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OCDCoder

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Everything posted by OCDCoder

  1. Stupid question time. I decided to clean up my Skyrim directory again because even playing vanilla I'm having a couple of weird little issues. When I was reinstalling the Creation Kit, it occurred to me, where are we supposed to install it? I had it in the Skyrim directory before, but that's not what it defaults to, and reading the guides, unless I'm missing something (which is entirely possible, I got about 3h sleep last night), I don't see anything saying where to install it. I can't remember where I got that idea. When I was looking at the regular SSE STEP guide to see if it mentioned the directory there, it just says to put the custom .ini file there. it also says not to extract the scripts. What's the reason to do it or not to do it?
  2. The log might be helpful, like I said earlier, I just can't remember how to turn it on right now. (I'd Google it, but I've spent all day working on this build yet again, I actually want to *gasp* PLAY for a while.) Yeah, "Delayed Combat Recovery." Can't remember the default, but I have it off. Although it might go nice with the setting, um, somewhere (ok, there are WAY too many MCM menus here) that lets followers take potions. Combined with Healing Hands, it would feel a lot more realistic. Given that she's a Breton, I consoled her a few spells that I thought she'd very likely have if she's EVER done magic (especially from her time as a thief) like Calm, Fury, Muffle, etc. Healing hands might go well with that, although she'd still end up getting killed in Helgen. And given how Nords tend to feel about mages, she's trying to hide her abilities from Hadvar right now anyway. BTW, I've tried out a few little house mods. Beginner's Shack in Riverwood is really nice for a beginner if anyone cares. Although I may open it in the CK and get rid of the armor mannequin. I don't think I've ever downloaded a house mod that I didn't redecorate somehow. LOL
  3. I have 0% chance of death so no problem there. For immersion, I'd really like to set it so that followers stay down if they get that badly injured, but if I did that, Hadvar and my Breton would NEVER make it out of the keep. Well, actually, may not be completely true. One time when she got tired of waiting for that last fight to be over, she just ran for it and they didn't follow her. Turns out at least spiders die quickly with fire. (And while I know it works this way, after all that, it felt really odd when he was suddenly outside and fine when I exited the cave...) BTW, that house in Ebonvale is 35,000! I don't care how many hidden rooms it has, it's not worth that. There's one place where I wouldn't feel bad consoling myself the key. Or the gold, either way.
  4. I'm really starting to want to remind myself how to use the Creation Kit and create my own again. There was one for SLE that was AMAZING, completely outdoors on a small body of water, with walkways all over the place. Problem was that it wasn't navmeshed so my followers would either be wandering through the water or getting stuck somewhere, and it wasn't set up to block rain, so I'd end up drenched in a storm. I didn't realize until this evening that I have 72 videos saved on my Skyrim playlist and a lot of them are lists. I may have to start removing things or merging them and see if they explode. Speaking of, iAFT contains an option for followers avoiding traps. That means we don't need Follower Trap Safety, doesn't it?
  5. That one looks interesting. *adds to list* I built a Hearthfire home when I was playing on the PS3. I wasn't terribly impressed. But I tend to like small homes that aren't crammed with tons of stuff. (Or god, one I installed once that was so huge that I seriously got lost. I wandered around for about half an hour trying to find the exit!) If I want a larger home, what LOTD is for. But I was happy enough with Snapneck Shack when I started my Breton before. Especially for such a tiny treehouse, it has some really cool features! Granted, that was a temp thing for her. She had run away from home and was traveling around with a thief for a couple of years (who sadly was killed in the ambush) so she's used to sleeping just about anywhere, but I fully expected her to eventually end up with a house in Solitude. I have a few different house mods I've saved in a playlist that I need to check out. (One is only for SLE sadly, I'm wondering if I could actually pay Elianora to port it for me.) If you've never checked out RYANT1UM on Youtube, he does reviews of different home mods twice a weekend. (It's funny, though, he gets SO enthused about nearly every mod he reviews like it's the coolest one he's ever seen. LOL) My Bosmers usually take over that cave right outside of Ivarstead and craft everything they need. There's also a cave somewhere in the mountains north of Riften with a STUNNING view. I am looking forward to trying out Bosmer Hearthfires, though. BTW, given that it's so easy to get Faendal as a follower (and having learned more about Bretons, she'd probably not want to travel with the Orc she found), I may have just downloaded this. Ahem...
