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Ilkob

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Everything posted by Ilkob

  1. I'm getting exactly the same message. Don't have the Realistic Room Rental mod btw. Tried without the Bashed patch and TES5EditMerged (well, one can try), but no success. Have no clue.
  2. I've just noticed that from certain angles west of the College of Winterhold the college disappears - not really a big issue, because it appears again when getting a bit closer and it's a godforsaken area I've included a few links with screenshots. https://1drv.ms/1OzqF0k https://1drv.ms/1Fjdpeh https://1drv.ms/1izEHDm https://1drv.ms/1Fjdy1t edit: typo's
  3. With 1.45 use xEdit 180815 - https://www.afkmods.com/index.php?/topic/3750-wipz-tes5edit/ (ninja'd)
  4. LODGen with TeS5Edit 3.12 gives me the same error message. You might want to try 3.11 from https://github.com/TES5Edit/TES5Edit/releases
  5. Hi Sheson, the rules in DynDOLOD_mesh_replace.txt seem not to be working anymore in 1.42, though the rules are exactly the same as before. In my game the windmill fans are of vanilla size and when using SMIM's compatibility option for sails the Solitude mill is missing them. I installed twice from scratch, both with SMIM 1.75 and 1.87. The version I was using prior to 1.42 was 1.31.
  6. I don't use SSME but if you look in the ssme.ini. You'll see this: ; 1st block Location01=0x00687E89 ; old value = 256 MB OldValue01=0x00000200 ; new value ; 0x00000200 = 256 MB ; 0x00000280 = 384 MB ; 0x00000300 = 512 MB (recommended) ; 0x00000380 = 640 MB ; 0x00000400 = 768 MB ; 0x00000480 = 896 MB ; 0x00000500 = 1024 MB (1 GB, will probably crash) NewValue01=0x00000300 As you'll notice the last line here says NewValue01=0x00000300. That's the value that corresponds with 512 MB. When you change this NewValue01 and set it for instance to NewValue01=0x00000380 the first block will be 640 MB. ---------- On another note. My game has more than 300 mods, well over 200 plugins, full ENB-preset etc, Vram usage up to 3700 MB. Game is reaching the 850 hour mark with one character. With DynDOLOD's high preset the highest block 1 value usage I've seen was 553 MB. Usually however the highest usage of the 1st block is lower than 500 MB.
  7. With 1.11 my total output was 1.58 GB, now with DynDOLOD version 1.14 / xEdit svn1943, it is 1.43 GB (high preset, all worlds generated except Skuldafn and Sovngarde). Edit: for completeness added xEdit version.
  8. Now I feel stupid. Ran another DynDOLOD. Wanted to see what happens when one only ticks an SkyMills Compatibility option in SMIM's installer, without SkyMills installed, so no swindmillSM.nif (from SkyMills) in meshes\architecture\solitude\. To me it wasn't clear one could just choose a SkyMills Compatibility option in SMIM's installer. So for having SMIM's meshes (sails or the better fans) for your windmills, one only has to choose one of the SkyMills Compatibility options in SMIM's installer (Custom). Edit: maybe it should be added and emphasized in the manual. Something like: The SkyMills Compatibility options in the SMIM-installer can be used standalone, without having SkyMills installed.
  9. BTW, the standalone package I made yesterday looks like this: meshes\architecture\farmhouse\farmhousewindmill\farmhousewindmillfan.nif (from SMIM) meshes\architecture\farmhouse\farmhousewindmill\farmhousewindmillfan02.nif (from SMIM) meshes\architecture\farmhouse\farmhousewindmill\smfarmhousewindmillfan.nif (from SMIM) meshes\architecture\solitude\swindmill.nif (from SMIM) meshes\architecture\solitude\swindmillSM.nif (from SkyMills) meshes\architecture\solitude\swindmillrotor.nif (from SMIM) textures\smim\architecture\farmhouse\smim_windmill_fan.dds textures\smim\architecture\farmhouse\smim_windmill_fan_n.dds textures\smim\architecture\farmhouse\smim_windmill_sail.dds textures\smim\architecture\farmhouse\smim_windmill_sail_n.dds textures\smim\architecture\farmhouse\smim_windmill_sail_solitude.dds I first installed SkyMills, then chose in SMIM a SkyMill Compatiblity option (Sails), let it overwrite, copied and packaged the installed files for use with DynDOLOD without having SkyMills installed. And it worked! (Yeah well, I was just doing things without having much knowledge.) In the end there is only one file from SkyMills.
