
Heliadhel
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Everything posted by Heliadhel
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Hi guys, i was the original OP. Funnily enough I was just coming back this morning to let you know I solved the issue. I followed Neovalens advice as he correctly pointed out that TCIY edits the script for the book called "lost legends". I went into TES5Edit, found the book and noticed an area, specifically the first script where the quest is triggered by reading the book, hadnt been merged properly. Whether this was me during the rather extensive process Neo has for conflict resolution towards the end of his setup or whether its a problem with TCIY (which i doubt) i dont know - i actually suspect book covers of skyrim here not being merged properly. I suspect i just messed the merge up myself into my conflict res patch as funnily enough its one of the first 5 merges you do and at that point i was totally new to conflict resolution. For Camaro: launch TES5Edit > Make sure its loading ALL your mods (everything should be ticked by default) > once its finished loading (takes 1 min for me on a fast PC) > open the very first + on the top left for the [00] Skyrim.esm > scroll down to "book" > open this > i found it easier to then order the long list of books by name (not Editor ID) and then sctolled down to the book called "Lost Legends" > double click the book to open the editor for the book > at this point you should really follow neovalens advice for ensuring all merges and conflicts are resolved in his conflict resolution section but for me all I had to do was copy the block of data for the script called "DefaultOnReadSetQuestStageNotAlias from Book Covers of Skyrim over to my conflict resolution patch and saved it. When i went back in game and read the book the quest started straight away. Cheers Matt
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Thanks for the response Neovalen. I havent had a chance to roll my sleeves up and go back into TES5Edit and check what you suggested yet. Out of interest I keep all my saves (archived) have one just before the fight with Jyrik Gaulderson under Saarthal who drops the Gauldur amulet fragment and the writ of sealing (or its on a table nearby - cant remember). Now you mentioned the "Investigate Further" I half remember that coming up when I read the "Writ of Sealing" after the fight, but according to TCIY he only modified the script associated with reading the book. Several other people seem to have had this problem, one of whom was a STEP: Extended user. None managed to solve it. I will do some digging in TES5Edit and come back. Should I be looking for the book object or the quest? Thanks
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Hi guys, Running SR:LE (no deviation from instructions) from a complete clean re-install and everything has been going great for about 2 weeks solid play (by solid i mean a couple hrs per night and taking it easy) Im about lvl 28 and have wandered up to Winterhold to start some quests there. I followed the "starter" quest for the Mages Guild which took me into Saarthal, i killed the end guy and got a Gauldur Amulet Fragment and a "Writ of Sealing" which when read (its a note) started the quest line called "Forbidden Legend". The first entry in this quest was "investigate the cryptic message" and the quest marker took me to a book called "Lost Legends" in the Arcanium Library in Winterhold College. Reading this book does nothing and does not continue the quest. Stealing the book and then reading it also does nothing. If i drop the book on the floor, the quest marker for "Lost Legends" still hovers over the book as if it needs to be triggered. I can remember this quest from when i first played Skrim and reading this book spawns the next part of the quest which is "Investigate the Gauldur Legend". I have also tried reading a copy of Lost Legends which is found in Dragons Reach in the library belonging to the jarls archmage. It also does nothing. I also locked myself in Breezehome and waited 30 days and then ready the book in Winterhold and still no trigger. Anyone have any ideas on what i can do to get the next stage of this quest to trigger upon reading the book? Thanks, Matt
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Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Razorsedge: Just for info I have a GTX 980 single card. I strongly agree with Neo on Gigabyte. I have been using Gigabyte GFX cards for the last 4 years now and they have all be solid as a rock. i deviated to MSI for one card and it just plain started to go wrong if i dared OC it. Back to Gigabyte for this one thank you. i paid £460 GBP for my card (bought from the UK and living in the UK). As Neo noted the single card is good for 1080p. Im running 1920x1200 but thats close enough. I do have 2 monitors but I only ever game on 1. The other gets used for in-game help (such as Battlescreen when I play BF4). The card is great and would highly recomend it or the 2 x 970 which Neo has gone for. Im running a complete and clean install of SRLE (by the book (which is obviously Neo's book)) which I finished building / testing about 3 days after my new card came. Ive been playing Skyrim constantly since and aside from about 5 CTD's the game has been beautiful, silky smooth with the ENB on and a glory to behold. I couldnt be hapier. This is how Skyrim should be played! Get the card! (or cards!) - you wont regret it :) -
Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Neo I just wanted to say that Ive finished my SR:LE install following your guide. I wont lie and say it was plain sailing (i am a modding noob afterall) but all of my questions got answered here when I got stuck or i found the answers with simple searches. It took me a while, 2 weeks on and off with work and r/l kicking in now and then, but: the results are astounding, for me at least anyhow. Skyrim looks drop dead gorgeous and the ENB makes water look so amazing, I really had no idea how this game could look. All those mods add a little more immersion here and there and the complete package is very very impressive. Thank you for taking the time to test it all and to write the guide. My 2 weeks pales in comparison to your obvious work (and depressingly your understanding of what goes on below the hood of Skyrim) I cannot say I have ventured far yet. Two joyful evenings playing with the first taken up setting up MCM and then wondering how half the mods worked and fiddling with keybindings etc. The second evening saw me venture into Embershard Mine have an awesome time with my lvl 1 charcater and start learning to craft etc. What i then discovered was a harsh lesson of Skyrim with immersion. Forgetting all about Frostfall I set off to bleak falls barrow and after fighting 2 or 3 bandits at the small tower realised i was freezing to death. I got my campfire out and then it dawned on me i had no wood. Things went down hill from there. no axe to gather wood. panic. ran down the mountain and in my haste swam across the river and almost froze to death. warming back up, barely alive, tail between my legs in the Sleeping Giant Inn was a palpable relief. Tomorrow, im preparing properly, crafting some pouches to hold more, gathering more wood and food and then going back to the barrow. this is exciting. It feels so much more like an adventure where there are implications to foolhardy actions. Skyrim feels at once jaw droppingly beautiful and at the same time threatening. Just wow. Thank you again for this guide, I finally get to just "play" Skrim the way i always hopes and dreamed it could be. Heli -
Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Your welcome -
Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Darth Go to the Vividian ENB thread page on STEP forum. I posted there with some performance issues and, by turning off all of the ENB elements one by one I found that the one having the biggest impact by far was the ambient occlusion setting. towards the bottom of this page: https://forum.step-project.com/topic/3828-vividian-weather-lighting-enhancement-cot-rcrn-and-pure-weather/page-22 Find my post becasue just after it a kind soul (Aiyen) gave me his minimal ambient occlusion settings and it was worth 15 fps with no real visible impact to me. Cheers -
Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Well, Darth I had a GTX 670 2GB, i5 2500k overclocked and i was getting 40-45 on the cart down to helgen. But then at the point i tested that, not all of the mods were installed (but the enb was) particularly of note: verts Flora overhaul wasnt and that is one hungry monster. -
Quick Conflict Resolution question
Heliadhel replied to Heliadhel's topic in Skyrim Revisited (retired)
OK, Im stuck. Im following these instructions in Conflict Resolution: XX01AE24 OBISFaction XX = Index of OBIS.esp Conflict Resolution: Right-click on the Relations line and click Add. Right-click the newly created Faction entry and select Edit. Paste "ARTHLALBanditVampireFaction [FACT:YY0189E8]" where YY = Index of Alternate Start - Live Another Life.esp and click [OK]. Right-click the newly created Group Combat Reaction entry and select Edit. Type "Ally" then click [OK]. Problem Resolved: Organized Bandits In Skyrim added bandits attacked the player if using the bandit alternate start. I can get into the record OK as I figured my OBIS.esp is index number 50. So no problems there. However when I follow the instructions I get the following error which Nearox got too: EDIT4: XX01AE24 OBISFaction When I try to paste " ARTHLALBanditVampireFaction [FACT:750189E8]" to the newly created relation entry, TES5Edit gives an error saying: "FormID [750189E8] references a master which is not available in file [47] OBIS.esp" . EDIT5: Okay I think I figured this one out. In XX01AE24, one actually has to copy it as an override into SR COnflict Resolution.esp. Only then will it work (but this step is not mentioned in the SR guide). Unfortunately doing what Nearox said solved it does not work for me either and I get the same error. So this is what Im trying: I open the record, which for me is 5001AE24 as OBIS.esp is at index 50 in my build. I get a white screen, no color at all with record data in dark grey. Only OBIS esp is there. So I right click OBIS.esp and copy into override (as Neo has said many times you should only be editing the Conflict Resolution patch). That works and I have no problems right clicking on the Relations line and "adding" a new section in the conflict patch. I can also edit that new section. For me, Alternate Start - Live Another Life.esp is at index 80, so I am pasting in "ARTHLALBanditVampireFaction [FACT:800189E8]" without the speech marks. and when i do so i get the error "FormID [800189E8] references a master which is not available in file [8D] Confict Resolution.esp Can anyone point me in the direction of what im doing wrong here. First time ive got genuinely stuck tho so pretty happy so far. Cheers -
Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
How are the twin gfx cards of sweetness working out for you Neo? Must be pretty darn smooth -
Quick Conflict Resolution question
Heliadhel replied to Heliadhel's topic in Skyrim Revisited (retired)
Hi Smile Yeah Im loading up everything including the conf res patch. Every time i go back in i check the last record i edited and its always there so i think its working fine. Spock - to be truthful I learned very little from the vid. The best thing i picked up was clicking in the blank blocks at the top of a section to copy whole section. i think it would make a lot more sense to me now and prhaps arms you for doing your own conflict res (or when Neo's instructions aren't super explicit which is the case on about 2 of the conflicts so far for me). -
Quick Conflict Resolution question
Heliadhel replied to Heliadhel's topic in Skyrim Revisited (retired)
Cheers Working as intended -
You Sir, have my thanks. Again.
