
StoneWallace17
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Everything posted by StoneWallace17
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So basically what you do is, when you find an object that looks off ingame, you open up the console, click it, note down the form ID, then open your full load order in SSEEdit, there's a box in the top left to type in that form ID. Then you can see all the plugins that reference it and the position data in each one to see if anything is overriding ICW's changes.
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Tempted to try to get into that Discord so I can just add Morrowloot already but I've got so much to do this week I really should wait til Friday... What have you done about Immersive Weapons added items and Morrowloot? The current patch for it on Nexus doesn't change stats or crafting/tempering requirements. I extract all my BSAs (bad idea? maybe, I'm not really sure) when I install through MO, so I just install them, remove files if stated in the guide, then run the meshes folder through the Optimizer and leave it. Oh neat, thanks. I found that and followed the instructions you included, and at least before merging the patches it seemed to work very well in the two palaces I entered.
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I don't know what kind of hardware you and others have, but at least for me I'm using JK's Skyrim and Dawn of Skyrim on top of this full guide (including all of Arthmoor's village mods, with the patches from JKs Skyrim page), and it's running great. At least framerate wise. I've had a few odd crashes I don't know the cause of out in the wilds but I don't think they're related. I have the game and mods on an 850 Evo with a slightly overclocked 7700k and a GTX 1080, and I'm not actually monitoring framerate so I'm not sure how much leeway there is for lesser hardware to run it. I wanted to add Palaces and Castles Enhanced too but I was thinking it would have compatibility issues with all the stuff I already had. Unless there's patches I just didn't see.
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Any of you guys add any housing mods or anything on top of this guide? I'm trying to pick a couple to use. And I might add JK's Skyrim as well. I want to go ahead and just start a game so I think I'll add Morrowloot early too. Hopefully with all the patches that exist for it already it won't have too many conflicts that need resolving.
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Skyrim Revisited Pre-Release Feedback
StoneWallace17 replied to Neovalen's topic in Skyrim Revisited (retired)
I fixed it by not using the SMAA dll. I'm not really sure why that's an issue but yeah. -
See I don't know if I'm even getting that glitch because the one I know I do have is so much worse, lol.
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Ok, I have my game working and my load order is pretty much only SRLE and SRLE Extended now. I'm getting this https://imgur.com/a/onmLt - is this like what you're experiencing at all? I don't just have it in inns, so I don't think it's the ELFX patch in the guide. Or are you getting the regular lighting issue for some reason?
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Skyrim Revisited Pre-Release Feedback
StoneWallace17 replied to Neovalen's topic in Skyrim Revisited (retired)
FINALLY figured out my crashing issue. Beyond Reach seems to be causing it. Why, I'm not sure but whatever. But NOW I get to try to figure out this damn ENB. PLEASE someone give me some ideas. It's flickering between super dark and mostly normal when I move. I tried to move as little as possible between pictures to show you what I mean. https://imgur.com/a/onmLt This is Proudspire Manor where I should have no mods other than ELE and ELFX affecting it. It does the same thing in every interior location I've checked so far - only the Alternate Start cell, the Bee and Barb, and here, admittedly, but I doubt this should be happening anywhere. -
Maybe I screwed up updating the RRR ELFX patch, but I really can't say as I haven't gotten the game to work properly at all in the last week. Either my ENB looks awful or the game just crashes immediately. No idea what causes it as even if I get it to work, if I don't change my load order at all it'll start crashing next time I launch it anyway.
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I'd love to see if I have any issues but even after clearing out 60 ESP files my game is still crashing on loading a new game. No clue how to fix it.
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I get the flickering issue pretty bad right now after switching back to ELFX but I'm pretty sure it's ENB related for me. Still working on trying to sort it out.
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Skyrim Revisited Pre-Release Feedback
StoneWallace17 replied to Neovalen's topic in Skyrim Revisited (retired)
I'm having no luck on getting ENB to work at all now, heh. No idea what changed. Tried Vividian and Vivid Weathers. And now I can't even start a new game, neato -
Skyrim Revisited Pre-Release Feedback
StoneWallace17 replied to Neovalen's topic in Skyrim Revisited (retired)
Sounds good :) I'm sure it's an issue on my end, just not sure how to fix it, heh. -
Skyrim Revisited Pre-Release Feedback
StoneWallace17 replied to Neovalen's topic in Skyrim Revisited (retired)
I get either crazy flickering or super dark interiors with the Vivid Weathers ENB and I'm not really sure why. Haven't tried a different one though. Without an ENB the one inn I checked looked good as far as I can tell, and I'm pretty sure it was one I had to change quite a few things in the RRR-ELFX patch. Here's the link to it, pretty sure I got everything changed. https://drive.google.com/file/d/0B_-tyUcnfIlEMXlNNzc0ZFlKbGM/view?usp=sharing -
Maybe, I wasn't super careful with regards to what mods I have active and I didn't start a fresh conflict resolution file. I also have pretty bad flickering in the Alternate Start starting cell, but I think that's always been an issue with ELFX.
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Super dark in the Archmage's Quarters entryway and walking around it a bit, with a light flickering on in certain spots. I quit, I'll wait for a patch. I'm sure it's partially my ENB but it's still annoying.
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Sorry, it's taking a while. I got into the College and noticed some flickering, I had forgotten to do conflict resolution for ELFX (I've been using Relighting Skyrim). Should still be able to test sometime tonight.