  10. Hope it's adequate, got a little confused because SMIM installs another .nif: 'meshes\architecture\farmhouse\farmhousewindmill\farmhousewindmillfan.nif' when choosing the Compatibility options in SMIM Custom installer, that .nif is not present in the SkyMill Compatibility folders in SMIM's installer-tree. I guess in the second line, were ist says "from SkyMills and 'meshes\"etc, 'and' should be 'or', because SMIM overwrites both SkyMills smfarmhousewindmillfan.nif and swindmillrotor.nif.
  11. Don't no, maybe this makes the manual a bit more clear? Under SkyFalls and SkyMills: DynDOLOD Worlds.pas will automatically discover the larger windmill model 'meshes\architecture\farmhouse\farmhousewindmill\smfarmhousewindmillfan.nif' from SkyMills and 'meshes\architecture\solitude\swindmillrotor.nif' from Static Mesh Improvement Mod. For conjunction between SkyMills and SMIM, choose in Custom SMIM installer either option SkyMills Compatibility or SkyMills Compatibility Sails. Edit: sentence altered ('From etc') because SMIM has no larger windmill model. Edit: actually it is farmhousewindmillfan.nif with the larger model, so changed smfarmhousewindmillfan.nif into farmhousewindmillfan.nif
  12. Well, wouldn't surprise me I did something wrong. Anyway, I got it perfectly working now, no issue whatsoever. I saw the added line in DynDOlOD_mesh_replace.txt and the solituderotor.nif. So I've put the relevant meshes of both SMIM and SkyMills and the corresponding textures in an archive for use as a standalone package. No need for SkyMills, no need for choosing an windmill option in SMIM anymore. Solitude mill now has big red sails, and no strange things happen in any circumstance.
  13. sheson, with the 1.04 version the Solitude windmill linnen colored sails were red like they're supposed to - with SkyMills & SkyFalls installed - and in SMIM-installer the Windmills SkyMills Compatibility Sails option ticked. But the Solitude mill colored sails were yellow when using the option Windmills Base Vanilla Version Sails in SMIM-installer - so without having SkyMills & SkyFalls in the load order. Rest of the windmill fans and sails possibilities in 1.04 were fine: vanilla fans, SMIM fans, SMIM fans for SkyMills & SkyFalls, SMIM sails for SkyMills & SkyFalls. With the 1.11 version - with SkyMills & SkyFalls in the load order - the Solitude windmill colored sails (Windmills SkyMills Compatibility Sails option ticked in SMIM installer) are red as they should be. Also the SMIM-installer option Windmills SkyMills Compatibility works fine. The other SMIM options however - version 1.11, now without SkyMills & SkyFalls installed - are not working correctly with the Solitude mill - well, disclaimer :) not in my game. The alternate sails or fans are not being used. The Solitude mill uses the vanilla fans. One time, just after DynDOLOD had initialized, when in Solitude, the mill used both the vanilla fans and the red linnen sails from SMIM, deattached. Looking from the swamp with SMIM option Windmills Base Vanilla Version Sails ticked, the Solitude fans get a solid structure without differentiating color - much like how it looks when having opened the .nif in nifskope. Zooming with fov 10 then shows them as normal transparant fans. With version 1.11 doubling seems more frequent and persistent with non vanilla meshes when hopping from Solitude to Katla's and then looking at the Solitude mill. BTW, when fast travelling from e.g. the swamp to Katla's farm, then there is no doubling of mill wings when looking at Solitude - this was tested with SkyMills & SkyFalls in the load order. All in all, concerning the Solitude windmill, the 1.04 version seems better than version 1.11. Just no red sails with Windmills Base Vanilla Version Sails in SMIM-installer ticked. Sometimes, with 1.04, doubling with non vanilla meshes installed can still occur when looking from Katla's to Solitude after fast travelling, coming from Solitude, but increasing the distance a little resolves this, and then when approaching again it stays good. Coming from other directions than Solitude to Katla's, then no doubling occurs. Might be just a loading thing.
