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junglejudas

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Everything posted by junglejudas

  1. nope, I'm afraid the 44,411 files across 1179 folders were what I gathered from the screenshot to be appropriate, but my actual result was 53,282 files across 1276 folders... will it even help to clean these? do I just need to start the whole DDSopt process again? also, as things stand (dragging the 7 Vanilla Optimized into MO's mod dir rather than compressing), the optimized Dragonborn folder shows as entirely redundant (the white lightning bolt)...
  2. now... what if i end up with extra files & folders after the optimizing round? expecting 14.4gb across 76,395 files in 2718 subdirs, i have 16gb across 103,138 in 3575... 10.1 across 44,411 in 1179 ended up 10.6 across 53,282 in 1276... i checked and unchecked what i was told to... argh. extra weight in all 7 folders. would it be worthwhile to shift these over to the Mod.Org. directory?
  3. all right... finally got to the Wrye Bash section of the MO Guide, getting sidetracked by most of the other Notable Applications... so it looks like we hook WB up to MO and then don't need to touch it until all the mods for a given profile are in. now i have to look into my ddsopt anxieties...
  4. or perhaps this is putting it more succinctly: are all WB instructions below 'BAIN Installers' either unnecessary or essential for someone who is using MO for as Chief Management Utility? (i.e. does 'BAIN Installers' mean 'those who will be installing everything through WB rather than MO'?)
  5. Actually I'm still unclear (and I realize that I still have the option of 'keeping it simple', but to hell with that ... for now) ... if one elects to use Wrye Bash "as a helper application to Mod Organizer exclusively for the functionality of the Bashed Patch" (quoth the main page), I'm worried that I'm overlooking (or searching in vain) for instructions on the configuration/interaction of MO's and WB's directories: does running WB via MO, and only for the bashed patch, mean there's no need for WB's own mod & bash install directories (i.e. that editing bash.ini is largely irrelevant)? or does WB need to be pointed at MO's directory(s) instead of its own? (or is that already worked out just by making it one of MO's executables in the first place?) or i may very well be overthinking the "STEP only supports MO as primary manager"; it just seems like there's an abundance of explanation for each manager alone, but no explicit clarifications/dismissals for using 'WB-under-MO' (other than to add WB to MO's executables)...
  6. thanks, I am still soaking up the MO wiki bit by bit... the bit about LOOT was because I had seen one instruction to add it to MO's executables (which makes perfect sense, as you indicate, but which I can't find at the moment), but in the Wrye Bash guide it says to run LOOT through WB... so i figured since we're supposed to run WB through MO... i definitely appreciate the inherent ness of the logistics!
  7. perception check, please! if one wants to incorporate all of the utilities in this list (not just Core): - DDSopt can be installed more or less anywhere and run all by itself; - Skyrim Performance Monitor should be - installed away from /Program Files/; - the initial .exe for running the game (at least when wanting SPM to be engaged at all), and directed at Mod Organizer as main program and launcher paths; - Mod Organizer should be - installed in its own folder under /common/Skyrim/; - run via Skyrim Performance Monitor (except when/if SPM is unwanted); - the primary 'gateway' to running the Skyrim launcher or the game itself; - TES5Edit and Wrye Bash should be - installed in their own folders under /common/Skyrim/; - run through Mod Organizer; - LOOT should be - installed wherever; - run through Wrye-Bash[-through-Mod-Organizer], - but only through MO when/if WB isn't necessary for an operation? and if I have all/most of that correct, further down the line, is SKSE going to be starting the game [or launcher] via Mod Organizer? my previous mod-up was pathetically simple and SKSE was meant to be in charge of either skyrim.exe or launcher.exe...
  8. just a heads-up: the link for Related Videos on https://wiki.step-project.com/LOOT is to an older video labeled 'outdated'; this one appears to be the more current target. ...{sigh} only reports properly via IE? i have to turn in my snob card again?! [ETA] sorry! forgot i could just start a Talk page...
  9. whew! thanks very much. wish i could mark this answered now...
  10. uh-oh... i'm praying to Julianos that there was a single typo there... my post-clean-batch HRDLC3 has 749 files/141 folders... the other two HR folders are definitely right on target.
  11. how very curious; the fourth time i (thought i) followed the exact same procedures, there was no 'files to be deleted are missing' notice. sadly, i've now been unable to access (504 Gateway Timeout) all step wiki pages (other than the main 2.2.9 list page, only because i Saved it yesterday) for the last ~10 hours... going to head on over to the guide forum and see if i can suss out the rest of the batch file instructions...
  12. thanks; i hadn't installed MO yet, had only used DDSopt to extract (and yes, to the appropriately named & placed folders, and with the required checks under Ignore, before Processing), and the file/folder numbers before running .bats all seemed to match up with the snapshot provided...
  13. oh, and to be more specific, HRDLC_Clean-START is saying that "files to be deleted" are missing...
  14. my rig runs 64bit Windows 7. i noted and followed the recommendation for preparing the way for DDSopt by installing both 32 and 64 versions of MS's visual c++ redistributable. just wanted to clarify whether i can proceed with a clear conscience to only run the x64 version of DDSopt and not bother with the x32 version?
