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Madpaddy

Citizen
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Everything posted by Madpaddy

  1. Everything seems to be working perfect now with the latest version, just need to play it some more for a better report.
  2. Good man ill give it a go later must sleeeep. ;)
  3. Using ver 2.03 I now get this error Exception in unit userscript line 347: '2952803274' is not a valid integer value, the script was finishing ok before 2.03 but I was getting the dyndolod.json doesn't match the esp error.
  4. Yeah i just changed the FOMOD installer setting to true and its working know, haven't had a problem with that on the older versions but as long as its working, maybe worth you mention that in the download section ?/ just a thought anyway thanks for the fast reply mate.
  5. When i run it in MO it thinks for a bit then comes up with that, the installer doesnt show it doesnt get that far, double click to install wait a bit and then the error mate.
  6. The latest version 2.2.9.2h still gives me an error when trying to install via MO .
  7. The latest version of both IE, tes5edit 3.1.1.7 and dyndolod 128, it will be the weekend before i get chance to reinstall and run it again, the previous version TE 090515 and dyndolod 127 works fine with no problem.Its probably one of my mods causing it, it just seemed odd after having no problem before and wondered if others have had the same, but it not a major problem ill stick with the previous version if needed.
  8. I have a strange problem been using this program for a good while now and not had much in the way of bugs, but ive got a strange one started im on the latest Dyndolod and tes5edit, my problem is the program runs perfect no errors or crashes but for some reason its not generating any objects its making the object foulders but they are always empty, the tree lods are generating fine, in game none of the extra objects show up ie roads rocks bridges etc, have you any clue as to what could cause this, cheers. Just gone back to an older version of tesedit and dyndolod and its worked ok, has anyone else had this problem with the latest version ??.
  9. Just a heads up the windmill problem was Skyfalls, i uninstalled that mod reran everything and the windmills and waterfalls are perfect.The fire thing seems ok now its possible i didnt go into an indoor cell before updating.The wrong textures is the Tamriel reloaded HD mods trees and the walls of whiterun which use the TR HD mods meshes and textures.Thanks for your time and help.
  10. Ok one small problem sure its down to me not knowing what im doing, ive run the program with the Max setting and everything is good except one thing, fires dont show flames unless im right next to them or they are miles away.I can stand next to a fire and it has flames but as i move a few feet away the flames disappear.Also lol why do the lods on distant stuff use a different texture to when its close ??, sorry to be a pain :).Also noticed another small problem when i come out of whiterun the windmills have no sales untill i change cells then go back again then the windmills sails are visible again.
  11. Thanks for the fix mate.
  12. Any news on a Solstheim purple mesh fix yet :).
  13. Yeah there is purple meshes on snow and some buildings on Solstheim, i have just installed the new UDBP.Other than that its working great.
  14. No the overwrite is empty mate, if the purple meshes is a problem with this mod then ill run it again when its fixed and hopefully that will sort it.Didnt realise it would alter other mods tbh, i set the output path to the export LOD folder but something else must of got altered.
  15. Hi i too am also having the problem with purple LODs seems to be snow and buildings, the problem im having is i cant seem to get rid of it, im using MO and have unticked the DynoLOD and LOD export foulders on the left but the purple lods are still showing even on a new game, is there some simple way im missing to revert back to the way it was before ??. Well i fixed it by using your premade static showcase LOD.
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