
nicktheduke
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Can Not Copy Resource / The system cannot find the path specified
nicktheduke replied to ravenRpg38's question in DynDOLOD & xLODGen Support
Thank you for the assistance. -
Can Not Copy Resource / The system cannot find the path specified
nicktheduke replied to ravenRpg38's question in DynDOLOD & xLODGen Support
Hi sheson No matter what I do, I keep getting this error. After years of never having an issue with Dyndolod. I have checked OS, UAC, 3rd party program + the other information listed in the manual. Any idea how to fix? Please see below: [Main Instruction] Can not copy resource textures\dungeons\imperial\impwood01_n.dds to D:\Wabbajack\Dyndolod\TexGen_Output\DynDOLOD-temp\textures\dungeons\ships\shipwood02_n.dds: [Content] The system cannot find the path specified. -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
And I tried something different. I deleted Tamriel worldspace. The game loads. So: If I have just Tamriel, maaaaaybe a few other worldspaces = No Crash If I have no Tamriel, all worldspaces = No Crash If I have all worldspaces = Crash -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Well. I'm back! Been away for a few days haven't been able to play too much with Dyndolod. I am, however, trying to figure this out. I had a game going. Level 5. No big deal if I have to restart. I was playing with Dyndolod but with Tamriel worldspace only. No crashes out of the ordinary :P Opened a save in an interior without Dyndolod activated. Walked outside and back inside. Saved. Re-generated Dyndolod with all worldspaces and your script. Reloaded game. Crash on loading screen. Try new game. Crash on loading screen. When I open Papyrus, there is nothing SHESON or Dyndolod-related in the log.......................... !*$(&!@ I am not honestly not sure what to do. Rebuild the load order and start fresh? I have never seen this happen with Dyndolod... PS. Does it matter that it's # 255 in LO? -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Yeah. I can confirm deleting anything mod-related that's not Skyrim or DLC-related from Dyndolod.esp will avoid crash. Any tips? Should I just TES5LODgen the rest? Am I really pushing Skyrim to it's limits? -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
So I generate Medium. If I delete/don't generate the following worldspaces, the game does not crash on load/re-entering Helgen Keep: + aaaWereBalokDungeonWorld - Staadomaar Template (Helgen Reborn.esp) + BSHeartland - Tamriel (BSHeartland.esm) + Dimfrost - Dimfrost (Wyrmstooth.esp) + NecroDragontailMountains - Dragontail Mountains (Undeath.esp) + WyrmstoothWorld - Wyrmstooth (Wyrmstooth.esp) + XJKislandWorld - Phalos (Darkend.esp) I am trying to re-add these and see if I can narrow down, except BSHeartland What's weird... Is that I've generated these before and never had a crash or freeze -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Generating with Medium and deleting everything mod-related from worldspaces (Wyrmstooth, Darkend, etc) allows me to exit and re-enter Helgen Keep -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Further testing: If I use Medium settings and delete everything but Tamriel, I can load the game and re-enter Helgen Keep without crash. I am going to try and delete anything mod-related from Dyndolod to see if it crashes. If it crashes after that, I will send you esp -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
When chipping away at the Dyndolod.esp, should I remove the meshes from each worldspace? Rather, does Dyndolod store extra info in the SKSE about the worldspaces generated? EDIT: Idk why but when I delete 2 specific worldspaces (Deepwood Vale affected by Organic Factions + the dungeon added by Helgen Reborn) the game doesn't crash when re-entering Helgen Keep -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Ok so I re-generated a few times. I went from bottom of worldspace list (where Tamriel is) all the way up. Sometimes it crashes upon return to Helgen Keep, sometimes it doesn't. I tried generating everything (except Bruma) and deleting worldspaces from that, but I assume data is being stored somewhere that links to that worldspace thus it still crashes, which means I've re-generated a bunch. I thought I've narrowed it down to 3 worldspaces: Dimfrost from Wyrmstooth (never had a problem), Deepwood Vale (Organic Factions was added and affects that area), and the Dungeon added by Helgen Reborn. Usually I have never had any problems with Helgen Reborn. However, when not generating those worldspaces, I get a crash re-entering Helgen Keep. I am, however, able to enter Riverwood interiors. -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Yeah this is very weird. I've used Dyndolod for years now and I've never encountered any problems with it. Decided to reinstall Dyndolod just to be safe. Regenerated on Low with all worldspaces except Beyond Bruma. Ran game without Dyndolod at first. Saved in Helgen Keep. Everything good to go. Loaded game up with Dyndolod inside Helgen Keep. Everything still looks fine. I walk out. Dyndolod initalizes. Walk back into Helgen Keep. Crash on loading cell. Took your advice. Generated *only* Tamriel. The game loads. I exit Helgen Keep. Dyndolod initializes. I go back into Helgen Keep. No crash with all the cabbage and walls there. Any thoughts? Why does having the other worldspaces involved cause Dyndolod to CTD? Currently going to try turning off chunks of worldspaces being generated to see if that might fix it. -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
