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Zeigeist

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Everything posted by Zeigeist

  1. Thank you, apologies for the trouble.
  2. Because installing/uninstalling mods properly has very little/no ill effects when done correctly? Because I wanted to test this mod to see how I like it to include it in future playthroughs? I don't mean to sound rude but does the reason matter? I'm asking for help with a specific question and while I appreciate the input on the merits of using another mod manager, it doesn't answer the question. Perhaps I am wrong but I think it would be much easier to test one mod under my current installation to see how I like it rather than reinstalling everything with a new manager. I've cycled through a couple of mods throughout my playthrough so far because I've done it properly, but I believe (and I could be mistaken here) that reinstalling everything with a fresh manager that I am not familiar with has a much higher chance of screwing something up. Again, I'm not trying to be rude, silly to do so when asking someone for help and I greatly appreciate the work that the members of the STEP projects do; I'm just wondering if anyone knows why I am having this error while attempting to install the mod via NMM, or if it is simply not compatiable. If that is the case, I'll happily save it until I feel comfortable swapping over to MO.
  3. Thats what I thought too. I was thinking about manual installation but want to avoid if possible since its a rather large pack full of files. I figured there'd at least be a few people around here who've dealt with it by now.
  4. I thank you both for the advice, I am familiar with using LOOT (though not as big a fan as I was of BOSS, I understand the two don't work the same way, I just find that LOOT overlooks a lot of easy conflicts), Wrye and FNVEdit. I'll definitely take swapping over to MO under advisement but for right now I am mid playthrough on a long game that is very stable at about 130 mods and really don't want to change to a new system in the middle of that. Next time I restart I'd be much more willing to start from scratch with a new system. Not stubborness, simply more pragmatic in my opinion. That said, does anyone happen to know why I cannot get the mod to activate correctly using NMM, what is causing the error, some kind of work around and/or any other experience regarding the situation?
  5. I know the suggestion for this project doesn't use NMM, but I've been using it since the get go and am not sure what would happen if I attempted to hot swap to another mod manager mid stream, is there any reason I couldn't? I imagine I would have to reinstall each mod individually and so on? My issue is this; I would really love to use the ADAM pack because I am a huge fan and very grateful for all the trouble that was gone through to merge down the ESPs, but I simply cannot get it to install with NMM. Attempting to activate the mod returns an error: Failure A problem occured during install: The Element 'plugin' has incomplete content. List of possible elements expected: 'typeDescriptor'. The mod was not installed. Any help would be greatly appreciated. Edit: I know the Complete readme mentions in it's changelog that NMM compatability was added, that it should work with NMM but it does not for me. I tried re-downloading the package as well, still the same error when I attempt to activate the mod via NMM.
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