages going through my screen... I'm confident I will fine tune the weather tomorrow, since I still need to change ENB preset. I'm still using the Subtle no NAC one. My eyes will fall out of my face, I need some sleep.
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This is what I meant to ask on the last two messages, but I forgot. ModWiki's CORE and ModernWeapons patches says I'm missing Ephla's Unique Chems.esp, although the mod doesn't include such file. Other than that, CORE is missing 3DNPC_FO4.esp and GunnersOverhaul.esp. I know I've skipped Gunners Overhaul. I don't know from what mod 3DNPC_FO4 is from tho. I guess I'm g2g, right? I will try to make a video or something to share my experience, performance and stuff. This guide was priceless, for sure.
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Thanks for the fast response man, this make things a lot more clear. Anyways, these are all the notable differences, the list is really short, but I'm still worried. [spoiler=Diff List] LegendaryModification Combined - 2LM and DLC's.esp ==> Did you combined yourself?? NAC-PRC-FarHarbor.esp ==> mine has no -PRC NAC-PRC-NukaWorld.esp ==>mine has no -PRC NAC-PRC.esp ==>mine has no -PRC NewCalibers_extendedWeaponMods.esp Raider Overhaul - AE Patch-Restored Content-VIS.esp ==>mine: Raider Overhaul - AE Patch-Restored Content.esp no -VIS WorkshopRearranged_BTInteriors_Patch.esp WorkshopRearranged_MojaveImports_Patch.esp WorkshopRearranged_SnB_Patch.esp ==> Given the names, I guess I should have those three WR esp's. EDIT: Sorry, for what BTI stands for? Nvm, figured.
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Hopefully this will be my last post before start playing. I am kinda lost about the ModWiki patches. I've installed the CORE one, which I suppose I should have to. Now I'm going through the whole list on Nexus and trying to figure them out. I've followed the guide from top to bottom, but I've skipped almost all power armor stuff and its plugin section, radio stuff, the Atomic Radio and Tales from the Commonwealth and one or two texture mods which I didn't liked or where too big imo. Looking at the guide's sort order I've noticed some familiar names which are missing from mine. I will compare the lists on np++ in order to filter the results. At the final lap I'm starting to get paranoid.
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IF-88 Tactical Shotgun REDUX weapon changes were included on Weaponsmith Extended 2 Plugin v2.373 (2.4 Beta 32) . Does it changes anything on the additional instructions for this mod?
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I meant 2.3.15.1

