
LuvianSkyrim
Citizen-
Posts
43 -
Joined
-
Last visited
Everything posted by LuvianSkyrim
-
Well, I'm sure it's not game breaking either way. Just rather strange how 2 users are getting the same type of error messages on this .esp and I remember how 1 download link posted by Paul666root was updated/nixed a while back, so thought that might have been it. Anyways, I'll see if I can sort it out in xEdit. Thx...
-
Thanks Darth. Do you know if the download links/files have been updated or changed on the SRLE page, as there seems to have been the same type of CACO errors from this .esp from "reddvilzz?" a little while ago I think. Dreadflopps: https://www.dropbox.com/s/ddxxzxi27kxw6e9/Dreadflopps%20Modular%20Patches%20-%20SRLE%20Extended.7z?dl=0
-
I'm trying to merge Dreadflopp's Modular Patches, but keep getting error messages in CACO_Immersive_Creatures_Patch_ lvl_list.esp. Is there an updated .esp for this file, or have I missed something along the way? Also redid the merges for CACO-Patches.esp, but still no luck.
-
hey darth, thx for all the hard work you & everyone else on this forum is doing; it's awesome hey dunc, your SRLE: E: LKS guide looks amazing almost exactly what I'm looking for in my build! seems well organized, properly modded, CR'd and even the sink scrubbed clean of any bugs are you planning to publish your CR KS.esp? what kind of rig are you running this on? how's your 3 ini files: skyrim/preferences/enb look? maybe there's room for FPS improvement? have you considered using SMC mod for improved visuals? cheers!
-
hey dunc001, I've been curious how your kitchen sink build is coming along. ie: FPS, stability, CTDs, string count, etc. are you planning to release a mod list/merge list
-
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey darth, the mod author recommends adjusting black level ELE makes things a bit too dark in interiors for my liking you can lower the GammaInterior settings in the ENB GUI and then it looks good I also upped the SaturationDay a little to increase color pretty nice ENB so far as I can tell -
Skyrim Revisited: Legendary Edition News
LuvianSkyrim replied to Neovalen's topic in Skyrim Revisited (retired)
hey Neo, Any chance you can do your updates in a separate page (ie: not forum format; content can only be added by you)? Then just list the date of the update followed by a spoiler tag. For example: SRLE Cumulative Updates Web Page May 30, 2016 Update: May 31, 2016 Update: June 1, 2016 Update: That way, if a user has finished installing their SRLE setup a month or two ago and wants to update to latest version, it wold be easier to start from their last full install date and work their way up. Not sure if that's feasible, but would sure make things faster than trying to figure out the "web history" stuff. Cheers! -
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
How about this mod: https://www.nexusmods.com/skyrim/mods/68256/? It merges a whole bunch of music mods, including Immersive Music, along with the option to include or replace vanilla music. And while we're on the same subject, how about this: https://www.nexusmods.com/skyrim/mods/51617/? makes combat music not play and thus warn you before a pending encounter, robbing you of surprise/immersion if you start hearing combat music playing -
Taking a Moment to Thank Neovalen
LuvianSkyrim replied to Azum's topic in Skyrim Revisited (retired)
All hail the great Emperor Neovalen and his newly appointed apprentice Darth_mathias! May the forces of Skyrim stay strong within the both of you !) And I'm sure I speak for us all when I offer a gigantic thank-you, from the bottom of my heart ... ... for stealing thousands upon thousands of hours away from our bony, keyboard ravaged, carpal-tunnel syndromed fingers as we plod our way through Skyrim's modding abyss. In all seriousness, it's impressive...keep up the good work! -
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
what do u think of this mod: https://www.nexusmods.com/skyrim/mods/73315/? it's a USLEEP compatible merge of Erkeil's Populated Series mods ------Populated Skyrim Prisons Cells.esp ------Populated Cities Towns Villages Legendary.esp ------Populated Dungeons Caves Ruins Legendary.esp ------Populated Forts Towers Places Legendary.esp ------Populated Lands Roads Paths Legendary.esp MCM option allows for 50% less NPC's, which I thought was a nice touch Apparently mod author is accepting tweaks, suggestions for future update -
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey darth & darkladyLexy, how about this mod: https://www.nexusmods.com/skyrim/mods/49421/? --> reduces quantity of available food in game, compatible with iNeed according to mod description: "it's immersive!!!" (lol) also the patches for less lootable meat, no lootable crops, and interesting NPC's makes managing/finding food essential when away from civilization -