  6. I know I'm always recommending mods that near zero of you probably care about, but since we have all of these town/village mods, I HIGHLY suggest checking out Ebonvale Settlement. Almost every building is a specialized shop (one run by a Khajiit even - I don't think I've ever seen that!), there's a really pretty customized inn that has crafting equipment in most of the rooms, and a nice, not too fancy player home. (I consoled myself the key, I forgot to ask the cost.) And you have your own, um, ghost housecarl (?). I thought it was weird at first that there were static wardrobes, but when I talked to him, he told me there's a quest to open up some secret rooms. It's between Whiterun and Riverwood. My only real complaints are that an ebony mine is a bit too convenient, and it conflicts with both Snapneck Shack and Hunter's Treehouse (I think they're on the same tree), which I was planning to use as a temp home for my Breton. But there's always Anise's place. Edit: Oh yeah, it also has trainers for almost everything, and at least a couple of potential followers.
  7. Do you know what settings turn on logging? With SLE I used the save game cleaner, which fixed most of my problems, but very occasionally if I'd get a CTD, I could figure out what was causing it by looking at the log. I'm so not looking forward to updating LOTD. I do have saved games since I did default saves as I tested and configured the menus. I know that's probably one of the most complicated mods out there, but I really wish the author could find a way to update it without having to clean scripts. (Granted, it's better than the one time I looked at a version and it said you could only install it on a new game.) Speaking of, I was looking at the LOTD MCM menu and noticed that all the displays are unchecked. Are those for enabling them at the start, but they'll still be enabled when we get the right items? (Only vaguely related, I agree with Leonard/Gopher and wish there was an option to be able to access the museum without having to fetch a million things first like it used to be.) BTW, I love the help text in there for "Spiders and bugs enabled?" "When disabled, all Legacy added spiders and chaurus are replaced with non... spidery... things." LOL That's how Inigo first won me over. He asked me something about how I feel about spiders, and me being seriously arachnophobic (and figures I live in north-central Florida where we get spiders in the house the size of my palm or larger), I told him I didn't like them. He told me not to worry then, that he'd kill the spiders for me. And once he was chopping wood and said something about imagining he was chopping up spiders. I seem to remember there's a mod that replaces all the spiders with bears or something like that. I'm really curious how that affects the ones that drop from the ceiling... (Then again, I'm used to horses falling from the sky, so...)
  8. Oh, oops. We need a version of LMGTFY for this thread for those of use who keep forgetting to search. (In my defense, I don't ALWAYS forget.) I seem to remember seeing a mod that fixes issues with ultra-wide monitors, but I don't have one so I didn't pay much attention. I know that is only slightly more than zero help, but look around, I'm pretty sure there's something out there. To repeat myself from above, oh, oops. Oooh, I like that! It's always bugged me in games that yeah, maybe it starts out hard to get money, but half-way through and you might as well just melt it down and cover your floors with it. Or just pile it up in that room in LOTD. (I had a Bosmer that lived off the land to the point she was something like level 60 and had never bought a single thing. If they were easy to drop, I'd have had her dropping coins in Dwemer dungeons just so she wouldn't keep getting lost. :-p I have occasionally done that with snowberries.) Speaking of LOTD, last time (on SLE) that I tried to update the scripts, I ended up with this bug where every time I'd leave for a bit and come back and check the collection box, there was around $60k in there. Talk about having piles of septims... As much as I LOVE that mod, I really wish the author would come up with some way to update that doesn't involve having to clean script files. Oh, I found my problem with the iAFT MCM menu. When I reinstalled it, it only reinstalled the patch, not the full version. *headdesk* After that, though... I went through and created a number of default saves, setting all the MCM settings as I went. Things ran wonderfully! No dark-face bugs, no weirdness in Helgen... I did notice that it was ignoring my bShowTutorials=0 in skyrim.ini. No big deal, was just going to check the HUD mods today. Then once I ran all the way through it, and left Helgen, right after the Standing Stones, I'd come around a corner and see a tree branch floating in the middle of nowhere and then immediately CTD, both on the vanilla start and the Opening Scene Overhaul. *headdesk* *headdesk* *headdesk* I'm REALLY hoping it's something to do with my trees/flora merge because it would really suck if I knocked my monitor across the room and had to buy a new one. BTW, does Hadvar usually make any comments if you select the Warrior stone? My character did, planning to come back later because she was trying to keep making a good impression on the Nord and knew Nords don't like mages. But I can't recall ever picking that one, and when I did, he didn't say anything and wouldn't continue on down the road unless I ran way in front of him. Everything went fine if I picked either of the other two stones. Off-topic, does anyone know how this Youtuber got a 3rd person cart view for the alternate opening scene? If I use TFC (alt opening or vanilla), I'm invisible, even having used LAL to create my character first. I don't appear until my hands are untied.
