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WantedPC

Citizen
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Everything posted by WantedPC

  1. Ah yes that's right. Thank you for checking :)
  2. Hi Lexy, I was getting CTD near the Alchemist Shack close to Ivarstead. I was able to pinpoint the issue to "Lexy's LoTD SE OMEGA - Conflict Resolution.esp" (version 1.11) on FormIDs 000A7E14 and 0005B436. I corrected those records using xEdit and now the CTD is gone. Can you confirm if those records have errors on your end? Note: I don't have relic hunter and collectible mods installed so they could be why I have those errors. The guide is great btw! :)
  3. I've seen this before with Embers HD before it was included in SRLE. Not sure if someone already brought this up. Ember is (leaking?) clipping out of the light thingy. Is this supposed to happen in the SRLE setup? I have SRLE+REGS w/o Vividian ENB + additional retexture mods. Screenshot 01 Screenshot 02
  4. I don't see the SKSE data files installed in this list. Probably wont change anythihg but that could be the problem. Unless it's already manually installed.
  5. Thanks sheson and to the TES5Edit Team! Everything seems fine so far. Bleaks Falls Barrow is back!
  6. I don't know why this isn't mentioned here. Maybe unsafe? idk. The solution I know is adding "-Xmx1024m" in the arguments field in the executables for Skyproc Patchers; without the quotes of course. It should get rid of the null expection pointer thing (i forgot what it's called). I used to have a SRLE+REGS+Perma setup but I got rid of PerMa to wait for further development. One thing though with that setup was my Bashed Patch always take the "Gold" name for coins instead of "Septims" even though I have SkyrimCoinReplacerRedux and its Perma Patch. So I just manually edit that field in TES5Edit. Anyone else had the same thing?
  7. You can install those required mods (AOS and wearable lanterns) for now above Vividian ENB mod and then move them afterwards when you are in that mod in the guide. Just make sure when you are merging Vividian esps that the AOS and wearable lanterns esps are above the Vividian esps in the load order.
  8. So I did your instruction, see picture below: Searching FormID 00026F96 CTRL+Click Name Base under Skyrim.esm CTRL+Click Name Base under No snow under roof (out of curiosity) When I go in game and click the ruins in Bleak Falls Barrow, formID points back to no snow under roof. Let me know if you need anything else.
  9. (new here XD, I use MO) Alright straight to the point: I can't see Bleak Falls Barrow (no lod). Here are some screenshots: Ralof's Disappointment Shot near the Helgen Exit Cave View from Riverwood Trader Shot including Riverwood Here is my LODGen_log.txt I was able to pinpoint the problem to my DynDOLOD Output files (the meshes, textures, and skse files generated by the script). When the output files are disabled in MO, I can see Bleak Falls Barrow. When it's enabled, it's gone. I have SRLE + REGS + additional retexture mods except the ENB. Let me know if you guys need the mod list. Any ideas?
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