So there was some Dyndolod "patches" for something I can't remember. I disabled and tried another new game using Low settings. Instead of entering Helgen Keep, the game crashes... Papyrus log: https://drive.google.com/open?id=1Tnp-aJjmdP2Kbja3K5xpgdFfzC8ziRks Edit: it was a Caranthir Tower Reborn and Lanterns of Skyrim patch that includes meshes/textures/scripts I am going to rebuild on Low without these and see what happens -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
I tested again using the Low settings Dyndolod. Like I mentioned, the game loads and I can enter Helgen Keep but there's weird things missing. Here's the Papyrus: https://drive.google.com/open?id=1YvZM-ScB8yXLEZaZ_JJb0sacOzOmR3ig There's something of note: Error: Cannot call GetWorldSpace() on a None object, aborting function call stack:[ (FE00528C)].SHESON_DynDOLOD_LODObject.OnCellDetach() - "SHESON_DynDOLOD_LODObject.psc" Line 248[11/11/2017 - 12:04:05PM] OnCellLoad called, bLocked:False[11/11/2017 - 12:04:05PM] Error: Cannot call GetName() on a None object, aborting function call stack: -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
I decided to try a new game with Medium settings using Wizard. I can get outside of ASLAL cell where Requiem and scripts kick in. Dyndolod initializes. As soon as I start moving the game crashes, but at least I'm outside. I saved before freeze/CTD but when I try to load that save again, the game crashes on loading screen. I've got the Papyrus logs here with debug on in Dyndolod_world.json: https://drive.google.com/open?id=187QLl3oCUCFtnlDg3RYfKLgBg5Lf12_d -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Hehe. The hits keep on coming... Ok I decided to just go ahead with low settings. Got to Helgen. Went into the Keep. Boom there's things missing like cabbages and clutter and then I look to my left and there's huge chunks of walls and floors missing. So frustrating that I just gave up. I went to sleep and this morning I looked at what was affecting interior cell of HelgenKeep01. Couldn't find anything out of place so I started clicking on things with MFGconsole. Eventually I found a torch that was last affected by... you guessed it, Dyndlod.esp When I deactivate Dyndolod.esp, the walls and cabbages are back where they should be. Obviously this is weird. Dyndolod doesn't affect interior cells and does not have anything listed in the esp that I can see. I even regenerated Dyndolod without Temporary=1 Any thoughts? -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Nevermind. I tried playing with Low setting. While it did play, it froze upon approaching Helgen. I reloaded and entered game but it crashed when another cell was loaded on my way to Helgen. Just saw your post. Going to take another look and see if I can find something. Thanks again -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
At this point, should I just say screw it and go with Low setting since it works? -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Hm. There's not much difference in ESPs. Any thoughts? -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
2/8. The crash on loading save occurs immediately after the smoke/trivia appears, but no 3D model. When I coc Whiterun, the smoke/trivia/3d model appear for a brief second, but the game freezes and eventually crashes. 3. Not the green overwrites, the new records generated by Dyndolod that are Skyrim.esm-related contained in Persistent 5. Anything in Persistent that starts with TREE in the name (not Editor ID) 7. Thank you. With the Windows 10 DX9 update + a 1080ti, is the ~3.1GB RAM limit valid any longer? ENB says I'm a little over 20GB of Memory when game loads. You're correct I'm using Medium settings from advanced screen with a few additional options checked. My settings are based off SRLE LOTD Req'd guide here: https://wiki.step-project.com/User:Paul666root/SRLE_LOTD_Reqtified/Finish_Line with Shrine of Azura added to LOD. So I tried changing my settings to Low with the Wizard on main screen. It no longer crashed. I ran from Talos Gate to Helgen to Riverwood almost to Whiterun. I quite literally jumped for joy. I then decided to test Wizard on Medium. The game loads when I start a new game. I run towards Helgen but it freezes. Right now I'm comparing the Low and Medium esps to see what has been added that causes CTD. -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
You're right. I'm going in circles after so long but I haven't given up even though I might have lost a few hairs on my head. I took another look at only Dyndolod.esp. Decided to take a different route. Instead of deleting the temp cells (which even when deleted would sometimes cause CTD), I started deleting things from Persistent which resulted in, well... no crash. At least in the Falkreath/Riverwood/Whiterun areas... Or at least a few times. So here's where I'm at: 1. + I went ahead and started a new game + I start without Dyndolod activated on a test character in ASLAL, save once I'm outside Talos Gate Pass starting area (Mercenary from Hammerfell start) + I console player.setav speedmult 300 (so I don't push the game engine too far) and start running from Talos Gate Pass to Helgen to Riverwood to Whiterun = game does not crash 2. + I quit and reload game with Dyndolod.esp activated, as it was entirely generated = crash on loading the save without entering game 3. + I delete everything Skyrim.esm-related in Persistent of Dyndolod + Load game with that version of Dyndolod = Game LOADS without crash + Message appears that Dyndolod initialized and MCM added as I run around = game freeze/CTD as I approach Helgen from Talos Gate/Falkreath 4. + Revert back