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Everything posted by rayhne
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I was removing FO4HotKeys as a master so I had a dummy master of it. Then I thought I'd try it again.
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I'm no longer using portable mode. Switched following your instructions.
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Hmmmm ... if I try to load FO4Edit with the FOHotKey.esp (the real one, not a dummy) I get this error Fatal: Error loading plugin list: <EAccessViolation: Access violation at address 6A75F20C in module 'MSVCR120.dll'. Read of address 01374000>
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Yes, I am running 3.2 ... now ... I'll take a screenshot and show you what I mean. I may be wording it wrong. What does it mean when the entry is just black text and there is no corresponding entry in the master?
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Both. Just checked with both of them and no error. yep! There are some empty references in Clean SnB
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I didn't get an error. I am still in the process of building and plan on re-merging things again so I'll watch for it. Hidden f I get that error I'll just leave that one out on its own. :) I'll send you the notes I've been making, once I make them readable.
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SRLE Extended: Legacy of The Dragonborn
rayhne replied to Darth_mathias's topic in Skyrim Revisited (retired)
Updated Ordinator --> 9.06 -
Would you like some suggestions on making the guide clearer? I struggled with parts of it. I've got the mods I want installed and am now taking your patches and working to remove associations with mods I'm not using then I'll be doing my own patching for things I like. Mods I've merged but not testing yet (At this time I'm only able to merge the esps.) Clean Wastelend Workshop Clean Snap'n Build Clean Shacks I was not able to merge Clean Greenhouses because I use Scrap Everything and will need to use a patch. Clean Warehouse and Clean Barns do not have esps and don't need to be merged (if you choose to use them). I use Snappable beds so don't need Clean Settlement Beds. Also merged all of the Workshop Rearragned patches.
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What goes this keyword _SH_Shish [KYWD:3F004C67] pertain to? The SH part.
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Also error --- (Mod) (Mod) Handmade Rifle Short Stock
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These are loose files. Not that big of a problem, I think. I just merge the esps, hide the originals and keep the meshes/textures/etc available. Everything seems to be working. both. So The base directory is fine pointing toward the %appdata%> Because it looks like everything is duplicating in that directory and in the c:\ folder. Was looking at the Modwiki core patch and noticed that several items are missing a space (ie: (Chem)Jet (just an example). Also there are two items with the tag of DELETE.
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Ugh. The base path once again has \AppData\Local\ModOrganizer in it. What can I do about this? And yes the Mod Organizer folder there does look the image. Should that folder have stuff in it?
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I extracted the zip but when I ran CK his deleted what I'd unzipped and unzipped something else when did not have a flag file. I am able to use Merge Plugins but it only merges the esps and does not move over any of the assets.
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Much better. Thank you! Only problem is the yellow highlight in the Download section and when you select a mod. Florescent reeks havoc with my eyes. Otherwise it looks perfect.
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:) I'm using your guide as a base and then building on it. Everything would be good if the pop ups in FO4Edit weren't so freaking small. How do you merge stuff if you don't use Merge Patch?
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So the clean reinstall seems to have cleared at least some problems, though MO2 does still crash after using an external program. There are some mods I like to use that I'm adding and some that you have listed I don't care for so I'm juggling things. PS: thank you for being so patient with my freak-outs. :)
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SRLE Extended: Legacy of The Dragonborn
rayhne replied to Darth_mathias's topic in Skyrim Revisited (retired)
Updated Imperious --> 7.18 -
I'm having enough problems that I think I'll do a clean install your way and just move the important folders over when I am done. So the patches include the full mods or they still need the mods?
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Is there are reason for doing this way rather then doing it as I have been, in the Fallout 4 directory as a portable? (just curious) Wait, I don't have a Fallout 4 folder under MO2 Also do you merge much with Merge Plugins?
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So I guess I've been running this as potable. Since I can't get it to open, I moved everything back and am back to running it as I was. Only problem is that now every time I open MO2 that popup comes up. Anyone know how to stop it?
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So I followed the instruction but when I went to open MO2 It wants for set up an instance but it gives me an error that it failed to create the folder in appdata
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New Monitor, MO/MO2 are both having size issues
rayhne replied to rayhne's question in Mod Organizer Support
I have no idea why that is bolded. I don't think I did that. Okay, I'm working it out. -
Okay. ::deep breath:: Looking over your converting section ... wish me luck :P
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But create it to where? My MO2 is in the Fallout 4 folder and I didn't have this problem before.
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No problem. I've got it usable for now. Just userename? That ... makes no sense. I want it to be linked back to my MO2 so things are saving properly into the MO2 folders. All the other directories are set up correctly.

