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memnochs

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Everything posted by memnochs

  1. I'm not at home (Work, work and work, boooring) so I can't test anything. I did a quick tweak about misc objects, I've got a big doubt about the fact it works as is but can you do a test please ? If you can give a cell name to "coc", it will be easier to test for me when i'm back home ;) PS: for the moment you can't use merged mod, i will take a look at it after, so you need to load original mod for the test.
  2. This mod works very well, even the mod author of NPC Protect Redux think it is better to his mod and recommend it. It doesn't need any update and conflict with nothing. Maybe could it be a good idea to ask to mod author to support NPC from Dragonborn gallery ?
  3. Thank you, I will add this one to the list ;)
  4. Ok, i will try to limit the power to furniture(as original) and misc objects which come from these mods. Could you give me the EditorID of the war hammer ? I will add it too. About the merge: I think the easiest way is to merge this mini-mod with the merge of bad gremlins and SUT, it shouldn't be a problem, if I remember well MTES is loaded before by default.
  5. @DarkladyLexy: Nice, I will put some security check and modify my spell is mine to permit changing ownership for MISC and it will be good. The MISC objects with ownership problem come from Skyrim Unique Treasures, don't they ?
  6. @DarkladyLexy: I can't reproduce the bug on my side, so i did a quick tweak to my mod, can you test if it works ? If it is okay I will tweak it a little to avoid unwanted side effect. As usual it is my personal server so don't be afraid by the security warning. It will add a power called Moonlight tales essential bug fix (originality !). It should remove the invisible Werewolf Updater when you use it.
  7. I referre about my mod "It's mine" which is dedicated to solve furniture ownerships problems (most of the time, the problem is about beds or crafting stations in modded area), I think I can tweak it to make it working for MISC objects too, but it could be easily used to cheat (or break the game ^^), I'm not sure to be capable to solve it within a more elegant way, i will think about this. PS: The URL for Airship and Archaeology point to Legacy of The Dragonborn Patch Central's page instead of Airship and Archaeology Patch
  8. Challenge accepted ;) It will be mergeable to spare slots. I already released a mini-mod to help to solve furniture ownership problem (especially useful to benefit of Vancian Magic from ordinator), I can make a special version which includes the two fixes or do you prefer only a fix for MT ?
  9. Glad you find an elegant solution to solve that, if you want i can take a look at it and make a "mini mod" to add a power which do this instead of typing it in the console ?
  10. Darkladylexy : I did a bit of searching about your problem, it is due to moonlight tales which uses an invisible chest armor piece as a placeholder for the re-equipper feature. To solve the problem: If you are a vampire too, you can use the Vampire Lord form to solve the problem when it occurs Reload a save before and disable the re-equipper feature. It seems to be a random bug. A cautious gesture os to disable it for quest like blood ritual. It seems that Full version of MT doesn't have this bug, i don't know for the MTSE one.
  11. That's a positive attitude, Lexy ! I use a mod called Vanishing Dialogue Menu that i like because it made dialog more... cinematic (no esp), as you are a ihud user, i think you could like it.
  12. Maybe this mod could interest you : Terrain Lod Redone
  13. @NordPride_WorldWide: it looks to be from "The Gray Cowl of Nocturnal" mod. It should pop when you steal something after reached level 10.
  14. @berndaroy : i use a mod called Diseased which mix very well with Wounds. @DarkladyLexy: Never heard about a limit about skse plugin (for that it worth ^^)
  15. @DarkladyLexy: I only forward strike/attack angle and angular acceleration and keep all changes from AAE. I'm not sure is that what you asked. You can sue the patch for SKytest, it is not totally update (unresolved errors) but most of the record are still good and errors can be easily fixed.
