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Posts
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Everything posted by GlassWizzard
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How to troubleshoot texture problems?
GlassWizzard replied to GlassWizzard's topic in Fallout 3 - Clear & Present Danger
No, everything related to Candy is gone, none of the textures for that mod ever even worked anyway, which is why I removed it. In fact no preset worked and always looked very wrong, the same as my standard character presets, so something must be wrong somewhere. -
How to troubleshoot texture problems?
GlassWizzard replied to GlassWizzard's topic in Fallout 3 - Clear & Present Danger
Ok, it was because I didn't run the launcher. Knowing the image was a player character not an NPC do I still do this? -
How to troubleshoot texture problems?
GlassWizzard replied to GlassWizzard's topic in Fallout 3 - Clear & Present Danger
Yes, sorry if I wasn't clearer, it is a player character, a standard preset. Do I do the same thing you suggested or something different? Edit: since I formatted my OS drive and reinstalled windows whenever I try to run fo3edit I get this error "Fatal: Could not find ini". I guess there was an ini file somewhere I forgot backup. -
How to troubleshoot texture problems?
GlassWizzard replied to GlassWizzard's topic in Fallout 3 - Clear & Present Danger
Just the mods that were instructed to use in the guide, I did add a couple more mods on the end, but nothing to affect character textures, just lighting stuff, realistic megaton shack, can I copy/paste a full list from MO? -
Character Preset doesn't look right.
GlassWizzard replied to GlassWizzard's topic in Fallout 3 - Clear & Present Danger
You know what, this look has grown on me, I think I'll keep it like it is :) -
Hi, I'm trying to get the Candy character preset to look like it does in the screenshots. Specifically her face and hair. I installed the mods listed in the description but my characters face looks different. Can someone please tell me why it isn't working right? I attached a pic of what she looks like on my computer. Any help appreciated, thanks.
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How to fully backup all profiles
GlassWizzard replied to GlassWizzard's question in Mod Organizer Support
Thanks for the advice guys :) -
In preparation of formatting a computer and reinstalling windows, my guess to create a full backup would be to backups the entire fallout3 goty folder, all it's contents except for the data folder, then also backup the inis and saves. Once the format is complete and windows is reinstalled, is it enough to simply to paste these files back in there original places? Thanks
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Why Don't Character Preset Mods Work?
GlassWizzard replied to GlassWizzard's question in General Skyrim LE Support
I have no idea, sorry. Fallout 3 (will this work for NV as well?) -
Why Don't Character Preset Mods Work?
GlassWizzard replied to GlassWizzard's question in General Skyrim LE Support
Even if I copy the esp directly into the data folder and run fallout directly, the mod doesn't work. It had worked in the past though. -
Hi, does anyone have any ideas why character preset mods don't work for me? What could be causing this? Even if I use a vanilla profile, with only the preset mod installed, they never show up in the showracemenu. Thanks
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Asharas Character Presets
GlassWizzard replied to GlassWizzard's topic in Fallout 3 - Clear & Present Danger
Nor in MO, I'm wondering if anyone has ideas how or why this may be happening, or is there anything I can try? -
Hi, after going through the whole guide, my game is running and stable. But I installed the Asharas Character Presets mod, but for some reason I can't choose any of the presets, it's like the mod isn't working. It is just an esp that needs to be enabled, I can't have installed it wrong. Any ideas why this mod doesn't work? I've been testing it with the showracemenu command. Thanks
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Am I doing somethong wrong?
GlassWizzard replied to GlassWizzard's topic in Fallout 3 - Clear & Present Danger
OK thanks, just making sure I wasn't screwing anything up. -
Hi, the last wasteland patch in the collection (the step patch) requires RH_FWE_Bridge.esp, but when installing ironsights this esp is moved to optionals. The replacement esp from RH_IronSights FWE- WMK compatible doesn't seem to exist. That mod includes only RH_WMK_Bridge.esp and WeaponModKits - FWE Master Release.esp. So to get the wasteland patch to work I must move RH_FWE_Bridge.esp back into my load order. Am I doing this right? Thanks
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Small addition to the guide
GlassWizzard replied to GlassWizzard's topic in Fallout 3 - Clear & Present Danger
When I installed it, it showed only a file not in any folders, I had to make them. Weird, somehow it must have just been me. -
Hi, when installing the updated interface file from the complete vault girl interface mod, a texture and interface folder needs to be created and the file copied into there. This isn't mentioned in the guide and someone may end up stumped on it so I so I thought I'd let someone know. Merry Xmas :)
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Building the Bashed Patch; Confusing Intrustions
GlassWizzard replied to GlassWizzard's question in Guide Support & Bug Reports
Thanks for the help :) -
Building the Bashed Patch; Confusing Intrustions
GlassWizzard replied to GlassWizzard's question in Guide Support & Bug Reports
Yep I ran loot, Ill run it again and rebuild the patch and see if it does the same. No change, they're still green. -
Building the Bashed Patch; Confusing Intrustions
GlassWizzard replied to GlassWizzard's question in Guide Support & Bug Reports
I don't really understand how to do what you asked so should I just treat them as if they still had the nomerge tag and untick them? -
Building the Bashed Patch; Confusing Intrustions
GlassWizzard replied to GlassWizzard's question in Guide Support & Bug Reports
I ran into another issue with this part: " In addition to those, there are a couple mods (MiscItemIconsNV.esp and WMX-ArenovalisTextures.esp) that appear purple. " After building the patch no mods in my list appear purple. Is that ok? Both those mods have a green plus next to them and are in green text. -
Building the Bashed Patch; Confusing Intrustions
GlassWizzard replied to GlassWizzard's question in Guide Support & Bug Reports
I see, thanks. -
Building the Bashed Patch; Confusing Intrustions
GlassWizzard posted a question in Guide Support & Bug Reports
Hi, in the building the bashed patch section of the guide it says "Go through the left side and click each tag one at a time and stop after Import Weapon Modifications, before Global." To me that means tick Alias Mod Names and every item between it and Import Weapon Modification, that item also ticked. But the picture on the side doesn't show that, some are unticked on the left. It's also unclear which items on the right side are supposed to be ticked for each individual item on the left. Could someone help me out and clear this up? Thanks -
Never mind, mods can delete this.