  9. I've been using it with no problems. My Breton does seem to get cold really quickly, but she didn't have any of the perks regarding being used to the cold yet. I'm pretty sure that's not much different than when I played on SLE, I remember my character couldn't leave the inn in Windhelm and walk to the end of the path leading to the road without having to stop and warm up somewhere, and she was a Nord, they're supposed to handle cold better. If you follow the tutorial for adding the MCM menu to Wearable Lanterns, it works great as well. (Or you can just use the power.) The only thing I've really had any problems with is placing tents. Sometimes they don't move when I do. When that happens, I just cancel and them move to a better place where it'll start out in a more suitable location and I don't have any problems. (Also just occurred to me to see if Jaxonz Positioner would help with that. It doesn't with campfires from what I remember, but it might with a tent.) One feature I've always wished he would add, sometimes if my character needs to go in the water, I'll undress first. Putting clothes on should do SOMETHING to change how wet you are. (He's already checking the clothing for warmth, I wouldn't think checking wetness would be that hard to add. Then again, IDK how it works, so maybe it would be REALLY hard. I'm a programmer, I shouldn't speculate because it's SO irritating when other people do that!) But if not clothing, maybe towels? (Nothing to do with SSE, that's always bugged me.)
  10. I don't even want to know how we have that many mods in there... I was able to ditch the tunic in Helgen for some ragged trousers. Not so much because they make her look much less like she had a boob job, but that tunic is short, and when she died, the game seemed to really love giving me a great Basic Instinct type view of her. Let her die with dignity, already! BTW, does anyone know what mod it is that Gopher has that lets you pay smiths and such for weapons and armor? Never mind, found it. And he's also using Unpaused Game Menus. Why can't I get that stupid thing to work?? I'm using the same load order... Ok, well, I guess I'm not, I'm following the new LOOT rules. Also, the havok fix isn't working. I sit down at a table and it looks like an earthquake is hitting and occasionally poltergeists will even start throwing things around the room. Looks like today is going to be another of those disabling and testing mod things. I'd rather go back to naked Imperials. I think I missed something. Where is this? On a totally different note, this had been coming up on my recommended videos for ages, but I hadn't watched it because I thought it would be stupid. It wasn't, it was hilarious! (Warning for NSFW language and a couple of jokes that may seem slightly tasteless to the very easily offended.) The Senile Scribbles: Skyrim Parody - FULL SERIES (At least it left me in a good mood for another tedious round of mod testing. I actually thought I was done and had started a real game last night! *sob*)
  11. I'm definitely not arguing that! But last time I did the build, I did have it. Then I went through and redid the build because I was so far behind in the changelog (and all those LOOT rules popped up) and now I don't have it. Also, I finally gave in and decided to live with Immersive Armors (I created a dummy esp for it but Ulfric ended up naked and I've had enough with naked NPCs), but for some reason now, it's not putting the Wolverine armor on Ralof (which I'm fine with), but his hands are untied and Ulfric isn't gagged. Can't wait to see what other surprises I run into... LOOT shows that I have 237 mods enabled right now (I haven't done the final patches) but I still haven't enabled some of my extra mods. What's crazy is looking in the left pane of MO2, I have 586 mods listed there! How the...??? Edit: Another small annoyance, I have bShowTutorials=0 in skyrim.ini, but I'm still getting the tutorials. Sigh. You'd think that would be an in-game setting. Edit 2: Does anyone know why my character looks so... busty... in the Roughspun Tunic? I have her set at the skinniest setting in the Race Menu. Naked, she looks like a B cup. In that tunic, she looks more like DD. The other clothing I've tried doesn't do that, or at least not as obviously.