  14. Does mountaincliffcrevasse_lod_0h.nif actually exist? In Skyrim - meshes.bsa\meshes\lod\mountains there is a mountaincliff01_lod_0h.nif and few more of the 0h.nif-like, but no mountaincliffcrevasse_lod_0h.nif. In DynDOLOD install files, in data\meshes\lod\mountains, there are mountaincliffcrevasse_lod_0l.nif, mountaincliffcrevasse_lod_1.nif and mountaincliffcrevasse_lod_2.nif.
  15. With 1.04 the windmills are fine. I generated all worlds but two and used the SMIM colored linnen sails for the windmills. One little thing: the Solitude windmill sails in my game are yellow instead of red.
  16. Still with the vanilla windmills LOD. I must be blind but I can only find FormID 00050c57 under Static in skyrim.esm. I see no reference in DynDOLOD.esp. Meanwhile I thought maybe there is some conflict with Ethatron's High Quality LODs? I installed those recently and I do not remember ever having double windmill sails before.
  17. Only thing I see related to windmills is textures/smim/architecture/farmhouse. SMIM installs the textures for windmill fans and sails, also the Solitude's, even when the SMIM windmills in SMIM's installer aren't selected.
  18. Not that I know off, there is no mod overwriting swindmill.nif, except SMIM that I normally use. But I will try find out what it could be on my end. Just tested it with the vanilla windmill sails. So without SMIM's swindmill.nif. The same happened. Outside uGridsToLoad the Solitude windmill sails are fine, inside the UgridstoLoad again there are eight sails.
  19. I am having a similar issue. Just not with SkyMills - well also, I tested it with SkyMills & SkyFalls too and commented out the SolitudeWindMillFan,etc. .txt. But in my game the doubling of sails happens with only the smim vanilla windmill meshes too. When up close the Solitude sails double, standing across the swamp the sails are normal. On one occasion the sails at Karla's - uh Katla's - farm were double, the Solitude's then looked normal within the uGridsToLoad. I tested with DynDOLOD when going from scratch on a clean save. I'll make a LOD with the vanilla meshes, see how that goes. Version 1.02 by the way.
  20. Yes, there was the familiar little black box with all this numbers again. And the Windhelm/docks door is normal again, great. Thanks!
  21. I am trying 0.59.01 from scratch but everytime the programs wants to create atlas textures a message pops up. Confirm - LODGen is still running. Please wait. Try again? - When I wait (30 minutes) nothing happens and CPU is a good as idle, clicking 'Yes' does nothing and 'Cancel' does the program to proceed but then the atlas isn't finished (?). Tried both the Nexus upload and the mega. Such didn't happen before. Am I missing something? I'm a bit at a loss here.
  22. This mod is really amazing and I'm enjoying it very much. Thank you! Found one issue thus far, could be a user's fault, may be not. But on two computers with different players, one with the medium Lod settings and one with the high Lod settings, the entrance door to Windhelm, when wanting to enter from the docks, is somewhat messed up. There is an extra door in front of it and an extra piece of wall in a perpendicular position. On the the right side the wall is misaligned. Disabling both objects in console (extra door and extra piece of wall) restores the door to normal and working condition - also the misaligned wall on the right is then normal again. Unchecking DynDOLOD.esp resolves the issue as well. TES5Edit output: [C6] DynDOLOD.esp \ Worldspace \ 0000003C <Tamriel> \ Block 1, 0 \ Sub-Block 4, 1 \ 0000B499 \ Temporary \ C600128A <Skyrimesm_0A17D3_DynDOLOD_TOWN> [C6] DynDOLOD.esp \ Worldspace \ 0000003C <Tamriel> \ Block 1, 0 \ Sub-Block 4, 1 \ 0000B499 \ Temporary \ C6001289 <Skyrimesm_0A17CD_DynDOLOD_TOWN> I've attached a few screenshots.
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