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GrandBulwark last won the day on September 21 2014
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SKYRIMLE Rabbits of Skyrim (by GrandBulwark)
GrandBulwark replied to GrandBulwark's topic in Skyrim LE Mods
Alright; found a better approach; all instances of hand placed rabbits have been replaced with my sublist. Uploading the updated version now! :) Enjoy! -
SKYRIMLE Rabbits of Skyrim (by GrandBulwark)
GrandBulwark replied to GrandBulwark's topic in Skyrim LE Mods
No it just means they look more appetizing! Please be sure and cook the rabbits all the way through. I will not be liable for food poisoning -
SKYRIMLE Rabbits of Skyrim (by GrandBulwark)
GrandBulwark replied to GrandBulwark's topic in Skyrim LE Mods
I've released an update to combat seeing only white rabbits. It appears as though Bethesda hand placed many rabbits; and since white rabbits are what I replaced the vanilla ones with, that is what is likely to be most prominent. I'm still awaiting user input on the most recent update, while I'd prefer not having to do so, I will drop my sublist in various places throughout Skyrim in necessary. EDIT: Upon further examination they did not hand place many rabbits. Rather I'd mistakenly left the ambient lists 2 to 1 in favor of vanilla rabbits. That said the recent update fixes that, and adds rabbits to a few more lists. -
SKYRIMLE Rabbits of Skyrim (by GrandBulwark)
GrandBulwark replied to GrandBulwark's topic in Skyrim LE Mods
Works for me! =) -
SKYRIMLE Rabbits of Skyrim (by GrandBulwark)
GrandBulwark replied to GrandBulwark's topic in Skyrim LE Mods
Cheers! Glad that you folks like it. :) -
SKYRIMLE Rabbits of Skyrim (by GrandBulwark)
GrandBulwark replied to GrandBulwark's topic in Skyrim LE Mods
They are a bit cute; but they are certainly better than the vanilla models by a large margin. And on top of that, they look semi-realistic. I mean; let's face it. Rabbits are just plain damned cute. -
SKYRIMLE Rabbits of Skyrim (by GrandBulwark)
GrandBulwark replied to GrandBulwark's topic in Skyrim LE Mods
A few comparison shots -
Hello STEP Community; just popping by to recommend my new mod. Rabbits of Skyrim I came across a resource for Rabbits, and it go me thinking about how the rabbits actually looked in game. Something I'd yet to take a glance at. So, I looked up a picture and found that not only is there only one color, the model was terrible regardless of the textures you apply to it. This mod corrects that by: Replacing the original Rabbit with a high poly model & Texture Adding 3 models, each with 9 color variants as new standalone rabbits. Grand total being 27 rabbits. The Rabbits are then applied in the two leveled lists in which they appear, as well as a few othersI hope you folks like it!
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Update, I'll be uploading a legendary edition. It turns out I uploaded the wrong .esp for skyrim, which also still contains the records for Barbas, Meeko and Vigilance; as well as the error you mentioned. Thank you for pointing this out, I appreciate it. Thel legendary edition, and the correct .esp for the Skyrim edition will be uploaded momentarily.
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The Merge script has several errors while copying despite "Check for errors" coming back clean on all .esps, and despite the fact that there is nothing overtly unique(the mod just makes use of vanilla assets, in a unique way) when I attempt to manually merge the files they become dependent upon the un-merged DLC plugins, I tried removing the dependencies afterword manually, however after doing so I was unable to get DLC followers to register properly in the active effects UI. If anyone would care to take a look at it who has more experience than I at merging plugins, I would be more than happy to credit you for your trouble. Just PM me here or on the Nexus. Likewise, if you have a notion of what I'm doing wrong; tell me and I'll do it myself :) Thanks guys.
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Hello all! Good to be back :) https://www.nexusmods.com/skyrim/mods/54784/? I've releases a new mod that I'm quite proud of! Without going into an outrageous amount of detail, the mod's sole objective is to revive the "Follower Perks" of Obsidian's "Fallout New Vegas". This is accomplished by perks(Technically Spells) being added to the player via a quest referencing the player as an alias. These spells utilize conditions to remain off until "X" follower is following you. EG Lydia grants the player a 15 point buff to onehanded skill. Each perk has a unique name that fits it's source(subjective). I've tried to balance it with the game as closely as possible, easy followers to obtain have weaker perks while special or unique ones are more powerful. Every follower Skyrim and all DLCs are covered, including single use quest followers. That does not include animals, though it may at some point if I can find an appropriate condition. The mod does NOT use scripts, does NOT alter followers directly other than their reference and should not conflict with cosmetic follower overhauls, or general follower system overhauls(UFO, AFT, EFF etc). I have worked very hard on this, and to my knowledge it is the only mod of it's kind. There are future updates planned, hopefully I can find a way to implement the animals(Poor Meeko :( ) and I plan on diversifying and specializing some of the magical effects in the near future. Hope you guys like it! Offers a legendary edition .esp that covers all DLCs, and optionally there are .esp files corresponding to the individual DLCs and Skyrim itself. Cheers!
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DROPPED Telvanni Reborn (by Mystery Modder)
GrandBulwark replied to EssArrBee's topic in Skyrim LE Mods
That's most of the texture packs on the nexus unfortunately! Â Glad someone pointed that out though, I agree with this assessment. -
Infinite loading screen when fast travelling from Solstheim to Skyrim
GrandBulwark replied to DaBozz's question in General Skyrim LE Support
I've given up trying to test or solve this issue as I cannot reproduce it anymore for some reason. Although I did post a few pages ago something that may or may not be helpful to others. Sorry to be repetitious but I think it may help; -
SKYRIMLE bookshelves script SKSE (by McGuffin)
GrandBulwark replied to rootsrat's topic in Skyrim LE Mods
Thank you for that. Â I was wondering whether I need both!