Hello, I'm wondering if anyone else has had a similar issue. I attempted to merge a number of player homes, such as Halamshiral, Clearsky Hideout, Lake Haven etc. and checking each plugins separately in the CK shows them fine. Once I merge them they disappear, although the exterior cells they belong to still exist. Anyone know why? I've previously merged player homes successfully before. Many thanks.
Ohh ok, I think that makes sense. I'm still getting used to this CR thing. I did wonder why patch missed a few things sometimes so I might redo the patch anyway and see how it differs. Thanks :D
I'm not sure what record prototyping is ... should I redo my Smashed Patch? I mean I'd rather not, I always have to manually edit a bunch of things when I do ^_^"
Ohhh, ok. I did that and I am looking at it in TES5Edit. Some things didn't carry over, I think but most of it did :D Thank you I think I understand this much better now. Goodbye Bashed Patch~
I've been trying to get my head around this, following your tutorial for Alpha 0.0.7 as well as Velgus short guide here: https://www.reddit.com/r/skyrimmods/comments/4e7ejv/guide_mator_smash_basics/ I think I understand most of it, but the biggest problem I'm having is what Bash tags to put where, if at all. So for instance Falskaar.esm - should that have any Bash tags? If yes, which? Bash.Stats? Bash.Factions? Bash.Regions? Or is it simply a case of opening TES5Edit and seeing what each does for my load order?
Ah ok, fair enough then. Not that it matters as it all goes in the merge anyway but I was just curious. I dunno if you want to alter your instructions for More Patches for CACO to just mention that Vigor is now optional in your Gameplay Rebalance Pack, so people don't have to revert back if they decide the don't want to use it with Wildcat.