I understand that and I know I'm in the minority here so it's not something you should concern yourself with. I've never been into FPS games that much so making Fallout more like one doesn't interest me. And I've found that mods that add a lot of new weapons and ammo types tend to cause more headaches then they solve, not to mention it can cause "too many weapons and not enough ammo" situations, where there's so many ammo types that you can only find a small amount of each so you have to carry around a dozen weapons and switch constantly. Updated meshes and textures are cool, no problem at all with them, just in my experience mods that add a lot of new weapon and ammo types don't add much to the game and more often then not either unbalance it by introducing weapons that are too powerful or add so many new ammo types that you can never naturally find enough for the weapons you do have. So in my install, I skip mods like FWE and a lot of the extra weapons, and the mods that add lore-unfriendly new enemies. For now I'm leaving Calibr and xcalibr in the "optional" list unless I run into a mod that I want to use that needs them. I might change my mind later, it's been a long time since I played FO3 and what I found annoying or headache-inducing in FNV might not be so in FO3.