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Tremere

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Everything posted by Tremere

  1. THIS!^^^ Thank you Greg! I wish I could buy you the beverage of your choice! Thanks hishutup! I think the first link would give me a more complete solution overall. For the moment, Greg's solution provided the most immediate success. I will still try what the first link suggests and put this in the skyrim.ini located in the Enderal Mod Organizer profiles folder. I appreciate your help as well!
  2. Hello, I was wondering if anyone could provide some guidance or a straight answer for creating a new "Saves" folder for Enderal. The reason I ask is that since I've installed it (Enderal), I now see my Skyrim saves in it's start menu. First, for the sake of perspective, I installed Enderal after creating a new installation location (..\Games\TES - Enderal\). I extracted a clean backup I had for my latest Skyrim installation into this folder before going through the installation procedure for Enderal. I then installed Mod Organizer into that folder so that Enderal would have it's own version of MO. I had to do a little finagling with the SKSE link (directing it to the Enderal launcher as opposed to Skyrim) and directing it to the Downloads folder in the Skyrim Mod Organizer (for the sake of accessing mods). With all the above, the game loads as expected, except that (again), I see all my Skyrim saves in the Enderal load list. I created an Enderal save folder with the "My Documents\My Games\ folder, and moved the Enderal save there, but I haven't found a way to link that folder to Enderal's Mod Organizer via ModOrganizer.ini or the Profile ini's. I'm somewhat inclined to think that maybe I should remove the steamapi.dll from Enderal's installation folder since it's installed outside of the Steam folder and is otherwise not associated with my Skyrim installation at all. But even if that disassociates Skyrim's saves with Enderal, presumably, there's still no way (I've come up with) to link the newly created saves folder to Enderal. I'm hoping that all I've said here makes sense... On that note, if anyone can help with this, I would greatly appreciate it. Thanks in advance for taking the time!
  3. Unfortunately, I had to let ENBoost go. Not long after this post, I went back to my test character and immediately started getting hitches, stutters and the dreaded CTD! Once I removed ENBoost and even added more mods in the process my game returned to it's previous level of stability, quick loading screens/transitions, minor (1-5) and quickly resolved fps drops but overall solid 60's indoors and out. I'm watching the amount of RAM used via Skyrim Performance Monitor, and I've topped out at around 2200MB (in combat, multiple adversaries). Naturally I'm keeping an eye on this, but either way, I couldn't be more pleased. [Caveat] I don't use any enb, because... my preference. I'm content to use Realistic Lighting Overhaul, Imaginator and texture mods (not the official) to improve the look of my game. Perhaps I'll revisit this when Skyrim Remastered is launched. I also turned off anti-aliasing and anisotropic filtering via the game engine and just let my GPU (GTX 970 4G) handle them.
  4. Okay... So I did some more digging and found this thread in the forums: https://forum.step-project.com/topic/9249-occlusion-culling-project-optimization-and-enblocalini/?do=findComment&comment=144396 (last entry: 31 Oct. 2015) The best answer says that the Occulsion Culling in SPO does it's work within the context of the game's engine, while ENBoost does it's outside (read: on top of) the games engine, but has some issues and is thus turned off. Although the "EnableOcculsionCulling" parameter isn't disabled in ENBlocal.ini, I think I may change it to false (in order to see what effect it has, if any), and just let ENBoost do it's memory thing. I've done some testing with my loadorder/modlist (145 mods/171 esps) and I'm getting solid 60's both indoors and out. I couldn't be more pleased with that.
  5. :0) Again... Thanks. With all the tweaking and modding, it's sometimes hard to get a grasp on what really works, and then it's usually specific to this build and that modlist or the other. I mean... I get it, but it's sometimes a little confusing. I guess there's no getting around the old "trial and error".
  6. Thanks, but with all due respect... "Been there. Done that." I've used ENBoost before, so I'm familiar with what it's intended to do and have tried different adjustments. My question was more about the compatibility between ENBoost and Skyrim Project Optimization.
  7. I appreciate @hishutup and @TechAngel85 for taking the time to answer. One thing I didn't include in my original post is that although I've since completed a new build (almost the same as: hishutup), I did have these mods installed on my other PC. I couldn't for the life of me figure out why the performance in some areas was so, well... "not good". I'm sure a lot of it had to do with my system at the time, but still. On my old system, I removed ENBoost because it didn't seem to be helping. I was still getting lots of stuttering, et al... and yes, I tried many different tweaks. However, once I removed ENBoost, things got a lot better and a lot more stable. *shrugs* Don't ask me why, but that's what happened. Now that I have a significantly better build, I don't want to go through the hassle of installing both mods, only to find that I'm facing the same issues. My instinct is telling me that it might be better to give the preference to ENBoost because of the amount of RAM I have and if I understand correctly, this is the main thing that ENBoost addresses. (Please, do feel free to correct me.) Any further help would be greatly appreciated. Thanks in advance!
  8. I can't seem to find a definitive answer to the question of whether Skyrim Project Optimization becomes redundant when using this application. My question has mainly to do with the occlusion culling that both seem to do. Are these aspects mutually exclusive or does one need to be disabled in favor of the other?
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