Jump to content

IsharaMeradin

Mod Author
  • Posts

    34
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by IsharaMeradin

  1. Up to 2.14? I'm still on 2.13 LOL Have we gotten past the need to wait X days when updating? I hate waiting in-game just to update a mod so I end up either not updating or re-starting. Anyway, no new z-fighting immediately around the player character after having played for a couple of hours. Still will keep an eye out for any occurrences. As far as Legacy with DynDOLOD. I can still see through the building where that door to the hot springs is located. It depends on how close/far away I am as to whether or not the gap is larger due to objects around being there or not. Been talking to ice about this and had the idea about keeping the LOD for the Solitude wall in place so that it would cut through the building. Perhaps it would be enough to block the "light" from "shining through". That's all I really need. Something that will block/hide the light highlighting the gap in the far off distance.
  2. My INIs are pretty much stock. I only go in to turn default from running to walk. I used to do some shadow tweaks but didn't bother this time when I set up a fresh MO profile. Can you explain what you mean by "alternative memory allocation with our preloader"? Is that a crash fixes thing? As far as I recall, I left that INI file alone (other than to look at it) till after what happened last night when I began to investigate memory info in the console. Ended up tweaking the custom memory block size from 64 to 96 due to a couple blocks having been at 100%.
  3. Last night I came across the bridges by Whiterun after a couple hours or so of playing and they along with several other objects were z-fighting between the LOD and the normal meshes. Having remembered reading something like that before, I exited and checked the posts here and saw where someone had had something similar with the same bridges. However, when I reloaded the game, the objects were no longer z-fighting and had their normal mesh showing. My summary: In a non-modded game I would sometimes after a while of playing encounter some land or other objects that did not load the normal mesh/textures but stayed at the LOD mesh/textures. In fact, this would even happen in a modded install with or without DynDOLOD 1.x. It was a symptom of reaching game memory limits. What is different this time? I suspect because I was using Crash Fixes that as part of its "crash prevention" it allowed both LOD and normal textures/meshes to load but prevented the LOD from unloading. Just a theory. But something at any rate did prevent the LOD from unloading while allowing the regular to load.
  4. I received a "Runtime error 216 at 00408810" on exit of the DynDOLOD.exe v2.13. Any idea what that means? EDIT: added version number
  5. I'm updating my mods for a new game and I have what appears to be an LOD issue with Legacy of the Dragonborn. Without DynDOLOD most of what LOTD adds is missing. With DynDOLOD, depending upon how far away, there is just a "small" gap where the door and stairs are located (entrance to hotsprings area from safehouse). I tried adding rules for the door and steps. They appeared but the door was perpendicular to the door frame. I'm wondering if this might be because I used the NIF file rather than a specific reference ID. These are the rules I added: LODGen68=Architecture\Solitude\Interiors\SMdASteps.nif,Full model,Full model,Full model,Far Full,Unchanged,0 LODGen69=Architecture\Solitude\Doors\SHouseDoor01.nif,Full model,Full model,Full model,Far Full,Unchanged,0 This is the information I extracted from the LOTD esp in order to set those up. Perhaps there might be a better rule that I could use instead... LOTDB items missing from LOD: XX4A3B0B - bedroombackdoorEXT -- BASE OBJECT: 000368CE -- MODEL: Architecture\Solitude\Doors\SHouseDoor01.nif XX757081 - SMdAStepsDBM -- BASE OBJECT: XX166629 -- MODEL: Architecture\Solitude\Interiors\SMdASteps.nif Here are screenshots of what I'm trying to resolve: From character position https://i1235.photobucket.com/albums/ff438/Therin303/20160705103049_1_zpszahsrh07.jpg Free camera mode initiated at above character position https://i1235.photobucket.com/albums/ff438/Therin303/20160705103144_1_zpsmwnbfscr.jpg In character position right outside the door (for reference to see what is missing) https://i1235.photobucket.com/albums/ff438/Therin303/20160705105751_1_zps2copubsp.jpg There is also a larger support rock (hotsprings side) which disappears as I move back, but that is while in free camera mode and may not be an issue in actual play due to the mountains/hills in the way.
  6. Quick question: Performance issues aside... Would modifying each rule in a particular rule set to use the full model in LOD4 eliminate most of the pop-in as the ugrids are loaded?
  7. With all mods currently active loaded into TES5Edit, here are the results for those two entries. 0007ADF8 -- Skyrim.esm & LegacyoftheDragonborn.esp 0008E2CE -- Skyrim.esm LotDB changes the base form entry from 0008E2CE to the following: SBluePalace [sTAT:0002E4D0] 0002E4D0 -- is an unmodified Skyrim.esm record. I do not know why LotDB changed it. I'll have to ask icecreamassassin about it.
  8. I would suspect one or more of the mods that are installed to be the culprit. I personally didn't knowingly do anything to make it disappear. With USLEEP coming out of beta I was going to start fresh anyway. If I were to make a save say in Morthal via COC to the area without any mods installed, could I then use that save to test the LOD for the Blue Palace as I slowly add mods in and peroidically update DynDOLOD? Do it without the added rule in place to see what causes it...
  9. Can someone explain to me how to get the Blue Palace in Solitude to show up in the far distance? I have parts of it but not all of it. I did find an earlier post about this. I tried using the full mesh as the LOD mesh, still didn't work. The person in the post did state something about "usual" rules, yet I have no idea what those would be. Any help would be appreciated. Detailed step by step would be lovely seeing as I'd rather get it right than stumble around in the dark... FYI - A "step" closer and the whole things appears. Anything further back and I get what is in the first picture. ********************** EDIT: I do not know if what I did is the proper way, but I managed to get it to appear in the far distance. 1. went into advanced mode 2. set quality to medium 3. located the legacy of the dragonborn mod rules (since it modifies the solitude area) 4. just below its rules, right clicked and added a new rule 5. saved the preset added rule as displayed in the preset ini file LODGen70=Skyrim.esm;0007ADF8,Full model,Full model,Full model,Far Full,Unchanged,0This was using the full model mesh copied and renamed to replace the LOD mesh. There is also a roof mesh for LOD, but the whole thing appeared with just the one mesh as mentioned in the earlier linked post so I didn't bother with making a rule. Tho I had already replaced the LOD mesh with the full one. If it should have been done differently, please let me know.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.