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carlocgc

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  1. Hello, I was having an issue with DynDOLOD not creating the LODS. After a little trial and error it was clear that the game area check boxes in the upper left of the advanced tab were unchecked by default. I checked them all and upon clicking ok in the advanced settings tab, DynDOLOD started creating the required files. I am just waiting for them to complete now. I'd be interested in why the check boxes were not checked by default for me. Just bringing this to someones attention as it was an annoyance in an other wise excellent run through the latest guide. Keep up the great work guys :)
  2. Thanks for the help :)
  3. I am quite a way into this playthrough and ticking these BSAs is causing crashes. Is this expected if i never ticked them at the beginning?
  4. I have put in about 30+ hours into a playthrough with this build but i have just noticed 3 BSAs are unchecked, I didn't notice this before, is this part of the build? The files that are unchecked are. STEP_Optimized_Vanilla_Textures_S2.bsa STEP_Optimized_Vanilla_Textures_S1.bsa BWS.bsa I am using MO to Manage archives. Full STEP Extended build. Thanks
  5. Is anyone else getting a loading screen with just a horizontal sword slightly off screen to the bottom left? Like this: https://imgur.com/ka4Cm8d
  6. Oh well thanks for the help anyway. Might be worth saying, I have noticed a torch in a guards hand behaving in a similar way, when I walked past him it popped out but did not reappear like the grass does.
  7. You mean the MCM settings? or the crashes at Dragonsreach?
  8. If a esp is a dummy MO will usually mark it with an icon (a sweeping brush) in the plugins tab. Whether these can always be unchecked or not? sorry i can't help there :)
  9. Looks like i completely forgot to edit MCM settings *facepalm* Perhaps that part of the guide could be reiterated at the end as a reminder. I shall test for CTDs with these settings in place needless to say grass issue is unresolved.
  10. Sorry for the late reply, this has no effect on the grass bug. I have just reinstalled all of STEP Extended because of another bug where CTDs were occurring during transitions through Whiterun front gate and Dragonsreach front doors. Both of these bugs, the grass and the CTDs, still seem to occur. The CTDs are not occurring frequently and so far only occur in Whiterun. Very puzzling any advice on where to look for clues on the cause would be greatly appreciated. Thanks for the help.
  11. It seems to still happen although i'm sure it has moved the pop out point slightly. Reducing it further has little impact.
  12. Skyrim.ini: Skyrimprefs.ini:
  13. Just paste them here?
  14. fGrassMinStartFadeDistance =0.0000
  15. what you make of this? https://youtu.be/T_uPcgcDMXc
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