  12. Yeah, the others went away when I unchecked the boxes in SkyUI. Yes, set timescale to 6. I can't swear having it at 5 was what was causing the problem with the alternate opening scene mod (Hadvar kept forgetting where he was going and just standing there) but the recommended setting does seem to be 6. (I'd swear I set it to 5 back in SLE.) That will make six game minutes go by every one RL minute. The default is 20. I seem to remember when I was playing SLE recently on the PS3 where you can't change that value, going from Riverwood to Whiterun was taking me almost an hour. I did see a mod that said some quests rely on the 20 setting, so it automatically adjusts the timescale if you're doing one of those. (I can't seem to find it again, though.) But I always set it to 6 (I guess) in SLE and never had any problems with any of the quests. But you can always change it back if you do. Not sure about Helgen Reborn, I haven't done that one yet. (What's the problem?) BTW, since so much setup is involved with menus and such, this may be obvious, when I started LAL, I just kept the default Nord, went through and set up the thousands of MCM menus, then saved it as a save named Default (savegame "Default"). I then created my character from that, changed a few more settings (like turning off Frostfall since I'm doing the Helgen opening) and adding a few spells to her that she really should have if she's done any magic ever, and saved her as a default. This is before I re-enabled any of my additional mods, except ones that I knew weren't causing any problems, so I can start her over or create a new character without having to reset all that stuff again. Speaking of MCM menus, I'm still having the problem where I don't get an MCM menu for the Follower Tweaks. I even tried reinstalling it. I got one last time I went through this build. Anyone have any idea what could be breaking that?
  13. I got the same thing, for itemcard and bottombar or something like that. But I only get it once. A few more (simple?) questions: I'm getting a lot of things sparkling or flickering. I seem to remember that has to do with some sharpness setting, any idea what I need to change there? When I load the game, I get a message ("Tip") from the ENB to enable the shader cache in my video card settings. It's enabled, is there an ENB setting I need to change? When I installed the map, I selected the option not to show my location, but it's showing it anyway. Is there something overwriting that setting?Also, for anyone using it, I'd mentioned the console set timescale to 5 command. Turns out the recommended setting is 6. I was having a couple of problems in Helgen and changing that fixed it.
  14. I'll check Teldryn out, thank you. Although I'm happy with Inigo as a follower. (There's also a cool Khajiit in 3DNPCs that I used before that. I guess I like Khajiit...) Skyrim and its mods are just really short on male follower eyecandy and this one sounds really cool. That's right, I keep meaning to check the other STEP guide for additional suggestions. At least when I get this one working. 1. Yeah, I did, I just wanted to mention the inconsistency. 3. Does that include something like Frostfall? 4. Ok, I just need to fix the NPC Retexture one? It doesn't mess up any of the other patches? 5. That's kind of like me and the bash/smash/whatever patches. One day I'll feel like my mod list is stable... 6. Ok. I thought about creating dummy plugins so I won't overlook other warnings, but that kind of defeats the entire purpose, doesn't it? *facepalm* NOOOOOOO! Oh. Wait. I like those changes. :-) I saw that you said to wait to activate Frostfall. Found that out yesterday. Turns out the Imperials never need to behead you, if you activate Frostfall and then do the vanilla opening, you freeze to death before they ever get a chance. LOL (Oh! Whoever told me how to jump out of the tower on Legendary mode, thank you! I can go through the whole thing without dying now.) I never got an MCM menu for IAFT this time around. I tried disabling it, saving/exiting, then re-enabling it and loading again, but that didn't work. I had it last time I went through the build, any idea what I might have missed?
