
DoYouEvenModBro
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Everything posted by DoYouEvenModBro
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Ah yea I installed it with Mod Manager. That is probably what happened. I'll try what you said and see if it works. Do I need to start a new game with all those script mods? I'm already like 25 hours into my new playthrough haha. Will it bug the game to install them now? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Hey just following up on my previous question in case anyone knows. Am I supposed to merge the entire scripts list in Script Merger or ONLY the 2 sets of mods described in the guide? The guide says to select the scripts box in Script Merger. That would merge ALL scripts. Thanks. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
This is what happens. I get like twenty of these: https://imgur.com/a/UAFxvPT -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
I must have done something wrong then. It gave me like A LOT of xml conflicts. I had like 50 prompts. Any ideas? You're supposed to check the entire scripts box in Script Merger and then merge, right? Also, as a side question, why did you remove the no pesky sword trails mod? Is that covered in a different mod now? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
I'm not sure if this thread is used any longer but I am trying to do a playthrough with all of the script mods in this guide installed (Ghost Mode, UI mods, etc.) Previously I only used the texture mods and maybe a few script mods. My question is that when following the guide and running Script Merger, when I choose to merge all the scrips, I am seeing like 50 conflicts. Do I ONLY need to fix the 2 conflicts that the guide calls attention to? I can ignore and skip over the rest of the conflicts? Every time there is a conflict it opens this XML editing application window. Do I just close them without saving each time it does this? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Has anyone figured out the issues with nitpickers patch? So many people on the nexus page are complaining about long dialogue loading issues and swear they are under the mod limit and that the issue happens with only nitpickers installed. I am using the latest version by mattiiz (user version that removes tucked hair and neck seam bug. You can find it in comments) and I have NO issues with long dialogue loading. What are these people talking about? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Neovalen used to have the old version of Increased Draw Distance mod in his guide. That mod author has a new version but it looks like it can cause some issues. Does anyone know if I can achieve the same or similar results by using the below 2 user.settings tweaks? They are from Rootsrat's old Witcher 3 guide: MeshRenderingDistanceScale=4 MeshLODDistanceScale=8 -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
I can confirm that merging the XML files with Script Merger does NOT work. It can't solve the conflicts so I will keep Scabbards as priority. Also I was wrong about the LoD mod XML conflict. They were texture conflicts only. The only XML conflicts were with Nitpickers and Scabbards but as I said, you can't merge them. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
I haven't tried merging them but I can try later when I get home. I checked around and apparently people get Script Merger errors when they try to merge XML conflicts. I've been just letting scabbards have priority. Do you think that's good enough? I also see an XML conflict between nitpickers and the LoD mod that Neovalen used to have in his guide (i think it was an old version of increased draw distance). Should I give the LoD mod priority in that csse? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
I just realized that the above 4 XML conflicts in Script Merger between Nitpickers and NPCScabbards is showing up in the "Bundled Text" section. Does it matter which mod has priority for Bundled Text? Should I merge them? Any help is appreciated. This is the final question that I have. I am really close to having everything perfect. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Also sorry but I should also mention that I do NOT use ghost mod so I am not sure whether to merge nitpickers & scabbards scripts in script merger OR give one of then priority. Any ideas? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
To add to my above response, I see 4 XML conflicts in Script Merger between Nitpickers and AllNPCScabbards -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
If that is the case, should Nitpickers have priority over the NPC Scabbards mod? I would think Scabbards should have priority, right? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
The below screenshot shows what I am seeing. I am actually using the nitpickerfix mod. A user made it. It's supposed to be the same thing as the nitpickers patch but fixes some of the neck seam line glitches and other small stuff that the nitpicker mod doesn't get/causes. https://imgur.com/a/dPytr -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Thanks! Do you know if Nitpicker Mod and the NPC Scabbards mod need to be merged in script merger? They have 4 XLM conflicts. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
I think Improved Particle Systems is winning the priority for me because of something in my mods.settings file. I just made sure that Brutal Blood wins. One last question....The Aard should have priority over yrdenlightsources, correct? Script merger showed one conflict for them. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
For whatever reason, script merger is saying that ImprovedParticleSystemsNoShaders is winning the conflict for me. Should I make it so BrutalBlood wins? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Does anyone know if Improved Particle Systems should have priority over Brutal Blood? Or vice versa? Script Merger detected a conflict. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Should Improved Particle Systems have priority over Brutal Blood? There is a conflict in Script Merger. I made sure to install the lite version of Brutal Blood. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
I tried out Brutal Blood but since my user.settings file is set to read-only, if I reopen the game, I have to re enable the mod. Is there a way to add a line to my user.settings file so that the mod is locked as enabled? Do you know what it is? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
So Script Merger doesn't seem to be detecting any conflicts between Compilation & Improved Particle Systems, which is weird because I could have sworn multiple people reported conflicts. Perhaps I don't have any because I used the recommended NoShaders version? It also could be because I use an old Compilation version 1.0 alpha instead of 3.1. 3.1 added much more so that's probably where those conflicts came from for those other people. I DO however see a ton of conflicts between KNGR More Blood (i am using a really old version and have not switched to brutal blood yet) and Improved Particle Systems. Which mod would you recommend I give priority to in mods.settings? Will giving Improved Particle Systems priority fix the issue? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Does "Improved Particle Systems" conflict at all with Compilation v1.0 alpha? I still use the old compilation mod and I'm pretty sure if also effects rain/snow. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Below is a screenshot of my current W3 Mod Merger. Below it is the output from when I add the knife mod. You can see the errors. That is why I was wondering if there is some sort of limit. Let me know what you think! Current W3 Mod Merger: https://imgur.com/a/UP4EQ Log with errors from when I add the knife mod: https://pastebin.com/9YE0gNvH -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Is there a limit to how many mods you can merge with mod merger? I didn't try merging only those 2 but when I combine it with my other mods it gives me errors -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DoYouEvenModBro replied to Neovalen's topic in Unsupported Game Guides
Anyone else getting mod merger errors when merging beautiful rocks and the knife mod? It gives me a bunch of errors. Also, I think the texturememory budget value is hard to determine. I have an 8 gb card but a value of 4096 messes up my game. A value of 2000 works well for some reason.