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EnaiSiaion

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EnaiSiaion last won the day on July 29 2016

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  1. Just gonna update the patch myself. Proves once more that you can't count on anyone but yourself.
  2. Update since I'm leaving the scene soon: - The recent Ordinator (9.xx) and Wildcat (6.xx) updates were pretty big, but there will be no more content/feature updates to Ordinator, Apocalypse, Wildcat, etc; only absolutely necessary bugfixes. (Stability is finally here.) - Summermyst is no longer being pushed since most people prefer Wintermyst (or more accurately, don't care either way but Wintermyst has more patches). - Permissions will be opened across the board to allow anyone to do anything with them as long as they give credit. - The Requiem patch for Apocalypse will be made.
  3. There's nothing that doesn't need a patch for Wintermyst and now needs a patch for Summermyst. Feedback on 6.00 ranges from highly positive to nonexistent. :: Still seems like a large net win. I'm sure Sheson is some Canaanite demon that demands baby sacrifices.
  4. Hm, why Wintermyst instead of Summermyst?
  5. Of course it works. :P
  6. Thanks. :) I don't have an account and don't really know how Github works. Well it isn't so much that the app is not scaling, but it seems to make elements smaller, as if it is reducing text scaling by 50% instead of increasing it by 50%?
  7. It got worse...
  8. Windows 10 text scaling set to 150%. About half of the mods in the left pane have their names scaled up correctly, while the other half is tiny, based on the length of the mod name (a name that ends on an ellipsis becomes small). Also, the panes on the right ignore DPI settings and if anything seem to be even smaller than other unscaled text. The letters are less than one millimetre tall and thus impossible to read. :(
  9. Massive bug found in Wildcat pre-2.10, causing multiple injuries upon exceeding a threshold and doubling stamina costs. Clean save is necessary. This explains why people preferred Vigor injuries. Would sure be nice if, out of >25,000 users, more than 1 user reported injuries not working as described or more than 3 reported the stamina thing until today. I never realised the issue because the double injuries was reported only once, so I dismissed it as user error because surely more than one user would report such a huge bug, right? Nope. -grrrrrrrrrrrrrrrrrrrrrrrrrrrr-
  10. Fixed in the latest patch update. Brawl fix updated to 1.04, I missed a script.
  11. 1.04 fixes an event I missed. I'm not sure why no one reports these things. Will I bite?
  12. Is there something I should know or could fix about the Disparity patch?
  13. I updated the fix to 1.03. It now also cancels the brawl and triggers a defeat when the player casts a non-hostile spell from their hands or uses alchemy (hostile spells are accounted for when the opponent is struck by them). This is more reliable than the Brawl Bugs Patch solution with a million keyword comparisons, because buffs added by mods probably don't have those keywords. Brawls should now work exactly as expected in Skyrim - there was a corner case in 1.02 where the act of using a hostile spell would escalate the brawl even though hostile spell use anywhere else in Skyrim does not count as an assault unless you actually hit someone. <3 I updated the fix. It now also cancels the brawl if the player casts a spell on purpose (= has the spell in their hands) or uses alchemy. This is more reliable than the Brawl Bugs Patch solution with a million keyword comparisons, because buffs added by mods probably don't have those keywords.
  14. I just fixed the brawl bug in a more reliable fashion than the Brawl Bug Patch. It is slightly more lenient in that you can cast spells on yourself, but this also means procs will not cause issues. Only hostile spells (and attacks, shouts and scrolls) now break brawls. It also doesn't compare every magic effect against 20 keywords. -facepalm- This mod may need a few days to stabilise, but if it works, I'll throw it into Imperious and Ordinator so I can get rid of the 27 million conditions that were added to Imperious.
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