  15. A couple things I've noticed with this guide. One is that the same mod authors' names keep appearing over and over. Another is that going through the top files on Nexus, pretty much all of them are on there. I like this guide! Although who added the creepy voices to the LAL cell? I've been in there for about half an hour setting up menus, not the first time I've done that, and I swear I don't remember that. BTW, a few more recommendations: Console: set timescale to 5. I like a day to actually feel more like a day. (You can do this in iNeed but I think the lowest it goes is 8.) Note that some people say you shouldn't go below 6, but I've heard both 5 and 6 and 5 has never given me a problem. Also in iNeed, Reduce Carry Weight by 200. Seriously, we're not hauling around 300 pounds of gear. That's what the bags and backpacks are for. (Oh, and you can edit the Bandolier mod in SSEEdit if you want to make the carry weights there more reasonable. There was a mod for that in SLE, I just copied those settings.) Missives: Similar to the notice board, but with local quests. They play nicely together. Kaidan - Fully Voiced Follower: I haven't actually played with him yet, but I've seen REALLY good reviews. And we need some more male followers other than Inigo. :-p Bellyaches Animal and Creature Pack SSE: Unless we have another mod that does this, otherwise I always used it on SLE. Although I can't remember, I actually went looking for this because I thought this was the one that fixes the upside-down butterfly wings. Anyone remember what that one was, or if we have anything installed that fixes that? Customizable Camera: I'd posted an .ini setting that was supposed to tweak this, but it didn't work. Takes a bit of playing with to get it to your liking, but once you have it right, it's awesome!Also, does anyone know if there are any mods that make followers start at a reasonable level rather than your level? It doesn't make sense that someone like Stenvar would start out as weak as I am. The follower I made once started at lvl 30 and leveled up with me after that, which just felt a lot more... right. (I also gave him a bunch of perks and was using Followers Can Craft, which was a nice combo.) I've also been trying to figure out how to change follow distance. I have one SLE mod that lets you change that somewhat (Come Together or Get Out of the Way maybe?) and one, Followers as Companions, that will let your follower walk beside you. I'm going to check out those scripts as soon as I have this build stable and see if I can modify one of those for SSE. (Followers as Companions was a tiny bit buggy, but I think I know what the problem was. I'd really love to use that one again!) Just mentioning this in case something already exists for SSE.
  16. Small things, in a pretty random order: In the guide, it says to load ELE Merged.esp after NPC Retexture Merge.esp. This isn't mentioned on the Merge page. (Actually, should that even be in the main guide since it's rules for the merge?) Typo, I think. In the LOOT rules for the Animals Merged, it says "Added to Merge Plugins" instead of "Add to Merge Patches." How often do we need to re-run The Great Equalizer? Every time we add or remove a mod? (Or at least remove a mod.) If I want to remove some of the character overhauls (mostly Men of Winter, I just can't look at that pornstache), can I just create a new NPC Retexture Merge with the ones I'm keeping, or will that mess up the other conflict patches? When I run LOOT the final time, then run SSEEdit and sort masters, if I run LOOT again, it wants to change the load order. Are we going to have to run both now every time we need to sort things? So, OMG, I'm almost done!!! I've done everything up to running FNIS. I haven't created the final patches yet because I want to finally run this thing and see if it explodes. I'm getting quite a few warnings in LOOT about recommended patches that were installed as part of the guide, they were just merged. Will creating those last patches fix that? The tutorial I followed (and that the page references) also included Wearable Lanterns. I guess if nothing has changed and that mod was made using the same tutorial, I should just keep using mine? (I'm not entirely sure what part of that process gives it its MCM menu back.) Oooh, I love that the Necromancer's Camp linked in that tutorial (where you can get the empty SkyUI.esp) uses the Forsworn tents. I once made a treehouse using those up on a platform. I may have to finally make that Bosmer character. (Also, Bosmer Hearthfires looks really cool!)
