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SenorCinco

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Everything posted by SenorCinco

  1. TES4Edit I added the suggested lines in Archive. Which resulted in this... SArchiveList=Oblivion - Invalidation.bsa, aaa,aab,aac,aad,aae,aaf,aag,aah,aai,aaj,aak,aal,aam,aan,aao,aap,aaq... after it automatically changed from what I pasted. Other than that, I altered 3 joystick values in Controls. However, I reverted to their original settings. I also created a rar Data archive to manage the OBSE ini. LOOT Summary I cleaned them individually using -Apply Filter for Cleaning- / -Remove ITM Records- / -U and D Refs. I'm using the Auto tick box option from within the MO profiles UI. That is... after many thanks to other threads on that option being grayed out.
  2. I'm not sure what the startup issue was... I activated all of the Patches after assuring I had cleaned the DLCs correctly and it started up. Maybe I just had to refresh or something. However, I installed the Stutter Remover and while it did help with in game stability, I still get a crash on exit as long as one of the two cleaned mods mentioned is active.
  3. I downloaded a fresh install of Oblivion from Steam. I am trying to get set up with a bare-bones LO and only using... UOP, UOMP, USIP and OBSE. Alas, it crashes on start up. I have ensured that all of the latest versions of tools and mods are implemented.I adjusted the Workaround in MO to connect to Steam and set the Load Mechanism to Script Extender.I have ensured that OBSE is running from the extra savefile.I have cleaned all of the DLCs with TES4Edit. If the Unofficial Patches are disabled and only running OBSE, It will launch through the Steam executable but it will crash on exit. I narrowed it down to two DLCs. Knights and Battlehorn Castle. If either "cleaned" esp is active, it will crash on exit. It works fine if the "dirty" files are used. The cleaning was conducted using a technique showcased on GamerPoets. It creates a mod from the Overwight Folder and keeps the original dirty esp in the pristine Oblivion file structure.
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