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Everything posted by Matt714
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Not sure if I'm the only one getting this problem, but I found a fix on the Nexus - I thought it was a feature as first, since the soldiers are virtual reality ones: https://www.nexusmods.com/fallout3/mods/20042/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fcomments%2F%3Fmod_id%3D20042%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1335809&pUp=1
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Are your cabinets like mine? There's the weird black spaces, sometimes but rarely present in all the containers' places. Screenshot: https://images.akamai.steamusercontent.com/ugc/391050074856232946/FE945BD32A4769F44D004D88ACED9E893AD6A721/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to=*,*|2048:1152&background-color=black Also had an issue with black-ish street litter (unless directly pointed to with flashlight) in some places, but it's seemingly an engine problem according to the NMC thread on F3 Nexus. On a side note, there seems to be problem with the WMK variant of the Unique Weapons of there (https://www.nexusmods.com/fallout3/mods/21245) -- I was getting invisible guns on NPCs with it, conversely to the vanilla version.
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Any drawbacks with using the former (less complicated -- or is it me??) over the other one? https://www.nexusmods.com/skyrim/mods/12801/? I was getting constant VRAM crashes with all my HD texture mods* (despite a GTX 980 4 GB), and this fixed it. Moreover, the loading screens only take 2-3 seconds now instead of 15-20. Textures folder was decreased by ~5 GB. * Not 100 % STEP, e.g. I have NMC's Maximum, amongst other things.
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Black Circles, z-fighting and texture shimmering
Matt714 replied to torminater's question in General Skyrim LE Support
I've read at some places that Windows 7 could be the culprit, with XP/Vista users not experiencing z-fighting at all. -
Better High Detail map and Icons - Roads misaligned
Matt714 replied to Shinzou's topic in Fallout 3 - Clear & Present Danger
[Edit] Nevermind. -
Black Circles, z-fighting and texture shimmering
Matt714 replied to torminater's question in General Skyrim LE Support
I'm having a similar issue, but in Fallout 3. Is it also z-fighting? It didn't happen on my 660GTX (I now have a GTX 980 - SLI disabled because FO3 doesn't play nice with it) 1) https://vid.me/7PUn2) https://vid.me/tNGi Managed to make it disappear totally with "fNearDistance=15" However that makes the first person weapon clip, no matter what fov chosen. "fNearDistance=12" does make it disappear to some extent, but not completely. -
(I assume user feedback is welcome) Bornagain Outcast T-45d Power Armor https://www.nexusmods.com/fallout3/mods/18221/? A new model/textures from the same author than the one featured of the guide Chinese Stealth Armor https://www.nexusmods.com/fallout3/mods/5666/? Has way more endorsements than the one currently featured, and is seemingly of higher quality (?) Water Bottles HQ https://www.nexusmods.com/fallout3/mods/5666/? Pretty straightforward title? Urban Food and Chems Re-tex https://www.nexusmods.com/fallout3/mods/20749/? Sadly bundled with the food (of which there is already a good replacement), but the chems look pretty good. I particularly love the first aid kit.
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Texture flickering (mostly long distance)
Matt714 replied to Matt714's topic in Fallout 3 - Clear & Present Danger
fNearDistance=15 makes it completely disappear, but now my gun is clipping =/ Still happens with "12", but to a lesser extent. -
Texture flickering (mostly long distance)
Matt714 replied to Matt714's topic in Fallout 3 - Clear & Present Danger
Sadly most Skyrim solutions can't apply to Fallout 3 because of different .ini settings, unless I'm missing something. -
Texture flickering (mostly long distance)
Matt714 replied to Matt714's topic in Fallout 3 - Clear & Present Danger
In case someone else stumbles on the same problem than I do: Just tested with some vanilla folder (no mods except Ultimate Fallout Patch) - didn't touch graphical settings at all (boy is the game ugly); and the problem has been replicated. Assumed engine or GPU related. -
Texture flickering (mostly long distance)
Matt714 replied to Matt714's topic in Fallout 3 - Clear & Present Danger
So apparently the issue is called z-fighting, and is pretty common for Bethesda games. I've reduced it to some extent with some .ini tweaks. -
Excuse yet another thread. Maybe move to "support"? Only noticed after posting. No mods activated except NMC + UHQ and Flora Overhaul. Alternate Start - Roleplayers also installed (but assumed unrelated) to quickly test in game. Always happen from distance, or when I move. When close, it mostly disappears (98 percent) of the time. Video (excuse the quality - play fullscreen): https://www.youtube.com/watch?v=oRiTlM1laJs&feature=youtu.be Texture problem? Activated Archive Invalidation and the relevant .ini settings. Also spent a lot of time Googling for fixes, meddling with graphical settings, etc. Maybe a wrong installation? Or is it merely the game not playing nice with my hardware? i7 4930k + two GTX 980s (SLI disabled) - latest nVIDIA drivers.
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Weird non-game breaking but (Caravan Mod)
Matt714 replied to Matt714's topic in Fallout 3 - Clear & Present Danger
Yeah, no discernable issue. Was just wondering whether I had messed up or not. Thanks all for your input. -
OK, thanks. I thought you had personally play-tested it.
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Is it stable? Seeing a lot of reported crashes in the Nexus forums. Citadel, etc.