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Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
It is miserably fun. lol. Trust me though, the NEXT time ill just be copyng Neo's CR patch. -
Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Well Nearox, you ask a very good question. I am wondering that myself. However this is the first time ive ever seriously modded anything and right at the top of Neo's Conflict Resolution instructions it does say that the first time you should work through it yourself. Which is what Im doing. i am learning things, the main one being of course to follow Neo's instructions to the letter, but Im also finding issues which others like Smile44 have spotted too which is heartening. Also I assume that Neo's CR patch wont work propely if ive made the slighted error whilst building the mod list? Anyhow, glutton for punishment perhaps i guess, but if one day i want to add my own mods to SRLE im going to need an understanding of CR right? Heli -
Hi Can I follow up on Smile's post above please? I too have come across the issue he has raised but also, unlike him, in the previous entry i actually have no idea HOW to edit the Data flags to "10000101" according to the instructions below. Block 2 > Sub-Block 4 > 00071FFE SolitudeJusticiarsHeadquartersConflict Resolution: Use record from ELE-Interior Lighting Merged.esp then move the XLCN - Location and XOWN - Owner records from Cutting Room Floor.esp. Edit DATA - Flags to "10000101". Problem Resolved: Changes from Cutting Room Floor and Enhanced Lighting for ENB needed to be merged. Help me please? This is what my "data flags" look like before I do anything to them, and I dont want to do anything to them till i actually understand what to do. Many thanks
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Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Sucks to have to backdate the nvidia driver to get the end to work though. Im forced to use the latest Nvidia driver as i recently got a gtx980 so i hope i dont have this issue after i work my way through the entire of conflict resolution :(( To be honest after working through all of conflict resolution i will probably be happy just to play the damn game whether it looks like that or not. -
Ive done a bunch of reading, read all of the conflict resolution thread and watched the TES5Edit video (which was slightly like watching an open university lecture on dimensional planar mathematics from the 70's as a small child (which I was during the 70's)) and then i struck off into the unknown and did the conflict resolution for the Armours section without hitch. Apparently. So having done that and closed down TES5Edit, it saved the conflict resolution.esm no problems (only that was there and ticked) and i got a buzz to see it sitting there in my overwrite folder. i then created a mod and dripped it into my left pane in MO and ticked it. Soooo. 1) When i want to do the next section of conflict resolution, do I need it ticked in left pane so that TES5Edit will "load" it and allow it to be selected for move overwrites into it? 2) Presumably when im done on the next section and close down TES5Edit its going to drop the new additions to my conflictresolution.esp into overwrite? 3) If thats the case do I then drag the conflictresolution.esp in overwrite onto the mod ive already created and tell it to merge changes? thanks
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Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Yes, i experienced this. You are doing as I did which is to occasionally test how the game is looking throughout the SRLE build process but there are some issues with doing that such as the one you have encountered. Given the stage you were at yesterday you will have probably just installed Realistic Boat Bobbing plugin. However you need to be careful of the dependencies. ive highlighted in red below what i think your issue is. Realistic Boat BobbingAuthor: Gandaganza Version: 2.3.2 Optionals(Via Installer): Merged VersionsSRSMIMSMIM Barrels - AnimatedCratesMod Notes: Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. This mod fixes it. Mod Dependencies: Animated ClutterBetter Fast Travel - Carriages and Ships - OverhauledFalskaarStatic Mesh Improvement ModWyrmstooth You will note that Realistic Boat Bobbing requires a Master file which is loaded in when you install the mod "Better Fast Travel - Carriages and ships - Overhauled". however you will also note that this mod dosnt get added until almost the end of the SRLE process. If you have RBB activated then there should be a red warning roadsign in the bottom right pane of Mod organizer against the RBB esp. If you hover over it it brings up some information and it should be telling you that it is missing a master (from Better Fast Travel). if you try to load a game with a missing master is crashes straight away. its not a problem. If you want to test your game you just have to remember to untick Realistic Boat Bobbing. But also remember to re-tick it or you might overlook it. One more thing: when you were installing the mod Vividian - Weather - Lighting Enhancement Did you make sure to install Wearable Lanterns as the instructions said before doing the Merge? As Neo notes the Vividian mod has a dependency (much the same as the RBB issue we just looked at) and if the Realistic Lanterns was not installed then the Merge will not have all the data in it that is required. You will not come to Wearable Lanterns in the instructions for ages to actually install in terms of MO left pane order, so i had to keep "carrying it along" as my last scheme in the left pane till i finally got to where SRLE wants it installed in terms of left pane order. Heliadhel -
Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Vile After I merged those 6 Vividian files I had only one output file named Vividian ENB.esp. i dont think you have followed the merge instructions correctly. The extra 2 files you have left over will show red in the BUM rules because they shouldnt be there. Did you follow the final instructions where you go to all of the mods that you merged and move the 6 merged .esp's up into "optional" ? EDIT: Thinking about this a little more, when you finished the merge did you follow these instructions: "Click the [X] in the upper right hand corner, verify "Backup plugins" is unchecked, select only the merge output file then click [OK]." ?? -
Thanks for the tip Cybexgames - you are correct in one sense - but i havent actually done the merge yet. That was the problem lol, I hadnt read through the whole section i just installed the mods, followed the BUM rules and got stuck. i If i had read ahead i would have seen the merge and then done it and never have posted. A lesson to me. i will merge in a moment though and then it will be moved to optional as you say. Cheers for taking the time to reply
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***SOLVED BY READING/SEARCHING*** cybexgames, on 25 Jul 2014 - 07:44 AM, said: Nope, cause it should be merged. :) Look at the end of Skin & Body. ***SOLVED*** Im sorry if this is a silly mistake but im bleary eyed and cant spot what ive done wrong. Any kind soul care to help? As usual following Neo's instructions in SR:LE at section 4.6.4.8 thus: Special Installation: After installation, remove the following file(s) and/or folder(s): RSChildren - Complete.esp (Merged Complete and USKP esp optional removes the need for this esp.)RSChildren_PatchUSKP.esp (Merged Complete and USKP esp optional removes the need for this esp.)Replace the child vampire eye texture included with this mod with The Eyes of Beauty - Dawnguard: The Eyes of Beauty - Dawnguard/textures/actors/character/eyes/eyevampire_02.dds -> RS Children Overhaul/textures/actors/character/ranaline/eyes/eyevampire_02.ddsOverrides: Unofficial Dawnguard Patch, Vividian ENB Mod Notes: This mod fixes children to no longer look like cabbage patch dolls. BOSS Masterlist Update Required: (Updating Guide) RSkyrimChildren.esm AFTER Rotar.esmRSChildren_CompleteUSKP.esp BOTTOM Beauty Packs & Race ChangesAddons Howver when I got to BUM i was faced with 3 invalid rules. the two above that Neo gives instructions for and this one which there is no instruction for: I dont think for a moment Ive stumbled upon an error made by Neo lol. So its just a case of what have i done wrong this time? May thanks,
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Skyrim Revisited Pre-Release Feedback
Heliadhel replied to Neovalen's topic in Skyrim Revisited (retired)
Hi there Ive hit this wall too and dont have it downloaded. Myarta - did anyone respond to you or have you managed to solve this? Neovalen - If I am unable to locate these files will missing this step out in the guide cause any serious problems in the long run? I will not be playing a cat. CATS ARE BAD. Cheers -
Magnaclub I am not easily impressed with graphics having been brought up on the likes of the doom series, the crisis series and latterly the beauty of battlefield 4. Last night, whilst continuing to follow neos SRLE build (I've got the enb in, elfx in, CoT and all patches in and most landscape mods in now) I left Helen keep and went outside. I almost cried it was so pretty. I got out the keep at 5pm and it was 6pm when I got to river wood. Then sunset happened and I was lost for words. Aurora, stars, moons and a burning red sky and clouds over the mountains. I just stood there awestruck. Well done. I had no idea an enb could do so much and make weather and clouds look so stunning. Thanks