to original generated Dyndolod.esp + I reverse and delete everything EXCEPT Skyrim.esm and Tamriel_*-related + Message appears that Dyndolod initialized and MCM added as I run around = game freeze/CTD as I approach Helgen 5. + Revert back to JUST Skyrim.esm and Tamriel_*-related Dyndolod (#4) + Take a deep breath + Delete everything tree-related from Skyrim.esm in Dyndolod = game does NOT crash approaching Helgen + Testing futher, I console coc Whiterun and run back towards Riverwood = game freeze/CTD 6. + Having failed, I revert back to entirely generated Dyndolod + Since the game did not crash after deleting tree-related and since I crashed near Whiterun (WR*), I delete everything related to those in Dyndolod = crash on loading the initial save near Talos Gate without entering game 7. + Revert back to entirely generated Dyndolod + Start a new game + Open a beer = sit here and cry as I realize that I have no idea what to do next 8. + New game + This time I save in ASLAL interior cell nowhere near Whiterun/Helgen/Riverwood/Falkreath + Reload with entire Dyndolod = crash on loading save ----- I looked at my Papyrus log a few times. Nothing Sheson/Dyndolod/mesh/texture-related comes up missing or in error. Just scripts for Req_CACO and some other stuff. This is my Papyrus if I save in ASLAL cell and load save with entire Dyndolod activated: https://drive.google.com/open?id=135dSPGWABeiSsBJaD4E71zAF-AZTxTa6 Here is Dyndolod_Tes5_log.txt - https://drive.google.com/file/d/11aTeXv37abBKy7masuT0_NQ7pPOhYZYc/view?usp=sharing Please help if you can. Thank you for your patience. -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Sorry for so many posts. I wish I could edit my previous for updates... Like I mentioned, the temporary cells are the cause of my CTD. I've narrowed it down between Block -2, 1 - Block 0, 0 Unfortunately I wonder if there are crashes outside of those Blocks since I have not tested anything beyond Falkreath/Riverwood/Whiterun. I stripped everything from the aforementioned Blocks except Tamriel_ShesonObject, Tamriel_Minion_* and Tamriel_FirstBorn_* references. The game loads the save now but will freeze/crash as soon as I enter a new cell unless I delete those blocks. No errors exist in the Dyndolod esp but who knows, there could be more issues out of the blocks I deleted. -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
I think I've narrowed it down further... Deleting temporary cells from Tamriel worldspace in Dyndolod allows the game to load and play. I'm now searching for which temporary cell might be causing the issue by using the method you stated above where I delete chunks at a time. -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Thanks for your timely assistance, sheson. I appreciate everything that you do. Tonight first thing I did was build Dyndolod with just Solstheim. Did a speedmult 250 and ran around a bit outside of Riverwood. Didn't crash. And then something odd struck me: Even when I don't click the checkbox for Beyond Bruma when generating Dyndolod worldspaces, I still get errors pertaining to missing meshes from Beyond Bruma at the bottom of the Dyndolod generation window. Thinking that might be the culprit, I deactivated Beyond Bruma and my Requiem patch when generating, but the game still crashed on loading save. So I'm sitting here trying to think logically. It seems to be Tamriel related. Now I've deleted Tamriel worldspace from Dyndolod and the game loads. I ran around. No crash. Which at least solves the Solstheim issue. Taking a look again with xEdit, I noticed some records aren't being carried over. Things like XCLR - Region, MHDT - Max Height Data, XCWT - Water, Editor ID, and then there were some Record Flags from new USLEEP not being displayed in Dyndolod. Since I'm grasping at straws right now, I decided to forward everything over as much as I could into Dyndolod.esp and mark as many entries as possible in green (except Max Height).... Then I checked Dyndolod.esp for errors. There were a few Moveable Statics with <Unknown: 6> in the Record Flags, where I removed the Unknown entry. And it still crashed. Which makes it seem you are correct in that there is some situation with meshes/texture? What are your thoughts? Which log should I provide if need be? Also, these were the last few mods I added before things started crashing: + Vampiric Thirst + Requiem patch+ Follower Commentary Overhaul+ Religion+ Cleric + Spell Research+ Spell Crafting+ Windhelm Exterior Altered+ Airship and Archaeology patches for Legacy of Dragonborn+ Skyrim Is Windy+ new update for Notice Board Updated+ Vigilant Voiced Add-on+ Heathfire Extended + Requiem patch+ new update from USLEEP+ new update from Cutting Room Floor Going to take a look at all of these and see if I can find out if there's anything mesh/texture-related happening... -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Sheson, That link to Nexus discussion re: overmodding states "Of note, Sheson has already included an option in DynDOLOD to reduce the number of persistant references that it contributes to the game." What option is this? Was it Temporary=1? -
Dyndolod causes CTD on loading screen
nicktheduke replied to nicktheduke's question in DynDOLOD & xLODGen Support
Temporary=1 didn't work. Everything loads including Dyndolod MCM but as soon as I enter a new cell, the game freezes. I will take a look at removing some things but everything was fine until I added some scripted mods (Religion, Cleric, DVA, Vampiric Thirst, etc) I did add Beyond Bruma before that but it was loading fine with Dyndolod active (with Bruma deactivated in Dyndolod build)...