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korporalkabbage

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  1. Hello Sheson, thanks for this awesome mod. I had a quick question, but it might be insignificant. After running dyndolod and loading up alternate start, choosing the camping in the woods option, and loading into the game I noticed that the dragons (alduin) flightpath is significantly altered with dyndolod activated. Normally he flies right over the area that alternate start loads you up in but not so when dyndolod is activated. Is there some kind of potential problem I am encountering or is it no big deal? Thanks again!
  2. I need some help. For some reason this error message started appearing whenever I open TES5edit and clean my masters. DEBUG (12:03:16.0945): remove mod file C:\Steam\steamapps\common\Skyrim\Data\Update.esm INFO (12:03:16.0945): deleting C:\Steam\steamapps\common\Skyrim\Data\Update.esm -> C:\Steam\steamapps\common\Skyrim\data\Update.esm DEBUG (12:03:16.0945): using path from previous deletion: C:\Steam\steamapps\common\Skyrim\data\Update.esm DEBUG (12:03:16.0946): remove mod file C:\Steam\steamapps\common\Skyrim\Data\Update.esm.save.2015_11_20_12_03_16 ERROR (12:03:16.0946): not a mod directory: C:\Steam\steamapps\common\Skyrim\data\Update.esm DEBUG (12:03:16.0948): move (ex) C:\Steam\steamapps\common\Skyrim\Data\Update.esm.save.2015_11_20_12_03_16 to C:\Steam\steamapps\common\Skyrim\Data\Update.esm - 1 (183) DEBUG (12:03:16.0970): hooks removed ----------- LOG END ----------- It does this with any of the DLC esms also. theres nothing in the tes5backups folder in the overwrite directory, Ive tried verifying cache, deleting the whole game directory and reinstalling from steam, deleting and reinstalling MO and TES5Edit, but every time i run tes5edit this pops up..I dont know what else to do. Im using Tes5Edit v 3.1.3 and Mod Organizer v 1.3.11. My Specs in case its relevant: i7 3930k @4.5 16gb RAM 980 TI Windows 7 x64 Home Premium EDIT: Apparently with new versions of MO it requires your original masters to be cleaned using standalone TES5Edit and not run through mod organizer. Guess some things have changed and I assumed the process had remained the same.
  3. just fyi, expanded winterhold ruins has been taken off nexus. "The reason given by the author is: This mod caused some unexpected issues, there for i decided to hide it indefinitely. sorry"
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