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kittyvonvita1

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Everything posted by kittyvonvita1

  1. Are you in screenshot mode? I haven't got a chance to mess around with Gopher's UI mods yet, but there is an option (would think it would be in oHUD) for a screenshot mode. That will turn off all UI.
  2. Are you speaking of this? https://forum.step-project.com/topic/6841-wip-bash-tagger-detects-up-to-49-bash-tags/ It would be great not to have to invest a crazy amount of time learning another new program, but I have a feeling I'm going to have to to some extent anyhow, so thank you GalenZ! I'll check out those when I'm ready to start messing with things outside of the F&L guide. It's not much, most just AWOP, hopefully able to get Mojave Delight working for my gf (this is actually her account,) and a couple of other small fixes.
  3. Okay, here is what is posted on the 1.8 changelog for Merge Plugins: "Renumbering options: A new option called "Renumber conflicting FormIDs" has been added. This is the best of two worlds in that it only renumbers the records that need to be renumbered to avoid fatal conflicts (duplicate FormIDs), but doesn't renumber everything so esoteric issues relating to renumbering FormIDs are mitigated. You should always use this option, resorting to "Renumber all FormIDs" only if merging with "Renumber conflicting FormIDs" isn't creating a functioning merged plugin. You should never use "Don't renumber FormIDs" unless you know what you're doing and are prepared to face the issues associated with duplicate FormIDs." I will continue to use my set up with 1.8 and 3.0.33 experimental and use the "Renumber conflicting FormIDs." I'll do a little testing once I'm done and see if everything is functioning properly (which it should I would think.) Also, with the end in mind, there are a few mods that I personally would like to try to incorporate after using this guide. Is there a good resource for using Wrye Flash, particuarly about Bash Tags and how to use them for merged mods, like you do in this guide?
  4. Yes, I am using 1.8 with FNVEdit 3.0.33 experimental. If there is a difference, I have no trouble using the older version (if I can find it.) Anyways, I'm holding off on doing the merges until you get back to me and continuing the set up. Thanks for getting back to me so quickly =D I understand about the conflict resolution and troubleshooting tips. I know you said in the guide that the ENB section was still under construction. I just thought I'd let you know about that. Edit: Also, since I have you here, should I clean the missing Navmeshes from New Vegas Bounties II? Theres no note about them in the guide.
  5. Hey guys, I need a quick clarification for the Fear & Loathing guide (which is great btw!) When I'm using FNVEdit to merge plugins, do I want to "Renumbed all conflicting FormIDs" or "Renumbed all FormIDs" for this mods in the guide? I know about the exception with the Sandbox6 mods though ;) Thanks for the great guide, but I'd like to point out one thing I had trouble with as well. When installing ENB 0.263, 4GB Loader will not run it if you put the d3d9.dll into the \exes folder. What I did was just copy it twice (though it may not be necessary, the whole ENB archive, not just the d3d9.dll) once into the \Fallout New Vegas directory and once into the \exes directory. Worked like a charm after that. Took me a while to work out that problem though. Perhaps for the next update you could clarify that.
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