  17. I've never set up an output folder for it. I have a mod at the very bottom of my load order called FNIS Output. When I run FNIS, it puts the output in overwrite and I just drag it into the mod. (Not sure if another procedure is described somewhere here, but that's the way I've always done it since doing STEP on SLE.)
  18. So I'm doing some merging as I go along. One extra thing I added to my build is Darker Nights (Level 1 - I'm almost totally hardcore, but zero was making it completely impossible to see various indoor places as well - now it's just mostly impossible :-p). I had added it to the Weather Systems Merge since Wonders of Weather (I think is the one) has settings that deal with night darkness, they just don't seem to change anything for me. It worked fine there (I put it almost at the bottom, right above the Consistency Patch) but I'm wondering if there's any reason I might want to put it in the ELE merge instead, given all this stuff with the new groups? Also, looking at that, I noticed that some of these merges go into groups that we're instructed to create for LOOT on the prereqs page. But I don't have any of those groups aside from the ones in @cptmcsplody's image, so no "Alternate Start," which is where the instructions begin. Should we recreate the groups as they are in the animated .gif and then follow the instructions to add the other new groups? (And if so, does anyone have screencaps showing the starting and ending configuration of those groups?)
  19. Ah, ok. I should probably change it back then. And thanks for the image! So, that's exactly what I have. But the instructions for setting up LOOT on the Prereqs page have other groups mentioned, like "Alternate Start" (which, well, the actual .esp I notice defaults to being in the "High Priority Overrides" group). So are we not supposed to be creating those groups for now? (I'm going section by section through the guide again, and so far haven't gotten to any groups that don't exist.) Also, small thing, LOOT hasn't been reporting BSHeartland.esm dirty for me, and cleaning it does nothing. BTW, I want to say thanks again for adding the guide sections in the changelog, and for listing them in order. It's REALLY helping as I go through and check my build for the millionth time. Really, honestly and truly, some day I will actually play the game again.
  20. I think I need a couple of idiot checks for the new LOOT. I just found the comment about changing the masterlist branch to dev-masterlist in the forum, but I don't see that in the guide anywhere. Just to make sure, that's a requirement, right? In any case, that didn't help my problem that when I run LOOT and go to set up the groups, I'm not seeing all of the groups that it seems like are already supposed to be there (according to the prereq instructions and the .gif). Since I'm on the prereqs page, I haven't made any changes to the mods yet, although I did delete all of my custom rules out of LOOT. I feel like I'm missing something obvious. (And I did search, although I can't promise I didn't miss something.) Can someone smack me with the idiot 2x4 please? Some day I'll actually get to play this game... *headdesk* Edit: Also, is there a non-animated image of what the groups should look like when everything is done? The animated version goes by so fast and I'd like to be able to compare when I'm done. (Optimistically assuming I'll eventually manage that. :-p)
  21. I've almost always played a Bosmer in recent years. That's why I like Unbound over LAL, I give her absolutely nothing then dump her off at a camp by the Sea of Ghosts, with Frostfall, iNeed (well, back then, it was RNaD), Hunterborn, and try to survive. Last time I did that, she found a book called "The Importance of Where" by... one of the shrines up there. That night, she was attacked by seriously something like eleven wolves. She remembered the book and climbed up on a rock where they could only come after her one at a time and killed them all. She absolutely didn't believe in the Divines until then, but that made her wonder... (The only thing that could have helped with realism there is the whole permanent campfire thing Skyrim has, so she was able to stay warmer. I wonder if there's an immersion mod that makes those burn out.) Oh, regarding removing Ralof from Immersive Armors, he kept his usual armor but lost the ropes on his wrists, just like last time I tried editing that mod. Oh well, I don't really care about massive varieties of armors and weapons. No matter what I try, I almost always end up a stealth archer (although recently I was trying Conjuration/Illusion) and end up wearing the Bosmer armor no matter what race I'm playing. (The character in the images I posted was a Nord.) We'll see how it goes with my Breton. Not sure archery will go with her noble, spoiled upbringing or her couple of years running around with a thief she ran away with to escape her arranged marriage. Sorry, I'll quit turning this into a RP forum now. Back on topic, I finally cleaned Moon and Star and nothing exploded. Still haven't figured out what got rid of Hadvar's pornstache last time I did this full build, though. The Men of Winter is causing that. I may either remove that from the patch or just stick with WICO. (Although this build got rid of it last time by the time I was done, so we'll see.)
