Hi there, firstly i would like to thank both Kelmych and SRB for their guides and everyone who contributed to them. It was no small undertaking to write them and indeed to keep them updated so i really appreciate it guys. On to the issues i have been having, firstly my specs are as follows: I7 4790k, MSI GTX 980 Gaming edition and 16GB ram so (hopefully?) none of these should be related to not having enough PC. I suffered from the same problem many people on here seem to have in that with the full guide installed my gaem went crazy upon leaving the vault resulting in missing meshes, textures not loading or going completely black or changing to other textures and crashes galore but easing back on the plugins (currently around 185 after bashed patch) seems to have fixed that. I found this very odd though as i never had the problem before but did have it in FNV after follwoing SRBs guide even though i kept under 135 plugins on that game. I didn't know what caused it then though and ended up forgetting about NV and moving on to FO3 which is my favourite game anyway. I just wonder why my rig can't handle all the plugins when some other people's can? I still have a problem with textures indoors changing from more detailed to less in the space of a few feet and floor textures flickering between two types. I ahve only tested this in Megaton but for example in Craterside Supply the texture under the workbench changes from newspaper to metal panelling even when very close to it, is this a vanilla bug or have i done soemthing wrong? I have archive invalidation acive under MO so it cant be that i assume. I am also not sure what to do with the Wasteland Patch Collection anymore as it now has many, many patches for a number of mods in the guide but is still being updated. For now is it best to simply use the DIFF-FWE-UUF3P patch and ignore the others until the mod author is finished? I noticed from the mod discussion page that he is working on a patch for this guide and its mods which is great news but would this eventually replace all the other compatiibility patches or will we still need all/some of them? Sorry i understand that you may not be able to answer all of this yet until the patches are out. Finally, a few suggestions from my own experience would be that the green tint remover plugin from dynamic weather gets merged into the bashed patch but this causes problems with the tint being removed in some spots but reapplying in most others (this was whilst in Maegaton) and so i applied a no merge tag in wrye flash and leaving it out of the bashed patch fixed this, i'm not sure if this is an issue for other people though. The We Want More mod crashed my game when recruiting Jericho and accepting the Hobo Killer quest (the mod author acknowledges this quest is bugged) and the quests from that in general seem to break immersion with the jarring change in voice actor but that is obviously a personal preference and i have not tested extensively i just removed it because of the crash. With regard to the companion mods section there is reference to Willow being a good companion but i think this is referencing the NV companion. I would highly recommend Brisa Almodovar for this section as it is an excellent, highly polished mod by RickerHK. I would also highly recommend Remote Control Companions Plus as a follower control mod as you can use it for any companions, even ones added by mods, by simply setting the NPC to the player team. Once agin thanks for the guide and thanks for any input/help that anyone can give me. EDIT: I am also currently having an issue with Jericho's chinese assault rifle not showing up. He has the ammo and his nail board but no rifle. Sorry if any of this is posted in the wrong place!