Hello Sheson, I have a couple of question concerning the optional tree.ultra feature.... I think its a brilliant idea, preventing lod-popin of trees at ugrids 5.... transition between hybrid model and full model ist hardly noticeable.... I have set it up with success, and I have some questions about how much it can be modified... 1. The boarder between hybrid-tree-model and 2D-LOD-model is given by the fBlockLevel0Distance of SkyrimPrefs when I set it up as you describe it in the manual. Here is the problem: I think this distance is kind of overkill, I want the hybrid trees far away, but not that far away. OK, so you say solution is simple reduce fBlockLevel0Distance. But with that I decrease the quality of LOD-landscape aswell. I want to keep high fBlockLevel0Distance (or high [TerrainManager]-settings in general) to have nice landscape, while reducing max distance of hybrid trees to save some HeapSpace in Memory and in general hardware ressources. Is there any way to decouple the hybrid tree range from fBlockLevel0Distance?? ...IDK, by mesh rules or something??? Im really not good at this :( 2. The Tree LOD that gets drawn beyond the hybrid tree radius... It looks kind of weird (its more visible when I reduce fBlockLevel0Distance). How do these LOD models get created? Is it the same as normal TES5LODGen creation? Can I influence those models with billboards? Or are these fixed models from your mod? 3. Can I use the hybrid trees with a mod like Skyrim Bigger Trees? I think Skyrim Bigger Trees doesn't replace tree meshes but works by editing tree sizes manually for every tree record.... how does the size of hybrid trees (or 2D-LOD trees in general) get determined? Does the LOD/ hybridtree size get derivated from the treesize-entry of the individual tree record or do I need special Billboard / Hybrid trees for this mod? 4. Unfortunatly the feature doesn't seem to be very popular so far and there are no people making hybrid tree models for alternative tree meshes like Skyrim flora overhaul. Any way to build such hybrid tree model myself, or ist to hard for newb-user? A tutorial for making Skyrim-meshes anywhere maybe? But I guess I need understanding in special tools to do this, like Blender or 3DS max right? I only have blender and nif scope, but dont really know what to do with them at all Thanks in advance for taking the time to read through the questions and maybe answering them! And thanks for DynDoLOD...:) Cheers, Dammal19