  22. Well, I am trying to remove armor. :-p Edit: And I just found out that Ctrl-F will search for text strings. It took me back to this record with a million properties and said there was one match. Thanks, search, that helped. Edit 2: Found them! IAOLRalof and IAOLRalofPrisoner in the IAAdminQuest just in case anyone else is ever crazy enough to want to try this. (The other two were under Outfit.) Yeah, I may leave it out for now. I'm not really crazy about a lot of the armors it adds anyway, and it takes FOREVER to configure. (And Divines forbid you open the menu by accident.) I'm also going to look closely at the individual armors that were added. I wasn't crazy about a couple I tried. If I can figure out where I put my mods for SLE, there was one really nice pack that gave you beautiful armored clothing (only have shots from the back, I was actually just capping Inigo's comment - I fell in love with him for that one) and some beautiful dresses. (That was for the party at the Thalmor embassy.) At least I think that was the same mod. Maybe someone recognizes it/them? BTW, I highly recommend adding the Bosmer Armor Pack. That one is so popular that a lot of times when I watch Bosmer lore videos, they're wearing armor from this set. And it looks great on other races, not just Bosmer. (Two comments: I miss my wolf follower, I wish I knew how to port it. I know there are other animal mods, but watching him grow up from an adorable puppy was so awesome! And the second image shows the first custom follower I ever made, don't judge. :-p) Speaking of followers, are there any mods that make followers NOT start near your level? I made him a level 30 and gave him a bunch of appropriate perks, then he started leveling up with me when I hit 30. It doesn't make sense that someone like Stenvar isn't much better at killing things than I am. (God, using him on the PS3 recently without the dialogue overhaul, why is he always so cold? He was CONSTANTLY complaining about it and he's a Nord!)
  23. Is there a text search feature in SSEEdit that I'm not finding? I'm trying to edit Immersive Armors to take Ralof out of it, and I found two main records, but I think there's at least one more hiding in here, and I can't find a way to search by his name. And this property list is long enough that I'm sure anyone here who can tell me yes or no will answer before I'm even a quarter of the way through. Oh, speaking of searching, I was removing two masters from one of the patches and then got the list of records I needed to remove for those mods. But when I'd search by formid, it came up with the ID in Skyrim.esm, not in the mod, so I ended up having to track them all down manually in the patch. Was I doing something wrong? Ideally, it would be nice to be able to just search through a single mod. If you can't do this in SSEEdit, can you search and delete things using one of our other tools?
  24. They want to show off, yet my sweet Breton can't get Hadvar as a follower. But no, no, everyone is clothed. So far, at least. I was able to edit Immersive Armors and take Ralof's changes out of it, but I think I've upset my save. He's in his normal armor now, but his hands aren't tied. I need to start over with a fresh game. But for now, it's coming up on 1am, enough Skyrim, it's Guinness time!
  25. He probably is an officer (or just EXTREMELY vocal), it's mostly that I'm pretty sure they'd have taken those gauntlets away, or he'd be slicing up Imperials left and right. (Hmmm. Suddenly occurs to me they'd have the same problem arresting Khajiits.) And they hide or replace the ropes, so it also makes it look like he's just sitting there with his hands politely crossed. Crap, that reminds me, I haven't checked that area in a while. *long pause* Ok, the Imperials are still wearing clothing. As for the location, IDK, maybe once I'm a good girl and actually create all of those final patches it'll change that. So they also appear no matter what direction you approach them? That directional thing was weirder than the naked thing. (I seem to find all kind of ways to end up with naked NPCs.)
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