Jump to content

Tralfaz

Citizen
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Tralfaz

  1. "Thanks for the tip about Stealth hiding the unticked installs." I don't want to confuse the issue further, but here goes... Stealth doesn't hide your inactive mods "Checked" does. I only mentioned "Stealth" because, you need to click in a blank area (the easiest and largest being below the "Stealth" category) to uncheck all categories. About Nevada Skies; Did you read the Nevada Skies FAQ and follow it? Do you have HDR and (in the advanced options) High Textures checked, in the Fallout New Vegas launcher options? Are you using only one Nevada Skies "Nights".esp (along with the Ultimate DLC Edition.esp)? Was Nevada Skies last, in your load order? Do you have automatic archive invalidation checked, in Mod Organizer (if so, did you uncheck it, close the profiles window, re-open the profiles window and check the box again)? Nothing against Realistic Lighting, I like it too. However, there should be no reason why Nevada Skies should not work properly. When I first installed it, I had really bad sky seams and redid automatic archive invalidation and they went away. As for your other problems, I've not begun a new play through yet, (so I can't help with Primm Deputies), but FNV doesn't have an "explore folder" for music, nor sounds. If you add an explore folder, the music engine won't recognize it, unless you physically add it, via GECK. There is an "explore" option inside the music engine itself, but it's linked to dungeon sounds (Data>Music>DNGN) and not a physical folder.
  2. At the bottom of the left pane is a filter. Open it and click "Checked". If you want to see them again, just click in the blank area below "Stealth".
  3. 1 April 15: Vurt released a patch for Wasteland Floral Overhaul (Dead version). Fixes building LOD's
  4. Thank you, so much, for the reply BurritoJustice. I had no idea. I must have been using bad search terms, when looking on forums and Google. I was about to give up and start over completely, from a bare install of FNV. (The rocks on Primm Pass still glow, when the Hollowed-out Rock is empty). I didn't have the problem until I installed texture packs so I assumed I'd messed something up. I see now that I must have reverted to an earlier save, (before I looted the rocks), when the problem "came back". Got an easy explanation for the clipping of the Advanced Recon Black OPS Coat, per chance? Thanks again. Now to tackle installing and merging NV Uncut...
  5. Thank you, EssArrBee, for a great guide. I've watched hours of videos, and read all the info I can find, but I'm at a loss. I'm hoping someone who reads this may be able/willing to help me out. I'm having a problem with glowing rocks. When I aim/zoom, regardless of equipped weapon, rocks glow just like "friendly" targets, in TAC. When I unshoulder the weapon, the green glow continues for about 5 seconds. (I don't know if this is relevant, the glowing is only visible in a roughly 40° arc from due East to South). This happens when; I use any Night Vision, (either Mk I, Mk II), or any Nightvision headgear equipped, with the Recon TAC. Gopher's entire Advanced Recon package was installed via the FLNV instructions, twice (thought maybe I'd messed up) Including, merging and extracting .bsa files. https://i.imgur.com/zSnTb6d.jpg https://i.imgur.com/LZBp1wX.jpg I've Googled other glitches which manifest, in nearly the same manner, (only visible, within a certain arc), but they pertain to users of ENB's. If I make available the un-merged files and move the merge to optional, it still happens. If I move the DetectTraps.esm to the optional area, (not activated), the rocks glow. I'm using the 3 texture packs; NMC's Medium, Poco Bueno and Textures Over Time. (In that order of prioritization.) If I disable any two and use the remaining texture pack... No glowing rocks. I've been using different profiles to install similar groups of mods. For easier troubleshooting, if I messed up. (So much for that idea.) If I use the previous profile, (profile #7 no texture packs), no green glow. However, if I reconstruct the profile which has the texture packs, (profile #8), to the exact same configuration as profile #7, I still get the green glow. Disabling FlashlightNVSE makes no difference. I'm also getting a clipping of the collar, from Gopher's Advanced Recon Black Ops Coat, partially coming into view, when I use zoom with no weapon equipped. Only that particular coat, no other... So far. https://i.imgur.com/cU5u4ZN.jpg?1 Thank you, in advance, to anyone who can help my frazzled mind. [spoiler=My mod list]# This file was automatically generated by Mod Organizer. +UIO - User Interface Organizer +FlashlightNVSE +Clint Eastwood -Man With No Name- Pack +The Pip-Boy 2500 - Handheld Pipboy +Adv Recon Range Finder +Ranger Helmet Neck Cover +Adv Recon Riot Gear Helmets +Adv Des Ranger Green Eyes +Adv Des Ranger Helmet +Adv Recon Stealth Armor - EASIER STEALTH +Adv Recon Stealth Armor - Doc Mitchell +Adv Recon Stealth Armor +Ranger Recon Red Eyes +Adv Recon Therm NV - Doc Mitchells +Adv Recon Thermal Nightvision +Adv Recon Trap Detection +One HUD (Darnified Merge) +Darnified UI v4 +The Weapon Mod Menu +The Mod Configuration Menu (Darnified) +Project Nevada - Extra Options +Project Nevada +New Vegas Stutter Remover +NVAC - New Vegas Anti Crash +New Vegas - Enhanced Camera +Centered 3rd Person Camera +Yukichigai Unofficial Patch - YUP +Textures Over Time +PocoBuenoV5 +NMCs Texture Pack +CASM with MCM +Lutana's NVSE Plugin *Unmanaged: CaravanPack *Unmanaged: ClassicPack *Unmanaged: DeadMoney *Unmanaged: FalloutNV *Unmanaged: GunRunnersArsenal *Unmanaged: HonestHearts *Unmanaged: LonesomeRoad *Unmanaged: MercenaryPack *Unmanaged: OldWorldBlues *Unmanaged: TribalPack Edit: I installed NV Interiors Project with, NMC's patch... The glowing rocks no longer glow. (Does that make any sense?) The collar of the Advanced Recon Black Ops Coat still clips... Edit #2: The glowing came back, after a few minutes, in-game...
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.