
Zerocloud411
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Everything posted by Zerocloud411
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Wrye Bash Doesn't Uninstall Everything
Zerocloud411 replied to Zerocloud411's question in Wrye Bash Support
Haha it moved my dragonborn.bsa and .esp too. Yea definately not a safe thing to do left and right. That actually brings up an idea. Could I make 7zips of the official .bsas and .esms and just turn them into mods? that way I can safely clean out skyrim or better yet reinstall it if i want without issues? -
Wrye Bash Doesn't Uninstall Everything
Zerocloud411 replied to Zerocloud411's question in Wrye Bash Support
I don't want to remove skse, that's why I was wondering (and SKSE Scripts is in fact in the data folder). I just want to cleanly remove my mods. And ok thanks, I guess after every uninstall I have to just clean uninstall. -
Wrye Bash Doesn't Uninstall Everything
Zerocloud411 replied to Zerocloud411's question in Wrye Bash Support
will that also remove all my enb and skse files? And overall I don't understand why it just leaves stuff in there -
So I switched to Wrye Bash from NMM since I understood that it made clean uninstalls but I just did an entire uninstall of all of my mods and a ton of files are still left over. Textures I removed, skyproc folder, etc... Is this normal or am I doing something wrong with Wrye? Thanks for your time.
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DROPPED Distant Decal Fix (by SparrowPrince)
Zerocloud411 replied to JudgmentJay's topic in Skyrim LE Mods
Great mod! Thanks. -
A mod of mine I just made. I'm not one to promote my own stuff but I do honestly find this to be an essential fix for anybody that likes the ancient falmer set (I sure do). It adds the crown either into the inventory of Vyrthur or has him wearing it and it also fixes the crown to work properly with the set (Wouldn't have made it if you could just console command the crown :D). https://skyrim.nexusmods.com/mods/31958/ This is my first mod and it's ridiculously simple so let me know what you guys think and if I messed anything up.
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How Do I Get Creation Kit Working With Step?
Zerocloud411 replied to Zerocloud411's question in General Skyrim LE Support
Alright. You guys should probably consider adding this to the wiki since by default I didn't have those lines you showed me. Thanks again, you're really helpful :D. -
How Do I Get Creation Kit Working With Step?
Zerocloud411 replied to Zerocloud411's question in General Skyrim LE Support
Thanks. So the previous error went away but now I'm getting "Assert File: C:\_Skyrim\Code\TESV\BSResource\BSResourceArchive.cpp Line 1034 Compressed archive streams can't seek in any direction but forwards." I ignored that and then pressed yes to all to like 6 different errors about missing textures and now it seems to be working fine. Not sure if those errors need further fixing but it seems to get the job done. -
How Do I Get Creation Kit Working With Step?
Zerocloud411 replied to Zerocloud411's question in General Skyrim LE Support
I tried that and I'm still getting an error. "Assert bgslocalizedstring.cpp Line 2860 LOCALIZATION: Error opening or reading strings file." -
How Do I Get Creation Kit Working With Step?
Zerocloud411 posted a question in General Skyrim LE Support
So I did the whole "turn .bsas into loose files" thing for the STD textures and HRDLC and I reconverted the dlc bsas back into bsas. However now when I try to use the creation kit I get a ton of errors because its looking for proper bsas (i guess?) and can't find them. I can load skyrim.esm but not dawnguard.esm (even though my repacked bsa seems to be working just fine). How can I bypass this and get creation kit to work? Thanks -
So these redundancies are only worth checking for in vanilla dlc i assume?
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Ok I'll just stick to textures then. Thanks :D
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Ok thank you. Do you happen to know if there are any NIF optimizers stable enough for use atm? Or if it's even worth optimizing meshes?
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Oh ok, so just to clarify: there is no downside to processing non textures other than duplication? Also if that is true then why did the wiki say to untick .pngs?
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If it doesn't do anything to the non-texture files then why not just process the whole thing when textures are involved?
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No the guide only said to exclude .png and then copy them over using the "ignore known file types" thus it must have processed the scripts, if only just copying them (which is what I'm wondering). Also isn't DDSopt also meant to process meshes along with textures or just textures?
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So if I download a a package with "textures, meshes, scripts, interface,etc..." should I process the whole thing or just the textures/meshes? I am asking because it would save me a lot of time to just process the thing as a whole and I noticed that when optimizing the vanilla extractions, there are script folders and such that are processed (i assume nothing is done to them but I just want to know if it has any negative effect). Thanks for your time.
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Where To Install Wrye Bash & NMM?
Zerocloud411 replied to Zerocloud411's question in Wrye Bash Support
Oh wow, I never knew that. Cool thanks! -
Where To Install Wrye Bash & NMM?
Zerocloud411 replied to Zerocloud411's question in Wrye Bash Support
Yea seems tedious but I might just do it to not have to deal with NMM. Oh and when it comes to renaming wrye bash mods. Can I rename the numbers at the end? like xxxx255 to SkyUI.7z -
Where To Install Wrye Bash & NMM?
Zerocloud411 replied to Zerocloud411's question in Wrye Bash Support
So how do you keep up to date with your mods? Do you just track them all? -
I'm reinstalling skyrim once again and I'm trying to figure out how to optimize my mod managers. I use NMM to check for updates from nexus (so basically just to read and create FOmods) and Wrye for everything else. Where would be a good location to install wrye's directory as well as NMM? I previously had it in C:/Games/Skyrim Mods/Bash Installer and directed NMM to that as well but NMM decided to create folders in there which was irritating. Is there a more efficient manner of connecting the two? Thanks for your time.
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Ok I get it now. Thanks
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Ok I understand, apparently I didn't see your comment on the last page about this. Well if loose files increase loading time, then what is the point of using them over bsa files? Is it a tradeoff of "accurate overwrites" for "longer load times"? Also you said "It isn't critical to do this, but there isn't any real advantage of having the non-texture resources in loose files and these BSAs are mostly non-textures." Does this mean that if I have a mod that has a .bsa with "Scripts" inside and no textures (ie: SkyUI's bsa is just Interface and Scripts), then I should repack it back into .bsa? Or is that just for the bethesda dlc?
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Sorry to keep bothering you but for the official .bsas, should I just make a complex Bain folder of STD HRDLC 1-3 and Dawnguard, Hearthfire, & Dragonborn loose files? If so how does Bain know which folders overwrite which? I couldn't grasp that from the wrye bash wiki.
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Ok thanks a lot for your help guys. It's eye opening how much there needs to be done just to play the game properly haha. Makes me wonder how in the world people on consoles can even play.