  16. Some features from wildcat and vigor could overlap but the can be disabled. Vigor brings a better management of the stamina, I love the way how it handles blocked damage, Stamina is impacted until it is reduced to 0 after that you begin to lose life. Along this, it fixes the reach of enemies and weapons, give fake potion to NPCs which makes combat more interesting (ASIS can distribute potion but NPCs only use health and stamina). It adds a very light parrying system (I finally removed dual parrying mod because of this) and adds dodge actions to enemies. About Deadly Combat : It is a good mod, I like the ward features, but i prefers the feeling of AI enhancement made by Vigor, it is difficult to explain for me :/ (I lack of vocabulary). I prefer Vigor's poise system to manage stagger instead of DC way. I use better ward, not exactly the same but it is... better ^^. I found an interesting mod I use along which adds spellbreaker to standard shield (in an immersive way). About the shorter windows of DD, I copy paste Enai answer which explain why I prefer to keep wildcat timed blocking (it is about UC but it is right about DD) : I try to be conservative with this poor papyrus engine, so I prefer to avoid a script for something which I qualify to be optional ;) About Mortal, it is relatively easy to forward change to your CR, only a little bit boring, sadly, I forward them in my own manual patch which needs my mods to be used, I can send it to you but I thought it is useless :/ ^^
  17. About your fps: Except if it displays abnormal value (like 570 fps), you can trust it. Sadly it is normal, Classical Skyrim doesn't use advanced features from high-end GPU, you gain some fps but not a lot. It is merely due to the fact that skyrim engine is designed for console. Due to the way it was ported to window the engine is very CPU dependent. For example, I gained more fps when i overclocked my CPU to 4.5 (3.4) than I switched from my GTX970 to a 1080ti. With my configuration i only got 5 fps more than you (with JK lite + dawn of skyrim) ^^. Beside that, script engine can make your fps fluctuates (due to same reason as above), especially in cities, I lose some fps when I activate frostfall and wet and cold. About Wounds : I really like it. I like how wounds have consequence overtime, to heal vigor or wildcat injuries, you only need to take a health potion, for this one, not, you need to take care of yourself over the time. I like the fact that you have many degree of injuries, simple cut to broken bones. It makes you more hesitant to fight a troll if you can avoid it which seems logical for me, who wants to fight for nothing with a beast two times bigger than a human ? Even in combat, as you can be wounded even when you block (due to the force of the impact), it motivates you to dodge or to do perfect time-block. Other things, as your cut can be infected, you must take care of your disease resistance (nice with Bathing in Skyrim or Simple bathing). At last, it force me to make pause to rest (i use diseased too), during this, i craft my equipment or learn things (that's why i love unpaused game + time flies), it makes gameplay rhythm more natural for me.
  18. You can use 58 fps ( Frame Rate Limiter v2 ) But, since my recent test with last enb version, i think enb vsync limiter works better than the driver ones.
  19. @Darkladylexy : if you test combat mod, you can give a chance to the couple wildcat + vigor, properly configured, it is my preferred setup. (I tested WC + Deadly Combat, WC + Ultimate Combat 3 too). My preferred setup for combat actually is : Wildcat Vigor Athletik combat Mortal Enemies Wounds (I disable wounds from other mod, it is a very interesting way to manage wounds and it is very light).
  20. Time flies if you play like me with a timescale of 6, days are very long and you can build enough stuff to equip an army without it ^^ For Quick loot, it is a matter of taste ;) @Berndaroy : I think it is skyrim black magic ;)
  21. I updated my mod "Notice board UPDATED", no change for you, the only change are notes' keyword. If i remember well, you don't touch it on your CR. Maybe you can be interested by these mods : SkyrimSouls - Unpaused Game Menus(SKSE Plugin), it works very well Time flies as i play with a low timescale, this mod permits to make time pass when you do instant action (like craft or set up your tent), you must disable Ineed waterskin to avoid a bug (in its MCM) Pick up books - Simple, i love it, it doesn't need any patches and it is very comfortable to use. Very nice to avoid to read unwanted skill book (or book, if you don't want to read under the rain ;)). Quick loot (SKSE plugin), but i know a lot of people face problem with it (I never CTD because of it but...), I replied to the sticky post to explain how to configure it The two first ones induce real changes to the gameplay especially with needs mods. I really love to use it. The others are optional but I can't play without them, it makes gameplay more fluid. It is only suggestion ;) PS: @berndaroy: I answered you on nexus forum
  22. Crash fixes shows this popup because you didn't set UseOSAllocators to 1 or you forget to install skse preloader plugin in opposition that this guide suggest. Before enable it you must solve this problem because it is abnormal that it displays this message if your skse is properly configured. So check your SKSE installation (I wrote a detailed installation procedure with MO in my guide, you've got a video too) and add -forcesteamloader arguments. If everything is ok, set USeOSallocators to 1.
  23. @Alphakey: you can add Vilja to this guide easily, only little benign conflicts that can be easily solved (and if you don't solve them, as they are benign, it is not a real problem), I load her just before Inigo. At the beginning her babblings bored me but when she is not here, I miss her ^^.
  24. This update was pushed for everybody or still in phase of deployment ? I don't found any information about that...
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