  15. i was relieved to find that this was something already asked about (as far as I can see, my problem is near-identical), but it doesn't appear that Business ever followed up (i checked October and adjacent months on the guide thread and then checked his Content - not another peep that I can see), so a few clarifications for me to make/seek: 1) isn't that entire wing of the forums explicitly "NOT SUPPORT"? (or was that different, or not explicit, 15 months ago? ) because it looked like the issue was stated: then one question asked and answered but nothing further was suggested (i assume because you were waiting for him to move/repost the issue) 2) the MO detail is where my issue differs from Business' issue: I was going through the DDSopt procedures under STEP 1C before installing MO, simply because DDSopt is listed above MO. some asides regarding that detail: 2a) it has occurred to me that each list on that page is arranged in alphabetical order, from which i infer 2b) within a 'block' of mods, the order in which they are installed is unimportant (unless specifically noted otherwise); though 2c) if Mod Organizer is an exception to said hypothetical install-order-irrelevance even among Utilities - and i can certainly understand its paramount significance relative to anything but utilities - why would it not be explicitly suggested (or the list of utilities arranged so) that it be in active use prior to every other component (or an optimal portion of them) in 1.C ? 3) if the previous nattering is simply giving you a headache, I apologize and withdraw everything except the question of whether there is something I can do to resolve the original problem: identical in every respect except that I did not use MO to extract the BSAs - i.e. there has been no opportunity for the files to be anywhere but exactly where (as far as I can tell) they are supposed to be prior to running the batch files.
  16. 'allo folks! i tend to ramble on in this sort of environment, but i've just re-started the Core STEPs (stubbornly didn't switch from NMM [and didn't start from scratch anyway] the first time, plus i think i got overly ambitious with the ENB tinkering), and i really should get back to poring over the DDSopt guide, so i'll try to make this [relatively] briefish and mostly historical/nostalgic, and rattle off an interminably rambly About-Me later. 42 years young, have so far racked up 16 months in my first marriage. two cats currently, probably a human dependent or two as well in the near future (but not presently financially robust enough, by our reckoning - but in an effort to solve that i'm presently racking up prereqs for, and applying to, an array of medical tech programs, my prior brush with academia having proved to be a non-career-sparking endeavor). live in Seattle, grew up partially in SE Australia where two of my three parents were raised (stepmother's a Dubliner). have had the fortune of a fair amount of travel, though not nearly enough (for my taste) to non-English-speaking areas; have briefly studied several languages but only ever achieved anything remotely resembling fluency in the first one. (in shameful contrast, my sister speaks five or six of the damn things.) have been a bit of a game junkie more or less always, most intensely with various pen & paper RPGs from about '83 onwards, but also always easily hooked by the electronic modes of entertainment, ever since the Atari 2600, the Commodore 64 (though I only ever owned this Commodore) and the Apple II[+/c/e] (though i've only ever owned PCs, even after the Mac burst onto the scene with Balance of Power and Ancient Art of War...). oh, and including those massive power-sink quarter-eaters for an unfortunately long money-burning while (the "money's-worth" exception being this), if you've ever heard of or seen a 'video arcade'... hard to believe those things still haven't all been broken down for scrap! my first memory of a relatively original (i.e. not chess), not-real-time-action computer game was the original Zork, but the first one i had an opportunity to play with any regularity was Ultima III. dabbled in that episode with mild fascination (and have still never looked into II or I or akalabeth, though i bought those years ago and usually think of myself as a Completionist), but what i really spent major formative time with were IV and V. so, that Avatar experience in early adolescence kept my expectations as a Main Character player rather rarefied. what luck that Baldur's Gate came along after Ultima IX was such a horribly mixed bag... (also, more on-point, i was into Daggerfall and Redguard when each was new, but have otherwise always been late to the Elder Scrolls party - they just made me wait too damn long for Morrowind! or so i tell myself...) got my first taste of *onlyne*lyfe* in the mid-'80s with the Citadel BBS phenomenon. (i also called 'The Library' and 'Eskimo North' on occasion, but it was so big and impersonal i've forgotten what their architectures were.) actually 'the modeming crowd' proved to be the core of my social awakening (being largely an introvert) - offline, even! - and by the time the Web popped up and the Golden Age of IRC commenced, i was actually spending a lot less time with computers - at least for purposes of communication... had a resurgence of online socializing via livejournal in the mid-'00s, about the same time i went on a 3-year WoW bender (...i got better! now i spend the occasional evening on SWtOR, but pretty much only because it's BioWare)... got my first taste of modding communities by overhearing some scuttlebutt about this crazy genius thing called WeiDU and shortly thereafter stumbling across the Pocket Plane Group in '04. i fancied at the time that i might get around to actually becoming a glorious Baldur's Gate Modder myself, rather than gleefully lurking, consuming and kibbitzing. but here it is, over a decade later, and I haven't bashed out a single solitary lick of code for any purpose, let alone for modifying a game i'm still not tired of playing. been known to help out with beta-testing and copyediting, and actually have the wherewithal for voice-acting (weirdly, haven't yet turned up both in a timely fashion and with adequate equipment where i might be needed for the latter) - but I'm mostly resigned to being a mere 'enthusiast' as I can never seem to muster the time and focus to learn the ropes since finishing BASIC classes back in middle school... anyway, my second association with a mod comm was also my introduction to the Nexus, for the sake of my DA:O habit... only started taking my Steam account seriously a couple of years ago (the XCOM reboot was my personal tipping point), finally bought Skyrim a few months ago, and decided to get serious about tweaking/correcting/enhancing it after the first 500 hours (most of those on my 57th level Breton Destruction Thief - yes, I'm sure those are the most original choices you've ever seen ). and here we are! looking forward to inadvertently aggravating someone sooner or later if my wall of text intro hasn't already done so... cheers!
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