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yea, mod looks like it could add another "immersive" (ugh!) element to the game. No more guzzling massive quantities of potions without paying the consequences. I believe it needs a patch for CACO, and a "cure poison" effect has to be available somehow in the game (either via potion and/or praying) to alleviate toxicity symptoms from heavy abusers. -
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey darth, what do u think of this mod: https://www.nexusmods.com/skyrim/mods/58815/? --> makes guzzling too many potions hazardous --> plus patch to improve HUD and toxicity threshold here: https://files.enjin.com/631988/Patches/Chasing%20the%20Dragon%20-%20Toxicity%20and%20Addiction-TweakV1.6.rar --> and while we're at it, an animated potion texture replacer? https://www.loverslab.com/files/file/1628-potion-replacer/ edit: just saw this on nexus today: https://www.nexusmods.com/skyrim/mods/74748/? -
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yea, but MO's tool is clunky at best. It's not smart enough to figure out whether "v.FINAL" is newer than "v.5.1" for example. Another example is "Even Better Quest Objectives Patches". It's smart enough to recognize "version 1.5.6.1" is newer than "version 1.5.6", but it's not smart enough to recognize that the "Update to Cutting Room Floor Patch" in my MO is newest file, because that file doesn't have a version number attached to it. Regardless of above, I was just really thinking of SMC for 2 uses: 1) As a great texture pack 2) As a tool for you and Darth's SRLE/Extended, or Neo's SRLE All the folks who follow these pack setups could always be sure they have the latest patches with 1 click, instead of digging through web history date/time one file at a time, to figure it out. Don't you think this would be a great idea if it could be implemented? -
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey darth, yea it's tedious & time consuming with a fresh install (but what's new with Skyrim modding right?) I've updated some tips in my previous post on how to use the program, so hopefully that helps a bit Took me a while to figure out some of it's intricacies, but once I did, there was no going back! You don't have to actually "combine" all the mods again if only 1 or 2 of them need updating. I used to think that way before (but I got tired of the LOOOOONG combining process), so I did it this way: For updating purposes, you only select the mods that show as needing to be updated (tick the boxes only next to those mods, not all of them), then click "Begin Combining" button, but this time what I do is select a sub-folder within the main SMC folder called "Updates" where I install those files. Once that's done (usually very fast depending on how many needed updating), I just move/replace said files within the main SMC folder and presto: done! Couldn't be easier. If SMC could somehow be integrated with MO to check if any mods needed updating, that would be a tremendous tool for all modders. But again, you don't need to re-download the mods. You can just copy those mods into the main SMC downloads folder, or you could even just use your main MO download mods folder and have SMC scan that for updates, though I like to keep them separate. But I have to disagree with it being more useful for a fresh install than one already setup. The whole beauty of this SMC tool is how you can update an already existing setup. Much easier than the way we've been doing it. How many times have we forgot to download Neo's latest CR patch or mod, because there wasn't any obvious method of letting us know it had been updated? With a similar SMC notification tool, we'd know each and every mod, CR patch, texture, etc that needed to be updated to an already existing setup. Darth, imagine if the SMC tool could be programmed to search not just for its own texture pack files, but for a custom SRLE/Extended pack? All your recommended mods, patches, etc. It would in a way not even require updating a web page like its done now with STEP/SRLE, etc. I think I'll send a PM to drigger (SMC co-author) about this post and see if he can offer some insight??? I can really see this as a valuable tool for mod updating on its own, regardless of the texture pack side of it... -
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
