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Drax8

Citizen
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Everything posted by Drax8

  1. I just finished a brand new install from the ground up. Everything looks beautiful and works great, with one exception. I'm having an issue with trees. Take Whiterun for example, when I come out of the city, I see no trees in the surrounding area, as I get closer they do pop-in. but I have to get pretty close to them, I've checked and double checked that I installed all tree, flora, and landscape mods as instructed, and have run XLODGen, TexGen, and DynDOLOD correctly and successfully. My previous install didn't have this issue. Any ideas where I can start to look for what went wrong?
  2. Just looking for some general advice if anyone has run into this problem. Any door I encounter where you have to raise the arm bar first before you can open it, after I activate the door bar, I am unable to open that door. Clicking the door makes a sound, but the door will not open. To be clear, I am on the side of the door which has the bar, I have opened the bar, but then cannot open the door. Anyone have any experience with this? It's occurred on every door with a bar I've come across so far. Google has been no help. Thanks!
  3. Greetings friends, is there a way to safely remove the Colovian Bow from Immersive Weapons? It sticks out like a sore thumb in my game and I'm just not a fan of it at all. Any help would be appreciated. Thanks!
  4. Hello again! Happy New Year! I have a question regarding mod added rings. I'm not sure which mod it is that adds craftable rings such as "Ebony Diamond Ring" and "Brass Topaz Ring" for example, but they have ugly vanilla meshes and textures. Is there a way to get these to have the upgraded meshes and textures the other rings in the game have? Or did I do something wrong? Thanks for any info!
  5. Hello again, I've completed the installation and all merges, have checked that all LOOT rules are correct, but get this when trying to sort with LOOT: Cyclic interaction detected between "Interesting NPCs - Consistency Patch.esp" and "Audio Patches Merged.esp". Back cycle: Audio Patches Merged.esp, RSChildren.esp, KYE Patches Merged.esp, Interesting NPCs - Consistency Patch.esp Any help? I don't know where to go from here. Thanks!
  6. Hi Lexy, sorry to bother you with this, but on your response to my post regarding Know Your Enemy, I didn't actually see any response lol. For now I'll assume there won't be any issues if I don't use it unless I hear otherwise. Thanks!
  7. So just a quick question regarding Know Your Enemy. I see that it is listed as a "Core" mod, but it's not something I really like using. How much of an issue would it cause me to not include it (and all of it's patches)? Any major conflicts it would cause by not being present? Thanks!
  8. I made a bonehead mistake today while updating lol. When rebuilding my Bashed Patch, I forgot to uncheck Hunterborn, now no matter what I do I can't create a Bashed Patch without Hunterborn being included in it, even if it's deactivated, not just in Wrye Bash, but deactivated in MO2 also. It's really weird! If anyone has a suggestion I'm all ears!
  9. Ahhhhh I see, it’s an issue on my end, I wound up not using the Embers HD.esp, personal preference. Thank you for helping me clear that up! Everything is smooth as butter now! ðŸ˜
  10. Hi Lexy, The Form ID is: 00009CA4, then under "temporary" the entry for 00093FA "Placed Object", CampFire01 LandOff [sTAT:00035F4B] is where the error is shown. Hope this helps!
  11. Shadriss, thank you so much for always being willing to help! But I've had success! In checking out the conflict resolution esp, there was an error:unable to resolve. It had to do with Skyrim Immersive Creatures and the placement of an object. I just copied the object to overwrite the error in the conflict resolution plugin, and voila, no more crashes in that area. I don't know if this is happening to anyone else, but maybe it could be looked in to? Thanks again!
  12. So an update on my Falkreath crashing issue: First I've determined it's not Falkreath itself that's the issue, it's the area outside of Falkreath on the side near where the Dark Brotherhood Sanctuary is. I can get into Falkreath if I take the road from Helgen down to it, but can't enter or exit from the other side. Fast travel to the Dark Brotherhood Sanctuary (or anywhere near it) is a CTD also. However, I've narrowed it down to "Lexy's LOTD SE - Conflict Resolution.esp" as the cause of the crash, which I find very odd, but it is 100% positive the cause (after much testing, rerunning merges, patchers, enabling/disabling mods lol). Re-installing does nothing, and I've made no changes to it. Any ideas? Thanks!
  13. Thanks for the suggestion! Unfortunately I still CTD with the DynDOLOD files deactivated. I'm at a complete loss.
  14. Looking for a little advice. In testing my install, I've found a 100% CTD when trying to get to Falkreath, either by foot or fast travel. An interesting note, I tried making a new character and choosing the alternate start as a patron of Deadman's Drink tavern in Falkreath, which worked. I was able to load into Deadman's Drink fine, and I was able to exit the building into Falkreath, but CTD'd after taking two steps outside. Any advice on where to start looking? One other note, I don't seem to have this issue anywhere else on the map.
  15. I thought so, just didn't see anything definitive on it, thanks!
  16. I have something I'm a little confused about regarding Majestic Mountains and the Landscape Environment and Clutter Merge. Are we supposed to have the Majestic Mountains_Landscape.esm active? Or should I say do we keep Majestic Mountains checked in the left pane post merge? Thanks in advance!
  17. I can only answer the last part of your post, but it seems like you missed the prerequisites page? That has all the info on where to get and how to install things like zEdit and xLODGEN. There's a link to it near the top of the main guide page.
  18. I see that Mod Organizer 2 has been updated. As a new user of MO2 are there any tips or tricks for updating I should be aware of so I don't break everything? Thanks! Drax
  19. So I was wondering, is anyone using a port of Dual Sheath Redux with their setup? How to port and get it working is not an issue, I can do that no problem, just curious what your experiences with it are. Any downsides to doing it?
  20. Thanks again Wicketklown001! I go by Ace Knight on youtube. The series has been great and very beneficial!
  21. Well I seem to have fixed it again lol, found some info on MO2 page I had somehow missed, sorry for the useless post! :)
  22. I posted a couple days ago about an issue installing mods with MO2, then seemingly fixing it. But problems are back. I'm having nothing but problems with MO2. I've followed the instructions to the exact letter. Installed to the root drive of my G drive (SSD for games), reinstalled it 3 times. The issue is when I download a mod, any mod, it shows up in the right pane under the downloads tab, but is empty, shows 0 KB, no matter what mod I try. So obviously it can't be installed. I've verified the paths are correct. I'm just baffled. Anyone have any ideas?
  23. Thanks, I seem to have fixed it. Somehow I got my downloads path messed up, fixed that and now it works fine :)
  24. First I want to thank all those involved in this amazing guide! I'm tackling the install process, have just finished the prerequisites section, and am experiencing an issue with Mod Organizer. I should say that I have used Mod Organizer some in the past, but have been using NMM until now. When trying to install a mod I have downloaded from the Nexus, MO is giving me an error when I double click to install: "None of the available installer plugins were able to handle that archive". I have verified its any mod I try to install. I must have done something wrong somewhere? Help? Thanks!
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