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Everything posted by DarkladyLexy
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We really should unpack the BSA I just forgot I'll add that so i don't forget. the Particles are forwarded into the CR you and use the report masters script in xedit to find them. We don't overwrite ELE we forward the base worldspace record cos we have to if we need to edit and of the persistent or Temporary worldspaces records. Sometimes the Template from ELE and intentional records cos they are way too dark (Giants Grove is one example)
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yes, I know how mod conflicts work and all that hehe. what I never realized was I could actually preview the conflicting texture through MO2 (as in a popup box will show the actual Texture). Maybe that has always been the and I just never knew and have learnt something new today. CRing is mostly common sense I learned by doing and screwing up. There are some limited resources on this rabbit hole there is FNVEdit Training Manual https://www.nexusmods.com/newvegas/mods/38413 is old but still very relevant and there is https://www.youtube.com/watch?v=rqAvJKGdPbU again its old but once you know some of the basics CRing is not that scary. Just always remember this simple Golden Rule The last record win the conflicts. Also don't be afraid to screw it up keep backups.
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hey, guys Only just realized this and never noticed it before but can preview conflict textures direct from MO2 very cool. Plus it will show every conflicting texture with the same name very cool just a shame it not a side by side comparison. now means comparing textures just got a whole lot easier. Obviously ths work with LOOSE Files.
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yeah, in theory, the easiest time to mod would after they go to bed but the issue I have with that is I work the swing shift which is usually 4pm-12am so when I get home at around 1 am and I don't want to start modding at 1am in the morning. So then that leaves the few hours during the day in term time when I am home alone since the kids are in school and Darth is out working.
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Omega is being seriously looked but I don't envisage it going in for a few months I need to catch up first from my 6 weeks off first. T- Minus 15 days and counting (Well less the 15 days really they go back on the 5th of September) hehehe it helps I already had a solid foundation via my man's guide and TechAngel as well as Razorsedge877 laid some groundwork and course the help of all you guys.
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Markarth HD will be added to the guide next update so yes add it now. Don't forget to check the Trello board every so often to what I have accepted and rejected https://trello.com/b/V4o4FPSl/lexys-legacy-of-the-dragonborn-special-edition-suggested-mods As for that patch, I have not looked at the so don't know for sure but you might find I have already dealt with most of the thing it covers via my Conflict Resolution, Stuff for WACCF will be useful if you have installed that cos i have not had a chance into that yet.
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Markarth HD is out https://www.nexusmods.com/skyrimspecialedition/mods/19427? it is Luxor not questions asked. Hide Underground - a dungeon texture overhaul (WIP)\textures\architecture\markarth\mrkcolm01_n.dds Windows 10 is known to be crappy. Make sure you have add exceptions in Windows Defender for all Skyrim mods/ folders and tool.
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1. not really just means you have more snow particle on screen. the default is 2000 (6000 was for Vivid weather I forgot to change that when I switched) 2. I know I not had time to sort out my KYE patches and KYE CR yet for v6.1.1 Patches I provide won't be out be out until at September as i keep saying. T-minus 17 days and counting.