That's good to hear! The mod works like this: You download a simple EXE program and install it. Launching said program pops a screen with all the required/recommended mods (there are lots!) Then you go about downloading said mods and just place them all in one single folder (zips are fine). Select location of this folder inside the program interface, tick the boxes with your installed mods, and hit the “Combine†button. A couple of years later the program finishes combining mods/textures/meshes/etc. into a small 25GB folder. You can then active this mega-mod or (as I did), begin the merge process to whittle down the esp’s and then create a patch. I always wondered why this mod didn't get more attention, maybe because it incorporates so many mods, any of which I suppose could be deal breakers for some folks. But regardless, as always, even this mod can be overwritten with alternate mods, textures, meshes, overhauls, etc, and serves as an excellent base to build from. In fact, in my load order there were quite a bit of mods which would overwrite each other, but considering how massive this thing is (my SMC merged file is at 24.9 GB in textures, meshes, scripts, sounds, interface MCMs, esp's and 1 esm? I think), that isn't much of a surprise. I say that in the past tence because I’m in the process now of incorporating this into SRLE/Extended if possible. It took quite a bit of work to try and incorporate it with SRLE/Regs/WAO/etc in my previous setup, so I wrote up a simple spreadsheet to keep track of how things should be merged and installed. Best part of this mod is how you can easily check whether any mod needs updating without having to compare web page history, etc. with a single glance at the program interface (color coding helps identify mods that are outdated, or incorrect version, or mod that contains an ESP/ESM). This might be perfect for something like SRLE/Extended if this interface could be adapted, simply if only to notify users of mods that require updating, or newer conflict resolution patches, etc. Not sure how easy that would be, but sure would be a time-saver for everyone involved in these kind of set-ups where you always wonder if you have the latest patch, mod or update. Or maybe even doing a whole SRLE/Extended mod combiner/update checker! Click the button and you get an instant build in one mega mod folder, complete with all files/esp's. Do some esp merges, make some LOOT rules to ensure LO gets propagated correctly and done. Wow, wouldn't that be great for the mod community! Yes, I love this mod too. And have always used it with my setup(s). You can definitely add textures, etc. by overwriting files just like any other mod, with your own preferred mods, textures, meshes, parallax files, visual overhauls, etc. Just requires a little TLC to make sure everything plays OK... SOME TIPS ON USING SMC: Right-click on logo and select "Open application settings": https://www.mediafire.com/view/g4n2qei4igqig2d/Screen_Shot_04-08-16_at_01.01_PM.JPG Select "Editor Mode": https://www.mediafire.com/view/dbjbawbabr7yc4s/Screen_Shot_04-08-16_at_01.01_PM_001.JPG Now you can right-click on any mod and select "Edit Mod Settings" to view details that weren't showing before: https://www.mediafire.com/view/m1r71du4ubdv34m/Screen_Shot_04-08-16_at_01.01_PM_002.JPG https://www.mediafire.com/view/b4n0zm7b1ivqs9p/Screen_Shot_04-08-16_at_01.39_PM.JPG Here's what SMC looks like with mods that need to be downloaded (white background), mods that have ESP's in them (red text), and mods that need to be updated (grey background). The other mods (lavender background) are OK: https://www.mediafire.com/view/xah8akxr7xgvgox/Screen_Shot_04-08-16_at_01.02_PM.JPG -
SRLE Extended Mod Suggestions
LuvianSkyrim replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey darth, have you ever considered adding SMC (Skyrim Mod Combiner)? https://www.nexusmods.com/skyrim/mods/51467/? I read another post about somebody tackling textures/meshes/parallax mods on his own and you were considering looking at those results, but I think OP never finished so nothing came of it I think, and so I thought this mod might be worth a look then. I've been using it for a while (I merged its multiple ESPs into one big ESP) and visuals are fantastic, what with the mod author having done all the leg work so to speak. But another thing that might be interesting from a SRLE/Extended point of view (aside from the textures bit), is managing newly updated mods. The SMC tool automatically checks your mod list and alerts if any mod needs updating. Makes updating easy and you never wonder if your list is outdated or have to manually check web history, etc. Would be cool if SRLE/Extended could somehow incorporate this function...Cheers -
STEP v2.2.9.1 Official Bug Reports
LuvianSkyrim replied to TechAngel85's topic in Step Skyrim LE Guide
Not sure if this is the correct place to post, but in STEP v2.2.9.1, under 1.D.2. SkyrimPrefs INI, the entry for "Disable ZPrepass on shadows", there is an interesting post on https://www.nexusmods.com/skyrim/mods/6040/? (3rd post down), which explains this function, plus other shadow-related tweaks. "bShadowMaskZPrepass=1 (This prepass ensures the active blending of shadows onto textured surfaces and is used to handle the value of 'iShadowMaskQuarter'' with the game-engine. It is not required, but DOES add realism if you have the machine to handle it.)"