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humanman

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  1. I have SweetFX and it's giving me super bright skys that look really weird compared to the terrain. I tried removing SweetFX and just using an ENB and it looked good but for some reason my game crashed. So I added the SweetFX files back. How can I edit the SweetFX files? There must be a way that I'm not aware of to edit it so the sky isn't so bright and stupid looking compared to the dark terrain/mountains... https://steamcommunity.com/id/Humanman/screenshot/359525594130123136 Theres a screenshot of it... Looks really bad. Light is consistent across the entire sky and seems to put off no light to the world.
  2. I changed my load order a little bit and did the bashed patch and it loaded up with DynoDOLOD enabled... Not entirely sure what happened but I'm happy its working lol.
  3. I can't figure out how to get DynoDOLOD to work properly. Maybe 8GB memory is too little? I downloaded the optional DynoDOLOD Static Object LOD files and the game loads with them. Looks way better then it does without it. Probably nothing compared to if the main file. Maybe I can use some other mods along with the static object LOD files to make it look decent.
  4. Thanks for making this. It was good for reference.
  5. Does anyone know where I can find an example screen shots of someones Mods Priority for STEP Extended? I installed the mods mostly in the order it told me to but not all. I want to make sure the priority in the left window is correct.
  6. Im watching some GamerPoets videos and you guys were right I discovered I didn't have some files in the right places. Like TES5Edit was in it's own folder instead of in Skyrim directory. And I watched his SKSE video and I didnt have a scripts folder there. So maybe this will resolve some of these issues. Regardless of this though my game ran fine without DynoDolod. But I'll see what happens.
  7. For me it's in F: SKSE > SKSE_1_07_03 (I think to is where I initally downloaded it and put it into MO from there) and another one in F: .Skyrim/Mods/Software > Skyrim Utilities > ModOrganizer > Mods > skse_1_07_03 The SKSE.ini is there under Data > SKSE and the MemoryBlocksLog files are there in Data > Plugins Seems like they're in the right place?
  8. EnableLog is set to True but it doesnt log anything after playing.
  9. I actually have 1x8GB RAM. I'll try out the memory blocks. Should I disable the DynoDOLOD so I can play a little and see what numbers I get? How will that help me out?
  10. I changed my heap size to this [Memory] DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=384 and it crashed to deskto after a couple minutes loading...
  11. Tried changing the heap size in the memory in SKSE.ini with no luck. Idk. I guess no DynoDOLOD for me. I was really looking forward to that draw distance.
  12. Thanks for replying guys. I'll look into the SKSE setup. I have a Intel i7, 4GB RAM, and GTX 970 4GB. I figure my system is adequate. I'm not entirely sure what to do with the memory blocks log lol.
  13. My game wont load up when I have DynoDOLOD enabled. I can't figure out why. I've tried re-doing that part of the STEP to make sure it's done correctly and it never works. Sorry for double posting
  14. I disable the DynoDOLOD related stuff and it loads up. I'll try re-doing that portion of the STEP.
  15. Hi. I just finished setting up STEP Extended with Mod Organizer. The game was running fine until I finished with the last few mods like DynoDOLOD. Now the game starts up fine but when I try to load a game or start a new game I get stuck in a never ending load screen. Can anybody give me some ideas of things I can try to resolve this? Any assistance is much appreciated.
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