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Alluistras

Citizen
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Everything posted by Alluistras

  1. Which no death mod are you using? How's it working?
  2. For followers, it's Inigo, and Meeko for me, forever. If I need more fire power, I have Forgotten Magic to summon 4 wolves. I don't like a lot of followers I guess. :)
  3. I didn't like the feel of archery gameplay overhaul. There really isn't a great Archery overhaul mod. I've tried several. What did you like about it?
  4. Okay cool. I'll wait to hear your input.
  5. Pretty sure you need to rerun DynDOLOD. Otherwise your trees will be weird. Nothing in the bashed patch has anything to do with SFO.
  6. I have a question: I had been using Dreadflopps modular patches up til now since I'd had these mods well before Extended existed. Specifically: SRLE_Aurora Stones, SRLE_Dragon Combat Overhaul, SRLE_Ordinator, SRLE_Thunderchild, SRLE_Thunderchild_Wyrmstooth, xxx Inigo_SIC, xxx Thunderchild - YOT, and more recently xxx MLU_Wintermyst_AOS, since I'm building a new profile with MLU installed. Do you know if these resolutions are covered in your conflict patch or should I keep using them? I'm not as well versed in TES5Edit than I'd like to be or I'd do it myself. I'm learning, albeit slowly. Is this something you'd want to look at? I'm slightly confused at the load order of all these patches. So for now I have: SR Conflict SRLE Conflict (made my own since I don't use 3DNPC or any of the NPC overhaul mods. SRLE MLU Conflict Resolution That right? If I did use Dreadflopps modular patches, where would they go? Thinking about it is doing my head in. I want someone to save me. lol... Edit: Ignore the Thunderchild stuff. Forgot it's not in this guide.
  7. So just wondering, what is your esp count at?
  8. Are we to use the new SFO LOD and rerun DynDOLOD?
  9. I checked the stability of my game recently by sitting in Solitude with 3-4 Alduins flying around + 20 briarhearts + the 20 flame atronauchs that they spawned + 20 guards fighting each other. :D My fps dipped down to about 14 for a second with all that going on at once, but no crashing or anything.
  10. I use Skyrim Enhanced Camera. Works fine. Personal preference if you use it or not.
  11. Using Rustic Children instead of RS Children would eliminate an esp as well as the potato head problem. The override doesn't always work either. Edit: Also as far as robes go, I'm sure Gamwich will get to them. Rustic Clothing is still a work in progress.
  12. He's sneaky like that. ;)
  13. Yep. Confusion has lifted. Thanks for that. :)
  14. Okay. Thanks. :) Edit: From what I've been reading, vurt said SFO already provides bigger trees. So unless you're using the full version, I don't see a point to adding to it. Just my two cents. Plus vurt straight up said SBT isn't compatible with 2.5. Take it as ye will.
  15. Out of curiosity, why did you both choose lite over the full version? I'm thinking of installing it, myself.
  16. Good to know. :D
  17. So installing Arthmoor's villages, we DO need the .bsl files for Ivarstead, Kynesgrove, Shor's Stone, and Soljund's Sinkhole? Just checking, because you say not to install .bsl on the other two.
  18. Cool. Thanks. I hadn't seen the 1.31 update.
  19. Getting errors when I do a Vivid Weathers Merge Checking for errors in Vivid Weathers.esp DLC2ApocryphaWeatherNew [WTHR:03034CFB] WTHR \ Sounds \ SNAM - Sound \ Sound -> [030FB625] < Error: Could not be resolved > SoulCairnAurora [WTHR:0200959F] WTHR \ Sounds \ SNAM - Sound \ Sound -> [01007011] < Error: Could not be resolved > All done!
  20. On the guide under the merge for No Snow, the merge name is where the file name should be. There is no file name. Just thought you'd like to know.
  21. I just noticed you don't run the Wintermyst skyproc patcher. So we don't need that? Why I just noticed this... who knows, but I'm happy to not have to run one more patcher. :)
  22. IIRC, it flickered when you moved the camera. When first entering, it's missing. Go stand on top of it, move just so, and the floor returns. It's gray, not black, if that matters. I briefly looked in TES5Edit... I thought it might be from Alternate Start at first because it's the room you start in if you choose patron of Riften. They said no, they don't change anything like that. I kinda let it go after that. "Alluistras wrote: Started a new game as a patron in the Bee and Barb Inn. In the room I start in, there is a missing floor. Is this a bug on your end? Edit: It's only certain angles, so maybe a lighting issue. Arthmoor wrote: That's a bug from something else. There normally aren't any missing bits like that in the inn. Could be one of those mods that says it's optimizing cells, because that sounds like an issue with room bounding boxes. The only thing LAL did was place a marker to go to."
  23. Weird. Edit: And it was definitely a lighting thing, because I could stand on it, and turn my camera just so and it would reappear. I posted about it some time ago, can't remember where.
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